Soren Johnson Posted February 21, 2018 Designer Notes 36: Chris Hecker - Part 1 In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the hardest, and whether Powers of Ten was a good idea for a game. Games discussed: SpyParty, Doom, Ultima Underworld, Spore Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
cornchip Posted March 2, 2018 Really interesting discussion in this one! Share this post Link to post Share on other sites
osmosisch Posted March 7, 2018 A fascinating conversation. Some cross-talk as friends are wont to do. It's probably true Chris that there will never be anything like Spore again. What a time and opportunity. Also cool to hear your more mellow perspective on the term 'game' and the gaming landscape Soren. Share this post Link to post Share on other sites