Search the Community

Showing results for tags 'trig'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Idle Forums
    • Video Gaming
    • Wizard Jam
    • Movies & Television
    • Books
    • Idle Banter
  • Shows
    • The Cutdown Episodes
    • Every Game in this City Episodes
    • Three Moves Ahead Episodes
    • Something True Episodes
    • Designer Notes Episodes
    • Important If True Episodes
    • Idle Thumbs Episodes & Streams
    • Idle Weekend Episodes
    • Old Shows Home
  • Wizard Jam
  • Babysitter's Club's History of the series
  • wrong club's no

Calendars

  • Community Calendar

Location


Interests


Biography


Location


Interests


Occupation


Favorite Games

Found 1 result

  1. The Math Thread

    Since the various advice threads in this forum seem to be divided up by engine (Unity, Gamemaker, Unreal etc.), I thought it might be useful to have a more general thread for asking and answering questions about the discipline that we all seem to either love or hate. I'll kick things off with a question of my own. If I have a vector representing the direction that I'm facing and another vector representing the velocity of an object somewhere in the world, how can I use that information to find out how fast that object is moving perpendicular to me? To put it another way, I want to single out the speed at which the object is moving in a direction of my choosing, ignoring velocity in all unrelated directions. Because this seemed to cause some confusion when I asked about it on IRC, I've come up with an example: Let's say that on a 2D grid, I am looking straight down the y axis. There is an object somewhere that is moving at a velocity (v) of (x=1, y=1). How can I find out how fast the object is moving along the x axis (p)? In the example we can easily figure out that p is 1 by taking the x component of the object's velocity, but that is only possible because we're aligned with the grid. How can I find out what p is if I'm facing an arbitrary direction?