Spenny Posted January 1, 2018 Get it: https://spennydubz.itch.io/serious-maam This is very much incomplete. No sounds, no music. I tried to experiment with some action controls, and this is what came out. Share this post Link to post Share on other sites
Spenny Posted January 4, 2018 Hey, I wrote out some thoughts on this little project in a Twitter thread The long and short of it, I think it would be a lot of work to make this good. Share this post Link to post Share on other sites
Dinosaursssssss Posted January 4, 2018 The ice came out looking great, can you clarify what you mean by "blending textures/colors based on normals"? It's not really clear to me what's going on from the images. Also, how'd you like ASE? Share this post Link to post Share on other sites
Spenny Posted January 4, 2018 Pretty simple, I grab the surface normal of the model, and based on how up it's pointing blend between two colours (white for up, blue for sideways). it's pretty accidental it looks as good as it does, when you play the game you'll probably see a few blemishes too. So far, I like ASE, but i have really only scratched the surface. It's probably a 6/10 for intuitiveness, which, ain't bad. Looks to be a pretty powerful tool. Share this post Link to post Share on other sites
hedgefield Posted January 5, 2018 This looks fun! I can immediately see the source material influences, that's cool. I came across a free procedural ice shader recently, don't know if that might be of use to you here. And yeah, light baking is a biiiiiiii- Share this post Link to post Share on other sites
Spenny Posted January 5, 2018 Seeing all those little tutorials I definitely wanted to create an environment I could play around with some ideas in. I think, my take away, is that I am not really ready to dedicate all that much time to being a game artist. The first time I baked the lights it was an overnight job. The second time I left in running overnight and it was crashing out because it used all my RAM. I started looking into how to optimize the process, Unity's tutorial on baked lighting optimization is mega huge, you have to go per object, and yeah, okay, definitely not ready to spend that much time on game art Share this post Link to post Share on other sites
Nappi Posted January 7, 2018 I think the gameplay feels really natural and cool. I would definitely like to see this developed further (to what direction, I do not know). I like that you can shoot backwards while running, but I'm not sure what to think of this: Share this post Link to post Share on other sites