atte

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Everything posted by atte

  1. WIZARD JAM 6 // Welcome Thread

    Fabulous. pauseJingleBells.mp3
  2. There is a Doom Roguelike (and Derek Yu made a tileset for it!). Now the developer is making a sequel for it where you can apparently even switch between modern 3D graphics and ASCII! https://drl.chaosforge.org/ https://chaosforge.org/presskit/jupiter_hell
  3. The threat of Big Dog

    It's the BigDog's sassy little brother! (Subscribing to the Boston Dynamics YouTube channel was a great idea)
  4. Spelunky!

    ^ Coming first to PS4 and Steam
  5. Spelunky!

    Spelunky 2 is fantastic news because at least to me it feels like despite its fame and reputation there really has not been true spiritual successors to the Great Game (there's plenty of action platformer roguelikes now but they feel more like distant relatives). Here's a new blog post by Yu. https://blog.eu.playstation.com/2017/10/30/spelunky-2-is-real-and-its-coming-soon-to-ps4/ "... we began working on Spelunky 2 and have been at it for a couple of years now. " !!!
  6. Movie/TV recommendations

    Funky Forest / Naisu no mori: The First Contact Two and half hours of laid-back Japanese strangeness.
  7. https://atteo.itch.io/and-thats-why I'm going to update a lot of things (and fix stuff, like fullscreen bugs now) but this is already a late entry so here is this first version. --------------------------------------------------------------- And That's Why Skeletons Fart That Way - A fake folktale game infused with some random Thumbs memes and lore. I'm now trying to plan step by step what the story/progression exactly is - after that I guess I have to figure out what the gameplay includes. I think it's going to be somewhat like Bogost in the Shell - light puzzles and interactivity that makes the world feel and look interesting to the player. (Speaking of BitS, with previous wiz jam games I had the opportunity to work full time on them, this time I don't, so I can't do something quite as densely packed). Without really thinking, the first thing I made was this - - and here's some more initial sketches.
  8. Thanks, I always like to hear what details/moments stood out for the player - the tree door puzzle and the Wizard cover are also the highlights for me. It was fun and interesting to deviate from the pixel art style this time. I would have liked to work on the art more but the game world has the atmosphere I was aiming for so I am happy with it.
  9. Eurogamer had this good PUBG article recently - How PlayerUnknown's Battlegrounds emerged from the messy history of survival shooters
  10. It was something about the game Receiver, surviving the Mind Kill and The Phaedrus Group... Was that song ever played in an episode? Still eagerly awaiting the next Phaedrus vlog.
  11. I love it when a really outlandish game idea is executed very nicely (and this is exactly that).
  12. [RELEASED] EVADER

    Ooh, very happy for the graphics settings, now even my archaic PC can run this. Leaderboard is a fantastic and addictive feature especially in this kind of an arcade game.
  13. Thank you all for playing! Happy to hear that you liked the atmosphere as my focus and time went largely to drawing and designing the world - This means also that the gameplay/puzzles had to be somewhat rushed, but still I'm pretty proud of that dumb nice tree door puzzle. Good to hear that the dialogue worked, I write very little anything and writing in English adds extra stress. I'm really happy with the music my friend made for this. The intro/outro track is adapted from the podcast theme and the in game music is adapted from "The Wizard" (it takes a while, but the latter half of the track is a cool interpretation of the C.Remo classic). When I started I only had the ending scene clear in my mind, then I just had to reverse engineer a story that would lead into that situation. At some point during the jam I realized, actual adventure game style item using and combining was something that I didn't have the time/patience/skill for, so the final puzzle naturally transformed into just exposition in the outro dialogue.
  14. [Release] Classic Dogs & Demons

    Continuing to be a z_bill fan, your style is a unique blend of whimsical and gross, familiar and weird. At first I didn't remember the connection between dogs and the Law & Order theme, but I still (or maybe because of that) found the intro track superbly funny. This came to my mind also.
  15. The strange fairytale framing the minigames was a good and interesting element. I was starting to get really frustrated with the Osu and follow the circle* parts - "Philllll, these are clearly way too difficult, well let me just focus and try one more time.... oh, that wasn't too bad" but got through them in the end * At first I thought I was dragging instead of following the circle but I understood it after a couple of tries, and you explain it on the itch page.
  16. [RELEASE] The Purity of a Child's Boredom

    This delivered the good kind of bafflement - "I don't know what's happening but I like it". The transition into the nicely executed main scene was really effective and surprising. Also the postgame stuff was cool.
  17. [Released ] The Wizard

    The graphics, music and setting create a wonderfully charming atmosphere, and I was positively overwhelmed by the amount of stuff and details around me.
  18. [Release] The President's Dog

    It's a simple game and gag but oh man, with the nice presentation I found it really, really funny (using the carriage return never stopped being hilarious).
  19. [Release] Super Hollyweedland

    The whole audiovisual style was really engrossing and chill indeed. I was expecting just some environments to look at so the small bits with the characters and implied narrative were a nice surprise. Yeah, if you are interested in continuing to work on this, some subtle animations would make the world feel even more interesting.
  20. Great dry and absurd sense of humor. Arcade cabinets featuring past jam games is now an official WizJam tradition
  21. Go check it out, there's a couple of puzzles and you can even feed Lord Gobbler himself. https://atteo.itch.io/and-thats-why
  22. The game is slowly but steadily coming together but I need some extra time for this (= not uploading anything for the deadline). Slapping together pseudo point&click adventure game mechanics was not as easy as I had foolishly imagined and I should have designed something even smaller in scope to begin with, but anyway, it will be finished soon, it will be strange and I'm excited to share it with you.
  23. [Release] The Robot's Lips

    Nice! Traditional, fashionably late Ben X jam project. Jamvengers Assemble, excited to see what you all dream up together.
  24. Thanks! Here's a rough framework for the game/world - soon I really have to start building something in GameMaker so I have a .exe in the end and not just a folder full of jpgs.