Copy Paper

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  1. Ghostfall

    Well, I now feel sort of dumb for making a topic and acting like I had something, but I had a conversation with a writer and came up with a new idea that uses the same assets. It's a very different animal. It's now called the Only Thing You Feel, and is more of a narrative game in the mold of Dear Esther and Gone Home. I'm now WAY too early to be playtesting or showing much, but just to get it out there I put up a website at www.theonlythingyoufeel.com and a teaser I'll post below. I also REALLY wanted to thank 1PxOff, who put in some time testing the early level of Ghostfall right before I scrapped it. He actually really got screwed as I sent him a borked version that loaded like 2x the amount of crap into the game as I had intended, so he tested it at what I'm guessing was like 10fps. As I'm making a weird slow art game I don't think this is going to mean much, but he's going in the credits for playtesting and giving meaningful feedback on something I than immediately gave up on. Sorry about that 1PxOff, and a sincere thank you! Anyway, tldr; Ghostfall is dead, I jumped the gun posting this thread, and thanks again to 1PxOff.
  2. Ghostfall

    -- Screwed up a reply, sorry
  3. Ghostfall

    XXXX
  4. Ghostfall

    I'm making a game called Ghostfall. It was made in Unity. It's early but the first level is playable. If anyone would be interested in trying it and giving feedback shoot me a message with your email, I could really use it. Thanks!
  5. Titanthumbs

    Origin: copy_paper_13 I have a grand total of one friend on origin, so hit me up. edit: I got mumble all set up and I added everyone on here.
  6. Crusader K+ngs II

    The fall can be the best part. I once lost most of the Iberian Peninsula after uniting the entire thing in a Holy War. The enemies killed half my sons and converted the others into their own leaders (I didn't know that could happen). My character committed suicide, which was super dark but seemed completely plausible. I managed to piece things back together and rise back up to conquer most of my lost lands before the end of the game. I had whole crusades that pit relatives vs. relatives. One of my favorite things in CKII is when you die and are completely shocked at who you wake up as because you haven't been paying close enough attention to your dynasty. Keep playing!
  7. EVE Online

    preeeeetttyyyy. We always pitied titan pilots (so much risk, and you mostly just transport people around) so I'm happy they got it out of their system.
  8. Metro: Last Light

    Is Last Light better than Metro 2033? These SEEM like games I should love, but I've had a really hard time getting into 2033.
  9. Prison Architect

    I've heard people echo Pedercini's criticisms earlier too. I often hear a version of it that goes farther-- that rendering such a serious topic in a video game trivializes it, and that we shouldn't be making games about such serious topics. First I'd like to address that wider argument (which Pedercini, to be clear, did not make) that says games should not wrestle with important topics, and that getting enjoyment out of running a prison makes you feel "dirty." Whether Prison Architect accurately portrays the problems of the prison system, I strongly disagree with the argument that games shouldn't dare wade into such important issues. If games aren't going to do it, and mass market movies won't, when will anyone be interested or care in them? Do we think that the novel has the potential to move us to care about issues like our unsanitary meat packing industry, but a game couldn't? I personally think that gaming's power to force a player to make decisions and become culpable in fantasy versions of real life hard choices is part of what can make it a very powerful medium for wrestling with real world societal problems. People should be concerned about the real people in prisons, and confronting them with the not great choices a prison manager has to make is in my opinion is a good thing. I'd also say that obviously a game about these topics isn't for everyone. But neither is a novel or documentary that tackles them. No one feels dirty watching or reading these-- no, they often feel empowered to vote or contact their representatives. With that out of the way, I'll address PA's inaccuracies and Pedercini's criticisms. He's got a point. These are valid criticisms of the game. Of course, the game may need to be not fully realistic to make it interesting enough to play. It can still get its point across even if it is not completely accurate. Further, even with these inaccuracies I would submit that it's still a FAR more accurate portrayal of our prison system than most people realize or want to realize. Many prison systems are basically labor camps, and they become this way because of the horrible pressures put on prison managers-- lots of prisoners, mild offenses, low funding. In some ways, he is asking that the game give the player an option for what a prison system COULD BE or SHOULD BE, not the structural realities of today's prisons and the problems faced by real prison managers. Introversion also has to walk a line between making the game too realistic and dark and making it tolerable to play. If it does that, it hasn't been compromised, it has brought a lot of people to potentially care about the topic of prison reform than would have ever otherwise considered it. If Prison Architect prompted Pedercini to write such a thoughtful article on prisons and post it to a gaming site, where hundreds of gamers that otherwise don't care about these issues will read it... I say that Prison Architect has done a huge service to us all. I hope more games that tackle serious topics will be made, not fewer. Even when inaccurate they further popular discourse of important issues we'd rather not think about. And that's what I really think is going on here. It's an uncomfortable subject we'd rather just ignore. To me, that is the weakest argument against games like Prison Architect. Not for everyone? Sure. Should be ignored? Certainly not.
  10. Prison Architect

    You thought this out a lot better than I did my last prison, that's for sure.
  11. Nidhogg Steam

    I've heard Nidhogg's invite system is broken. But if and when it ever works correctly, would any of you want to play Nidhogg matches with me? Matchmaking sucks. http://steamcommunity.com/id/copy_paper/
  12. http://steamcommunity.com/id/copy_paper/ Some multi games I play off the top of my head: Nidhogg, TF2, DCS World, CS:Go, RO2, DayZ
  13. Crusader K+ngs II

    To be more specific.... baby marriages. Can't beat'em
  14. EVE Online

    Alright, time for a big Eve Online rant. I had an incredible summer being apart of the TEST vs. CFC war. I flew ewar, interdictors, and small ships into thousand plus space pilot battles. In classic Eve fashion, the summer war as far as I could tell hinged on the defection of a logistics guy hauling a bunch of needed ships and supplies for the alliance, not on some major battle, but others may remember it differently. I was in a corp that encouraged PvP and small gang hunting, and I experienced SO MANY incredible elements of that game that most players never get to see. There are player built space highways, stations, logistics companies, services that are basically run by people for other alliance members. Fighting a war has more to do with diplomacy and opportunism than alliance strength. Even watching how people lure in ships or run caravans was fascinating, like watching a huge Arma operation. Eve allows for so much player created content. Before I joined that corp and was a part of the war, I also saw what the game is like for most players... Awful missions, sterile hisec areas, and very little dynamic gameplay. I know they've improved it some, but the early game for Eve is terrible. Frankly, most players wind up playing a terrible version of the game. I do not have the time to go back to Eve Online, and I don't anticipate wanting to throw that many hours at a game like that ever again. I also do not want to feel obligated to log on for some event. THAT SAID---- If you want to play Eve Online, join a corp, attached to a big alliance, in the middle of some conflict, war, or exciting event. The game has so much depth but the vast majority of it is centered around player corporations and alliances. If you hang around and fly hisec missions, or mine in hisec, you are not experiencing the awesome game that is there, you are seeing a pale sad version of it. This is my opinion, I'm biased because I had an awesome time in null, but it really is true. If you want to try eve, volunteer to fly a little scout ship for a big alliance and get flung into huge battles. It's worth it. That's all I've got
  15. nidhogg - Steam release 1/13/14

    Matchmaking is such a mixed bag. It often doesn't work, and when it does you either have an awesome session or a complete lag fest. There's no way to know the ping of the person you're going to play. I've heard online game invites are also broken, but I haven't tried that. Whenever they work, I would REALLY like to make a steam group or group of steam friends who would be willing to play Nidhogg online with OK-Good pings. Can we start such a thing?