Designer Notes

A podcast about why we make games

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.


Once per month (Ideally!)

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Episode 94:
Charles Cecil - Part 2

May 4, 2026 In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the publisher-developer relationship forever, and what made the goat puzzle unfair. This interview was started on April 14, 2025.

Games discussed: King’s Quest series, Broken Sword series, Beneath a Steel Sky, Black Mirror: Bandersnatch, Lure of the Temptress, In Cold Blood, Gabriel Knight series, The Da Vinci Code, Darwinia, CLANG, Broken Age, Heavy Rain, Monkey Island series

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April 20, 2026 In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach players the grammar of adventure games. This interview was started on April 14, 2025.

Games discussed: Galaxian, Adventure A, Adventure B, Bandersnatch, World Cup Football, World Cup Carnival, Lure of the Temptress, the Broken Sword series, Beneath a Steel Sky, the Monkey Island series

December 26, 2025 In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025.

Games discussed: Contraption, Wing Commander series, King’s Quest series, Ultima series, The Longing, Determinance, Frozen Synapse series, DEFCON, Flotilla, Offworld Trading Company, Advanced Wars series, Old World, Frozen Cortex, Tokyo 42, The Colonists, Fights in Tight Spaces, Citizen Sleeper, Into the Breach, Slay the Spire, Prison Architect

November 18, 2025 In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.

Games discussed: Sid Meier’s Pirates!, Centurion: Defender of Rome, the Panzer General series, the Unity of Command series, Old World

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