Copy Paper

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Everything posted by Copy Paper

  1. Ghostfall

    I'm making a game called Ghostfall. It was made in Unity. It's early but the first level is playable. If anyone would be interested in trying it and giving feedback shoot me a message with your email, I could really use it. Thanks!
  2. Ghostfall

    Well, I now feel sort of dumb for making a topic and acting like I had something, but I had a conversation with a writer and came up with a new idea that uses the same assets. It's a very different animal. It's now called the Only Thing You Feel, and is more of a narrative game in the mold of Dear Esther and Gone Home. I'm now WAY too early to be playtesting or showing much, but just to get it out there I put up a website at www.theonlythingyoufeel.com and a teaser I'll post below. I also REALLY wanted to thank 1PxOff, who put in some time testing the early level of Ghostfall right before I scrapped it. He actually really got screwed as I sent him a borked version that loaded like 2x the amount of crap into the game as I had intended, so he tested it at what I'm guessing was like 10fps. As I'm making a weird slow art game I don't think this is going to mean much, but he's going in the credits for playtesting and giving meaningful feedback on something I than immediately gave up on. Sorry about that 1PxOff, and a sincere thank you! Anyway, tldr; Ghostfall is dead, I jumped the gun posting this thread, and thanks again to 1PxOff.
  3. Ghostfall

    -- Screwed up a reply, sorry
  4. Ghostfall

    XXXX
  5. Titanthumbs

    Origin: copy_paper_13 I have a grand total of one friend on origin, so hit me up. edit: I got mumble all set up and I added everyone on here.
  6. Crusader K+ngs II

    The fall can be the best part. I once lost most of the Iberian Peninsula after uniting the entire thing in a Holy War. The enemies killed half my sons and converted the others into their own leaders (I didn't know that could happen). My character committed suicide, which was super dark but seemed completely plausible. I managed to piece things back together and rise back up to conquer most of my lost lands before the end of the game. I had whole crusades that pit relatives vs. relatives. One of my favorite things in CKII is when you die and are completely shocked at who you wake up as because you haven't been paying close enough attention to your dynasty. Keep playing!
  7. Nidhogg Steam

    I've heard Nidhogg's invite system is broken. But if and when it ever works correctly, would any of you want to play Nidhogg matches with me? Matchmaking sucks. http://steamcommunity.com/id/copy_paper/
  8. EVE Online

    preeeeetttyyyy. We always pitied titan pilots (so much risk, and you mostly just transport people around) so I'm happy they got it out of their system.
  9. Metro: Last Light

    Is Last Light better than Metro 2033? These SEEM like games I should love, but I've had a really hard time getting into 2033.
  10. Prison Architect

    I've heard people echo Pedercini's criticisms earlier too. I often hear a version of it that goes farther-- that rendering such a serious topic in a video game trivializes it, and that we shouldn't be making games about such serious topics. First I'd like to address that wider argument (which Pedercini, to be clear, did not make) that says games should not wrestle with important topics, and that getting enjoyment out of running a prison makes you feel "dirty." Whether Prison Architect accurately portrays the problems of the prison system, I strongly disagree with the argument that games shouldn't dare wade into such important issues. If games aren't going to do it, and mass market movies won't, when will anyone be interested or care in them? Do we think that the novel has the potential to move us to care about issues like our unsanitary meat packing industry, but a game couldn't? I personally think that gaming's power to force a player to make decisions and become culpable in fantasy versions of real life hard choices is part of what can make it a very powerful medium for wrestling with real world societal problems. People should be concerned about the real people in prisons, and confronting them with the not great choices a prison manager has to make is in my opinion is a good thing. I'd also say that obviously a game about these topics isn't for everyone. But neither is a novel or documentary that tackles them. No one feels dirty watching or reading these-- no, they often feel empowered to vote or contact their representatives. With that out of the way, I'll address PA's inaccuracies and Pedercini's criticisms. He's got a point. These are valid criticisms of the game. Of course, the game may need to be not fully realistic to make it interesting enough to play. It can still get its point across even if it is not completely accurate. Further, even with these inaccuracies I would submit that it's still a FAR more accurate portrayal of our prison system than most people realize or want to realize. Many prison systems are basically labor camps, and they become this way because of the horrible pressures put on prison managers-- lots of prisoners, mild offenses, low funding. In some ways, he is asking that the game give the player an option for what a prison system COULD BE or SHOULD BE, not the structural realities of today's prisons and the problems faced by real prison managers. Introversion also has to walk a line between making the game too realistic and dark and making it tolerable to play. If it does that, it hasn't been compromised, it has brought a lot of people to potentially care about the topic of prison reform than would have ever otherwise considered it. If Prison Architect prompted Pedercini to write such a thoughtful article on prisons and post it to a gaming site, where hundreds of gamers that otherwise don't care about these issues will read it... I say that Prison Architect has done a huge service to us all. I hope more games that tackle serious topics will be made, not fewer. Even when inaccurate they further popular discourse of important issues we'd rather not think about. And that's what I really think is going on here. It's an uncomfortable subject we'd rather just ignore. To me, that is the weakest argument against games like Prison Architect. Not for everyone? Sure. Should be ignored? Certainly not.
  11. Prison Architect

    You thought this out a lot better than I did my last prison, that's for sure.
  12. http://steamcommunity.com/id/copy_paper/ Some multi games I play off the top of my head: Nidhogg, TF2, DCS World, CS:Go, RO2, DayZ
  13. Crusader K+ngs II

