deleted user

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Everything posted by deleted user

  1. Walking Dead Season the Second

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  2. Walking Dead Season the Second

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  3. Twitter :)

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  4. Non-video games

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  5. Super Time Force from Capy

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  6. Twitter :)

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  7. Oculus rift

    Just bought a £20 Google Cardboard kit off of ebay. Not expecting much, but it should be cool to watch some 3D movies with periphery in darkness, and they have some 3D movies you can move your head about in which could be pretty cool. I'm tempted to maybe bring it to the gym and have a go on it with the treadmill, though I'll probably look like a bit of a twat and someone'll pull my trousers down or something.
  8. Google Oculus on the cheap?

    That looks really cool, I might have to give it a go. It's something people have done before in other ways, but this seems like a really simple, straight-forward method to do it on the cheap.
  9. The threat of Big Dog

    These are terrible robots, I think they have less points of articulation than those singing bears someone reprogrammed to play hard rock.
  10. Post your face!

    I can't stop giggling.
  11. Post your face!

    I photoshopped myself into better light Here's the original
  12. Unnecessary Comical Picture Thread

    Seems like an easy enough step to me?
  13. Cartoons!

    Well their latest stretch goal is a baman piderman music video with help from Neil Cicierega* *Creator of Brody Quest, , brother of Emmy Cicierega who is really good at art things and comics and is irl friends with Nedroid who is also really good at art things and comics and Beartato and Reginald.
  14. Complaints about a possible contractor agreement

    It may sound a bit harsh, but never ever work for free; barring friends, family, and friendly collaborative work. A company that is expecting you to work for free now is looking to pay as little as possible to it's employees.
  15. Cartoons!

    Loved that Monkey Rag short, it popped up somewhere a few days ago and it was lovely. Speaking of lovely things, the lovely animation duo Lindsay and Alex Small-Butera are doing a kickstarter for Baman and Piderman and are at 200% funding. https://www.kickstarter.com/projects/1523165009/baman-piderman-make-da-show Baman and Piderman starts of a bit 'whacky cheese monkey' sorta humour, but it grows really quickly and the characters and relationships sneak up behind you on their loveliness. The episodes are really short, but they quickly become so good that you end up chain watching them all so that Baman and Piderman take over your soul. Fun fact: I failed one of my uni projects because I rushed the report at 3AM after spending weeks on the actual content, so since I have to resubmit I'm going to make a motion capture rig of Baman in a simulated traditional style, and I'm probably going to do Archer too. So let that be a lesson to you all. Make sure you double check your essay or you'll end up having to make a motion capture rig of a Baman and Piderman character.
  16. New Forums! Post feedback, notes, etc here

