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Soren Johnson

Designer Notes 36: Chris Hecker - Part 1

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Designer Notes 36:

Designer Notes 36


Chris Hecker - Part 1
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game.

Games discussed: SpyParty, Doom, Ultima Underworld, Spore

 

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A fascinating conversation.  Some cross-talk as friends are wont to do. It's probably true Chris that there will never be anything like Spore again. What a time and opportunity. 

 

Also cool to hear your more mellow perspective on the term 'game' and the gaming landscape Soren.

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