Jake Posted February 3, 2005 There's a Stubbs the Zombie Q&A and some screenshots over on Shacknews with Alex Seropian (a founder of Bungie, now at his own company Wide Load) about their upcoming game Rebel without a Pulse, in which you are a zombie set loose in a 1950's experimental "city of the future" complex, or something. Apparently you eat brains. Q. How did you come up with this idea?A. It was a collaborative effort by our small internal prototyping team. We started with a bunch of ideas and spent some time developing the most promising ones. Ultimately the team picked Stubbs the Zombie as the game that would become Wideload's first project. Q. How many prototypes did you create before deciding this was the game you were going to make? A. We created a couple dozen prototypes. We chose Stubbs the Zombie because of the gameplay potential and the depth of Stubbs as the main character. It helped that we had an opportunity to use the Halo engine and a lot of good ideas for building the game with that technology. We also liked it because it allowed us to do something new with a somewhat moribund genre. Zombies are popular adversaries because they're easy to make as long as you adhere to the mythology: they're slow, they're dumb, they only attack by biting, etc. We kept the basic idea of a brain-eating dead guy but chose to not limit ourselves to what had been done before. That made it a lot more interesting. Q. Why did you decide on a retro 50’s theme? A. It’s not just retro – it’s Retro-Futurist! Punchbowl exists in the 1950s, but it's designed to be a model city – an example of the miracles that await humanity in the year 2000. Some elements of retro-futurism, like flying cars and personal robots, are now seen as amusingly naive; others are surprisingly accurate. Punchbowl incorporates all of these things – it's connected to the familiar, but it gives our designers a tremendous amount of creative freedom. Q. Why make the main character a zombie? A. When dead men crawl out of their graves and start gobbling the flesh of the living, you have to consider the possibility that everything you thought you knew is worthless. Nothing says "total breakdown of natural law" like zombies, and that sort of imminent chaos is an attractive starting point for a game. Besides, zombies have been painted as the enemy for far too long. We're giving equal time to their side of the story. Q. What makes the Stubbs character compelling to players? A. Stubbs has a lot of really cool abilities that evolve into interesting gameplay dynamics. Stubbs can tear off his own hand and send it into areas he can't reach himself. The hand can also possess other characters, giving you access to their weapons and abilities. It really opens a lot of doors gameplay-wise. Personality-wise, he's a good man who was wronged all his life; only in death does he gain the ability to turn his losing streak around. He's the ultimate underdog, and everyone likes an underdog. Read the rest over at Shacknews Sounds awesome. And that picture of Stubbs owns me. Share this post Link to post Share on other sites
baconian Posted February 3, 2005 that looks great. Q. How does this game take advantage of the Halo engine?A. We utilize all the technical majesty of the rendering engine, AI and core game systems, and then we crank them all to eleven. funny great engine looks like a good soundtrack, too Share this post Link to post Share on other sites
Duncan Posted February 3, 2005 Q. Why make the main character a zombie?A. When dead men crawl out of their graves and start gobbling the flesh of the living, you have to consider the possibility that everything you thought you knew is worthless. Nothing says "total breakdown of natural law" like zombies, and that sort of imminent chaos is an attractive starting point for a game. I love this answer. This may well be the game that turns me around on my hate for zombies. Share this post Link to post Share on other sites
SiN Posted February 3, 2005 yeah, sounds like great stuff. and summer 2005 isnt too far away ... i'll definitly be keeping a close eye on this one! SiN Share this post Link to post Share on other sites
JimmyTheFish Posted February 3, 2005 I'm not too sold on the setting, dosen't seem right for a zombie game. The concept is boss though, and I hope they pull it off. Share this post Link to post Share on other sites
Erkki Posted February 3, 2005 I hate zombies in games. Except when they have some kind of electrical helmets on their heads, with a lightbulb and a buzzing sound. Share this post Link to post Share on other sites