    To be more specific.... baby marriages. Can't beat'em
  14. EVE Online

    Alright, time for a big Eve Online rant. I had an incredible summer being apart of the TEST vs. CFC war. I flew ewar, interdictors, and small ships into thousand plus space pilot battles. In classic Eve fashion, the summer war as far as I could tell hinged on the defection of a logistics guy hauling a bunch of needed ships and supplies for the alliance, not on some major battle, but others may remember it differently. I was in a corp that encouraged PvP and small gang hunting, and I experienced SO MANY incredible elements of that game that most players never get to see. There are player built space highways, stations, logistics companies, services that are basically run by people for other alliance members. Fighting a war has more to do with diplomacy and opportunism than alliance strength. Even watching how people lure in ships or run caravans was fascinating, like watching a huge Arma operation. Eve allows for so much player created content. Before I joined that corp and was a part of the war, I also saw what the game is like for most players... Awful missions, sterile hisec areas, and very little dynamic gameplay. I know they've improved it some, but the early game for Eve is terrible. Frankly, most players wind up playing a terrible version of the game. I do not have the time to go back to Eve Online, and I don't anticipate wanting to throw that many hours at a game like that ever again. I also do not want to feel obligated to log on for some event. THAT SAID---- If you want to play Eve Online, join a corp, attached to a big alliance, in the middle of some conflict, war, or exciting event. The game has so much depth but the vast majority of it is centered around player corporations and alliances. If you hang around and fly hisec missions, or mine in hisec, you are not experiencing the awesome game that is there, you are seeing a pale sad version of it. This is my opinion, I'm biased because I had an awesome time in null, but it really is true. If you want to try eve, volunteer to fly a little scout ship for a big alliance and get flung into huge battles. It's worth it. That's all I've got
  15. nidhogg - Steam release 1/13/14

    Matchmaking is such a mixed bag. It often doesn't work, and when it does you either have an awesome session or a complete lag fest. There's no way to know the ping of the person you're going to play. I've heard online game invites are also broken, but I haven't tried that. Whenever they work, I would REALLY like to make a steam group or group of steam friends who would be willing to play Nidhogg online with OK-Good pings. Can we start such a thing?
  16. Crusader K+ngs II

    Here's my CKII story. I actually submitted this to Idle Thumbs Questions email before I had an account here, so in the unlikely case they ever read it on air, I'm sorry to double submit. But it seems more appropriate to post it here. This was the first game of CKII I'd ever played. I started as a lord in Ireland. I then took over about half of the country. As I went, I granted my sons their own territory to ensure my family's hold on the thrown. Then, one of my vassals rebelled and managed to take over the entire country. Chalking this failure up to my own inexperience, I took the knee, stood down, and became a vassal of my former vassal. Curses! I was sort of expecting the game to end at this point... but no, not in CKII. Soon after there was a huge civil war with three factions: the rogue vassal, myself, and my eldest son. The country rallied to my eldest son, who won in battle and proceeded to throw me in jail. He then had me executed. That's right. My son. Executed me. Of course, all of you know, this meant that I then became my son. Aaaaaaand I was once again in control of 3/4ths of Ireland. From all this, my character gained the "Kinslayer" trait. Fortunately the pope was nice enough to absolve me of my sins. Love CK2.
  17. New people: Read this, say hi.

    Helllooooooooo My name is Copy Paper. I love Far Cry 2. I remember when Chris was a writer for shacknews.com. I started video games by playing adventure games as a kid, including KQV, Monkey Island I & II, etc. I love a reeeeeeally broad selection of games, from adventure games to shooters to strategy games to flight simulators. Speaking of flight sims, I play the crap out of DCS World, in either an A-10C or in an Mi-8 doing medevac (saving downed AI buddies). I prefer co-op gaming even when implemented poorly, and some of my favorite gaming experiences come from playing fairly terrible games in terribly implemented co-op modes where you both experience a single player cinematic and then magically becoming two people. I also have a crippling addition to minecraft survival mode with friends and Crusader Kings II, where I was once put to death by my own son only to become him. P.S. Anyone want to play some Nidhogg? Copy Paper
  18. Far Cry 2! My friends and I had no exposure to the dev circuit for Far Cry 2 and loved it for the exact same reasons enumerated endlessly on idle thumbs. In fact, this is part of what drew me to idle thumbs podcast in the first place-- I had a moment of "someone understands me!" when the crew started pouring love on FC2 on the first episode I listened to way back in the day. I would like to note that whatever you think of the systemic and/or brutal elements of the game, the base gun play is actually fantastic. I used to tell stories of FC2 experiences to my two other friends who love the game, and we realized that we were more or less playing different games. I tend to sneak through the grass with a shotgun and my machete surprising enemies and clearing areas. My friend is a sniper, and my other friend uses assault rifles. I've tried all of these approaches, and they are equally fun. The underlying gun mechanics work really well across all the weapons. Of course, the systemic elements of the game are to me one of the best parts of the experience, but I've always thought that part of why people get so frustrated with FC2 is that they see a game they'd like to play with good gun play, but are thwarted by and do not enjoy the systemic elements. If you don't have the patience for them, it doesn't matter how much "atmosphere" or "immersiveness" they add, you're just frustrated that you can't enjoy what would otherwise be a great shooter. So, people who love the systemic elements love the game, and people who don't really hate it because it is keeping them from otherwise great content. P.S., this is my first post, but this is the Far Cry 2 discussion forums, right? Copy Paper