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Zork test thread

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actually, I'm going to sleep instead. I can't implement the error handling before falling asleep. And if I left it running, it would just crash within the hour again.

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ZORK I: The Great Underground Empire

Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved.

ZORK is a registered trademark of Infocom, Inc.

Revision 88 / Serial number 840726

West of House

You are standing in an open field west of a white house, with a boarded front door.

There is a small mailbox here.

Score: 0 | Moves: 0

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Unknowuser> go north

North of House

You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees.

Score: 0 | Moves: 1

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Unknowuser> go east

Behind House

You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar.

Score: 0 | Moves: 2

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---------------------SOFTWARE-----------------------

---------------------PRESENTS-----------------------

UPP INTIALIZED

EXE: 10:40:27 10/15/02

128.0 MEGABYTE HEAP

VIDEO WAIT SUCCESSFULLY ENABLED!

GL_VENDOR: ATI TECHNOLOGIES INC.

LOADING GL_QUAKE....

USING LUMINANCE LIGHTMAPS....

VIDEO MODE 640X480 TEXT_ONLY INITIALIZED.

SOUND INITIALIZATION....

INITIALIZING CORE AUDIO....

FAILED!

AUDIO SUPPORT DISABLED

QUICKTIME CD DRIVER FAILED.

BUILDING MESHES....

BUILDING ARENA....

RETICULATING SPLINES....

EXECING QUAKE.RC

EXECING DEFAULT.CFG

COULDN'T EXEC AUTOEXEC.CFG

DEMO PLAYBACK DISABLED

Quake 1.09 by id Software

IF Quake ported and compiled by jason bergman

Type "Credits" for full list of credits.

.............................................

QUAKE

Copyright © 1996: id Software

Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD

Welcome to QUAKE!

Newbie tips: Type
help
for help,
inventory
for your inventory and
health
to check your health. Type
credits
for a complete list of credits.

The Necropolis

You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively.

You can see a Text File here.

> The NecropolisScore: 0Moves: 1
[/b]

Score: 0 | Moves: 0

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Yes, but Size 3 was like insanely big (at least in bold, the previous one)... maybe a different font

having problems with reading output from this IF-Quake. it hangs sometimes.

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---------------------SOFTWARE-----------------------

---------------------PRESENTS-----------------------

UPP INTIALIZED

EXE: 10:40:27 10/15/02

128.0 MEGABYTE HEAP

VIDEO WAIT SUCCESSFULLY ENABLED!

GL_VENDOR: ATI TECHNOLOGIES INC.

LOADING GL_QUAKE.

...

USING LUMINANCE LIGHTMAPS..

..

VIDEO MODE 640X480 TEXT_ONLY INITIALIZED.

SOUND INITIALIZATION....

INITIALIZING CORE AUDIO....

FAILED!

AUDIO SUPPORT DISABLED

QUICKTIME CD DRIVER FAILED.

BUILDING MESHES....

BUILDING ARENA....

RETICULATING SPLINES.

.

..

EXECING QUAKE.RC

EXECING DEFAULT.CFG

COULDN'T EXEC AUTOEXEC.CFG

DEMO PLAYBACK DISABLED

Quake 1.09 by id Software

IF Quake ported and compiled by jason bergman

Type "Credits" for full list of credits.

........

..

...................................

QUAKE

Copyright © 1996: id Software

Release 1 / Serial number 04081

2 / Inform v6.21 Library 6/10 SD

Welcome to QUAKE!

Newbie tips: Type
help
for help,
inventory
for your inventory and
health
to check your health. Type
credits
for a complete list of credits.

The Necropolis

You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively.

You can see

a Text File

here.

>

Score: 0 | Moves: 0

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Unknowuser> read

[/b]

(the Text File)

*********************************************************************

*** Welcome to Quake Shareware v1.01! ***

*********************************************************************

Please consult the README.TXT file for the latest-breaking information on this Quake version!

Quake System Requirements

-------------------------

IBM PC and Compatibles

Pentium processor or better

VGA Compatible Display or better

8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)

CD-ROM drive Required

MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT)

Hard Drive (30MB for Shareware, 80 MB for Registered)

*** IMPORTANT!: Quake requires a floating point processor.

Systems that do not have an FPU installed will not run Quake -- at all.

Thank you,

id Software, inc.

>
[/b]

Score: 0 | Moves: 0

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Unknowuser> n

North Corridor

As you make your way into the north corridor, the phrase "THIS HALL SELECTS NORMAL SKILL" manifests itself in front of you. The effect is quite disconcerting. To the north is a pulsating, rectangular slipgate with the word "NORMAL" etched on each side. To your right and left are stone carvings of some sort of demon. The path you followed to get here lies behind you to the south.

>
[/b]

Score: 0 | Moves: 0

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Unknowuser> It crashed again because of a connection failure. I'll try to bring it up again soon.

That's not a verb I recognise.

>
[/b]

Score: 0 | Moves: 0

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