toblix Posted February 15, 2008 ...you found something in a game that takes time to investigate, like an object with a mark, or a book or letter that needs to be read, but the moment you start examining it you get a message describing the most essential thing about the item, or they guy says "So, I guess whatever the fuck this thing means blablabla". Amirite? Share this post Link to post Share on other sites
Roderick Posted February 15, 2008 Well, that's why I play Morrowind. I can actually read everything there Share this post Link to post Share on other sites
toblix Posted February 15, 2008 No, I don't mean books that you can't actually read, but books that you can read, and that hold some clue, but that the "discovery trigger" fires right when you open it for the first time, never actually letting you discover the things for yourself. Come on, almost every game does this! Share this post Link to post Share on other sites
Roderick Posted February 15, 2008 I can't really think of an instance when I was particularly bothered by it. Do you have some specifics of your own? Share this post Link to post Share on other sites
JoannaDark Posted February 15, 2008 you know what i hate more? when you have a problem to solve, say for example you have to break through a wall or something, and you have an item in your inventory that would according to logic to the job for you, say a hammer, but you cant use it. instead you have to search the fucking room for, i dunno, a toothpick or something. Share this post Link to post Share on other sites
toblix Posted February 15, 2008 Yeah, but that's almost a clich... what the fuck?! I can't write this letter anymore: é. I had to copy it from the fucking character map! What's wrong with my computer?! Share this post Link to post Share on other sites
DanJW Posted February 15, 2008 I know what you mean Toblix. It has bothered me a little, but not a huge amount. It would be nice if we got use our own brain to solve puzzles a bit more. Silent Hill 2 was good for this kind of thing... too good in fact. I couldn't be bothered to work out some of the puzzles when set to hard. I guess that's what the game designers are afraid of. But yes it is nice when you work something out and get rewarded for it, rather than just triggering a cut-scene that tells you what the character has discovered. Share this post Link to post Share on other sites
toblix Posted December 7, 2008 I think it's time to resume this discussion. Share this post Link to post Share on other sites
Roderick Posted December 7, 2008 Right. Where was I? Share this post Link to post Share on other sites
elmuerte Posted December 8, 2008 Right. Where was I? over there, in the corner And he was outside, jumping on a couch to reach Xenu Share this post Link to post Share on other sites
Erkki Posted December 8, 2008 Yeah, this bothered me in The Witcher, where you'd start reading a book, then a notification about a quest update or somesuch immediately popped up, which often was a differently worded summary of the book's contents, but sometimes not. Share this post Link to post Share on other sites
ThunderPeel2001 Posted December 9, 2008 Despite this being horrendously explained... Yes, I do know what you mean. But what's the solution? Share this post Link to post Share on other sites
Chris Posted December 9, 2008 It took me about a dozen replies before I actually understood what was being initially described Share this post Link to post Share on other sites
ThunderPeel2001 Posted December 9, 2008 It took me about a dozen replies before I actually understood what was being initially described Lol, same here actually. Share this post Link to post Share on other sites
Roderick Posted December 10, 2008 Back in Februari, Toblix was only just exploring his complaining abilities. Share this post Link to post Share on other sites
Scrobbs Posted December 11, 2008 Surely the reply to the thread title should be: ...when just about anything happens. Share this post Link to post Share on other sites