    Invision Board has pleanty of moddable elements doesn't it? Maybe there's a plugin somebody made to do that. The solution is basically how Something Awful handles new posts, but I know that probably took plenty of time and effort to hack old VB software to get it to work.
  17. As a 22 year old, I automatically know everything about the world with objective fact and all my observations are most likely 100% true forever. Anyway, my thoughts on making the big bucks is that no matter what, you're going to have to put a shit load of effort into something if you want that dosh, but you have to put it in the right things. Idealy you want to work on projects that will keep making money after you finish working on them with minimal maintenance, such as making a very good tool that other people really like, a compelling subscription service, a self-sufficient company, etc... The easiest way is to probably work with other people who really want to do whatever you're doing, obviously more people equal a greater cut of the pie and all that. Tools need to be maintained, and it's very likely that a competitor will come up and steal your customers, especially if your tool is well received. Games monetized through advertising seem to be doing pretty well right now, I think the going rate is about £4 grand a year for about 80,000 installs on android. That's something that could maybe keep you going if you made enough, but you'd still have to keep making new ones and maintain old ones for a while. What I'm looking to do is make a setup that will allow me to do things quick and cheap, which often takes others longer to do, meaning I can produce valuable work for a cheaper cost. Specifically, I'm going to try and make some mocap/rig setups that'll allow me to produce a series of CGI shows really fast, and earn advertising revenue off them. It's something that I'll find fun doing initially (setup) and while maintaining (episode writing/acting), all while letting me explore my interests professionally (acting, writing, modelling, animating, bla bla bla). Dunno if that's of any help or sounds dumb or smart or anything. My brain is pretty fried for revising for this Animation System Techniques exam that requires me to learn so much bullshit about things that I'm just going to forget afterwards. I'm bloody studying the Anima II system, the animation system from 40 years ago that takes hours to render a cube for a couple seconds. Anyway, I'd love to hear anyone else's get rich quick scheme, or if someone wants to poke some holes in my dreams, feel free to, I will only succeed if I analyse and accept good criticism. EDIT: Oh and another thing. Patreon really only seems like it's viable if you have a huge user base, in which case you're probably better off seeking alternate, or maybe concurrent, methods of monetization where a company doesn't take a big chunk out your income for being the middle-man.
  18. Cost under £80 for everything, including the arm. Not pictured: Me immedietly breaking the power chord by accidently rotating it 360 while showing off. (I fixed it with electricians tape) I mostly stole the ideas from Oliver Wetter, but I like to think that I've made a few improvements. One thing that annoyed me, he linked to an easely that he said fit the VESA mount perfectly, and you guessed it, it did not. Since I don't have any wood working tools, I had to borrow a broken chisel and a tiny hammer from my mate down stairs. I spent bloody hours scraping out more slots to move one a piece of wood from the base to the back of the easel so the mount would have something to screw into. Another thing which isn't nice: bloody drilling holes using nothing but a flat head screw driver. My hands are still red bloomin' raw from that hassle, the worse thing was having to use a non self-tapping screw. Today has really not been my day. The arm itself is really nice. I was using it yesterday with my big monitor to rig while laying back in a deck chair; it was really nice, and I might have to buy a double arm for a bit more to satisfy my deck chair cravings. Now everybody, go buy a decent (but not overpriced) monitor arm. Ergotron are overpriced to fuck, then to hell and then back again, they are very overpriced is what I'm saying.
  19. I made a VESA mount to bang my Cintiq 13HD onto my new desk arm

    Perhaps this video from Oliver Wetter will relieve some of your confusion:
  20. Cartoons!

    If you have a smart phone made in the last 3 years, you'd be able to run an emulator at full speed on an android with a game pad. I have one which clips onto my phone which I really enjoy.
  21. So I'm part of a university course that implants a small device near our hearts. Y'know, so we'd get shit done by the deadlines. These past years have been full of sleepless nights, mainly horribly anxiety relating to the small bomb. That shit will mess with your head. Anyway, final deadline coming up, we just finished making this other 2D game, now we're finishing a 3D one. Not too bad, moving up a dimension on average about every 2 months. By this rate we should transcend time in about a year. It's called Impermanence and it's about all sort of plot points and game mechanics. One of the mechanics is being able to move forward and backwards. Another one is how you have this light that can bring stuff from another world into existence. We have all this story about how a greek girl destroyed death and you have to deal with floating in an eternal abyss in a never dying state. I'm trying to pitch about 3 hours of blackness before you can quit the game, but my mates aren't to fond of the idea. This is one of the times where I go into just the right amount of shock, that I don't even care about the heart bomb. During these times I like to register on forums and show off the stuff I did while trying to keep my focus from the constant ticking eminating from my chest. I'm rigging and modelling the main characters. It's probably taking too long, the tick tick ticking is getting louder. Because of the ever increasing ticking, I also did a bit of an experiment in Motion Capture too. Here's the test if you fancy. And here is about 10 hours of me recording it: That last one took about 25 minutes to compose. The periods where my mind blocks out the ticking are starting to get longer. I also invented a new type of fan at one point. You could say I am a fan of this fan, but please do not. I could say, "the holocaust never happened", but I don't, that would be rude. Oh my, I can feel the tock, it won't be soon until I hear the tick. I'll come back later, next time I'm near a magnet. I'll leave you with some of the raddest animation we've finished with.
  22. Cheers man. I'm pretty sure the clocks are just a metaphor, but I'd rather not take the risk.