Sign in to follow this  
Erkki

Open Outcast

Recommended Posts

Not for this project, but something else they might be doing? Also, it might prompt Atara (then Infogrames) or some remnant of Appeal to rethink doing something with Cutter Slade.

Cutter Slade is an awful name, though.

Share this post


Link to post
Share on other sites
Not for this project, but something else they might be doing? Also, it might prompt Atara (then Infogrames) or some remnant of Appeal to rethink doing something with Cutter Slade.

Cutter Slade is an awful name, though.

There's plenty of awfully cheesy things about Outcast... Has anyone mentioned the alien device that "saves your essence", yet? In the alien's tongue it's known as the "Gaamsavv". Lol.

(Atara?)

Share this post


Link to post
Share on other sites

Gaamsavv, ah, it took me THIRTEEN years to get that!! (Wait, no).

And I meant to write Atari, of course, which used to be Infogrames, inexplicably.

Share this post


Link to post
Share on other sites

So I played it but the gameplay and plot is still kind of crappy. And Okasankaar, which was missing from the earlier demo, looks nice but it's just an island with the city in the background, no gameplay besides a few dialog lines.

I hope this really is meant as a tech demo, not an indicator of what the game is going to be like if they manage to finish it.

Share this post


Link to post
Share on other sites
And that astoundingly imaginative alien language they used: "Here, take this device. It captures your essence. We call it the Gaamsav." *thud*

...

Share this post


Link to post
Share on other sites

Hey, you weren't there. At the time, that was pretty funny.

In the same vein, anyone remember the Logic Factory's last game, The Tone Rebellion (which was awesome btw)? Every other word in that game was 'tone'. Tone this, tone that. You harvest tone, and contruct tone stuffs. Quite astoneishing.

@ Errki: I'm afraid the writing isn't going to magically improve itself. I'm sure these guys are capable modders and such, but it takes a different skill to write something worthwhile. As for new areas, that might be added later on. Who knows?

Share this post


Link to post
Share on other sites
I'm afraid the writing isn't going to magically improve itself. I'm sure these guys are capable modders and such, but it takes a different skill to write something worthwhile. As for new areas, that might be added later on. Who knows?

Yeah, that is what I'm afraid of -- it'll look like Outcast, even sound like Outcast, and somewhat play like Outcast, but it'll have these stupid plots and writing where every third line makes a wink towards the original game.

About the other areas, that was not my concern, just that I was expecting more gameplay there and was disappointed to not see any.

Share this post


Link to post
Share on other sites
Hey, you weren't there. At the time, that was pretty funny.

Yes I was... I still have an original boxed copy of Outcast from when it was first released :-P The reason I know that little anecdote was from a review at the time of its release that criticised its cheesy script (I personally didn't notice it as I didn't play with subtitles on).

(Sorry ;-P)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this