Gwardinen Posted June 24, 2012 Seems like we don't actually have a thread for Civ V multiplayer, and since the Gods & Kings expansion has just come out and I'm seeing a fair few people playing, I thought we might want one. I'm certainly up for some multiplayer games, and as usual I'm Gwardinen on Steam. If there's interest, should we try to set a time since it's kind of a lengthy process? Share this post Link to post Share on other sites
Chris Posted June 24, 2012 I'd be up to give this a shot, depending on the time commitment. Share this post Link to post Share on other sites
toblix Posted June 24, 2012 I'd also be interested. I have one question. Will a player being terrible ruin the game for everyone else? Question number two: is this a synchronous thing? Can it be played in parts? How long does it typically last? Will I be able to tell my friends about my final score on Twitter and Facebook? Share this post Link to post Share on other sites
Chris Posted June 24, 2012 I'd also be interested. I have one question. Will a player being terrible ruin the game for everyone else? Question number two: is this a synchronous thing? Can it be played in parts? How long does it typically last? Will I be able to tell my friends about my final score on Twitter and Facebook? It's a competitive game, so I think being terrible would just mean you would have a lower likelihood of winning. You can save a game and reload the save game with the same players. That was pretty buggy when I last played it, but that was within a week after launch so I wouldn't be surprised if it's been patched by now. Share this post Link to post Share on other sites
Orv Posted June 24, 2012 Does God and Kings fix the fact that Civ 5 multiplayer tends to break in wonderful ways if you're on a particularly large map with more than a few civs/city-states? If it does I'd be willing to pick it up and play, since I don't think I'd get enough use out of G&K single-player. Share this post Link to post Share on other sites
dibs Posted June 24, 2012 If you are terrible toblix, just team up with someone stronger and surf on the wave of their power until they turn on you and steal your uranium. I'd be up for this time depending I have a feeling it could take quite a while. I'm more versed in civ4 but I'm nearing the end of my 1st game to completion in 5 at the moment. Denounces be denouncing. Share this post Link to post Share on other sites
Gwardinen Posted June 24, 2012 Does God and Kings fix the fact that Civ 5 multiplayer tends to break in wonderful ways if you're on a particularly large map with more than a few civs/city-states? If it does I'd be willing to pick it up and play, since I don't think I'd get enough use out of G&K single-player. Not sure whether it still has issues with particularly large maps, but the multiplayer in general has definitely become more stable. Resuming games and recovering people who have disconnected both work much better as well, for when things do go wrong. I don't think player skill is a particularly big deal, although one of the things I don't like about these kinds of games in multiplayer is that when you're eliminated, you're done personally. It's kind of the Monopoly problem of there not being one end stage, the game just has a slowly dwindling number of players, which has kind of a strangely exclusionary feeling and means anything interesting that happens after a player's elimination is essentially lost on them. As for time commitments, I definitely envision this being a game played over several sessions - though yes, each session does have to be synchronous. Share this post Link to post Share on other sites
Orv Posted June 25, 2012 Alright, if it's at least somewhat stable, which means it works at all compared to vanilla Civ 5 MP, I'll pick it up and be ready whenever. Share this post Link to post Share on other sites
Squid Division Posted June 25, 2012 I've been playing a huge map 2 player game with 42 city states and 8 other AI civs and it's been stable, but a bit slow after the end turn button. But it's been consistently slow, so I think that's just how long it takes for all that to go through. Share this post Link to post Share on other sites
Scipio Posted June 25, 2012 If organising across different time zones wouldn't be too much of a problem, I would be down for this. Share this post Link to post Share on other sites
toblix Posted June 25, 2012 I've seen this before. Someone suggests a multiplayer game, there is interest, and then nothing happens. Just to make sure things do happen, how many players can join this thing? Based on the interested players, can we agree on a time that's good for everyone? Maybe it'll have to be on a weekend? Also, the more players, the greater the risk of someone not being able to attend. What's the protocol for that? Share this post Link to post Share on other sites
dibs Posted June 25, 2012 If only we could still use Google Wave to syncronise our calenders:( Share this post Link to post Share on other sites
Gwardinen Posted June 25, 2012 I think the maximum number of players that can be connected to a game is eight, but given it's a turn-based game (and therefore everyone must wait for everyone else to finish each turn - although turns are taken simultaneously at least) and there have been issues with multiplayer stability in the past, it may be best to limit ourselves to smaller numbers than that in any given game. Share this post Link to post Share on other sites
brkl Posted June 25, 2012 I'd buy this in a heartbeat, but finding out that Civ V doesn't support multiplayer with mods was such a disappointment I'm not touching it. The game has some problems that the expansion doesn't seem to fix at all. It's a shame, because I'd love to get humiliated in Civ by you folks. Share this post Link to post Share on other sites
toblix Posted June 25, 2012 Okay, I just bought Gods and Kings. Also, I had a tiny panic attack afterwards, as I stared at my Steam library and there was nothing between Cities in Motion and Cogs. For a moment I though maybe I had just dreamt playing Civ V. Share this post Link to post Share on other sites
Scipio Posted June 25, 2012 As punishment for forgetting about him, tonight Sid Meier will visit your nightmares. Share this post Link to post Share on other sites
Orv Posted June 26, 2012 Picked it up. Per usual I'm available basically whenever with a few days notice. Share this post Link to post Share on other sites
Marek Posted June 26, 2012 I'd be up for joining a multiplayer game. Have never done so with Civ! Share this post Link to post Share on other sites
youmeyou Posted June 27, 2012 Is there a setting in Civ 5 multiplayer that allows you to not play simultaneously? (one player takes a turn then must wait for the other player and so on...) I'm thinking of getting this to run in the background at work so that we can play turns during downtime. Share this post Link to post Share on other sites
Orv Posted June 27, 2012 It doesn't have native PBEM, no. There's an application for it, but it boots and shuts down the client for each of your turns, and as such wouldn't be what we want to do for the 2 or 3 hours a week format we're intending here. Share this post Link to post Share on other sites
youmeyou Posted June 27, 2012 Oh yeah, I was just wondering for games between me and my coworkers. I would assume games here would have to be simultaneous. Was PBEM ever a native mode to the Civ franchise? Tangential: what's a good PBEM game if Civ doesn't cut it? Share this post Link to post Share on other sites
Orv Posted June 27, 2012 Oh yeah, I was just wondering for games between me and my coworkers. I would assume games here would have to be simultaneous. Was PBEM ever a native mode to the Civ franchise? Tangential: what's a good PBEM game if Civ doesn't cut it? Civs 1-4 had PBEM. SMAC also does, and is fantastic for it. The Age of Wonders series has decent PBEM, as does pretty much any TBS game in the late 90s early 2000s. E: Here's the PBEM client for Civ 5, if you're interested. Works fine, just the client start-up and shutdown for each turn. http://multiplayerrobot.com/ Share this post Link to post Share on other sites
youmeyou Posted June 27, 2012 Awesome! Thanks for the infos. Share this post Link to post Share on other sites
Murdoc Posted July 3, 2012 Question: What does it mean if the client shuts down afterwards, is that bad? Why does it matter? Share this post Link to post Share on other sites