eot Posted February 3, 2016 Oh, you have drag. Well that explains what I was wondering about. I'm still curious why the original code behaves the way it does though. Share this post Link to post Share on other sites
Prentice Posted February 3, 2016 Working in a project in Unity recently with a lot of normal distributions / percentages with selected weightings. These have both been pretty good so far (second version is free, however):https://www.assetstore.unity3d.com/en/#!/content/38858 https://www.assetstore.unity3d.com/en/#!/content/15873 Share this post Link to post Share on other sites