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Found 3 results

  1. Robocops

    Original is an absolute classic. 2 is awful. Robocop is acting really weird even before he gets his directives fucked with - it's like Weller is taking the piss or forgot which part of the film he was in. Then he gets turned into a comedy buffoon, then gets chopped up and we barely see him for ages while all this OCP bullshit goes on. The sub-plot with Murphy's wife is an interesting idea but doesn't go anywhere and feels tacked on to make Murphy less bland - his only characteristics in this are - pursuing a drug-lord, and is a robot and therefore easily fuckable-with. Lewis is barely in it. 3 actually has a few nice touches and moments that feel more like the original - the general set-up of OCP pushing people out of old Detroit is cool, with the final set-up of cops and concerned citizens in a battle against OCP-paid criminal scum feeling like the logical conclusion, and Lewis, Johnson and Reed get some good moments. Plus the Johnny Rehab cartoon is amazing. There are a shitload of great character actors in it too - Rip Torn, CCH Pounder, Stephen Root, Bradley Whitford, Mako, Jeff Garlin. I even don't mind the jetpack and gun-hand, it feels logical that Robo would upgrade and customise for different situations and he can always take them off to go back to Classic Robocop, plus it gives him more of the superhero feel that, as Dan pointed out to me, they create with the face-mask. It's still not that good a film, though, obviously. There's loads of goofy shit, especially the villains and the kid, and Robo still spends far too much time being broken which is very boring and makes him seem weak (not in the first film, obv, the targeting system scene is ace). Plus that fucking pink pimpmobile (although once pretty much everything except the chassis is blown away it looks like Robo is driving around in a 1920s car, Mafia style, which would be an amazing film plot). Basically, Robocop only works as an origin story. If you're making an entire film where he's just a robot cop doing normal cop things, it isn't very interesting. However, this doesn't help the reimagining, which is very boring. It feels like it went through about ten screenwriters, all smoothing the edges off. A Robocop where neither Murphy nor Lewis is much of a character but Casey Wong and The Old Man are. And now good ol' Neil Blomkamp is making what is apparently going to be a direct sequel to the original, based on the unmade sequel script the original's writers penned immediately after the first film: https://deadline.com/2018/07/robocop-neill-blomkamp-directing-robocop-returns-justin-rhodes-ed-neumeier-michael-miner-mgm-1202424639/ The article seems a tiny bit vague about the exact sequel nature of it, I wonder if they're going to do what the upcoming Terminator and Halloween films are apparently doing and explicitly erasing everything except the first film (or two with Terminator).
  2. The Fall

    The Fall is a game that I feel like came out of nowhere, I heard of it on IRC and because Giant Bomb (In particular, Vinny, which is worth mentioning) did a quicklook (http://www.giantbomb.com/videos/quick-look-the-fall/2300-9225/). The game, an atmospheric adventure game about robots, is only $10 on steam at full price, and, while it is only a few hours long, depending on how long it takes to figure out the puzzles, it left my very satisfied. In fact, I thought it was amazing. It seems to be episodic, and it is unclear to me whether the $10 purchase is just for the first episode, but if it is I have no complaints, as I think it is entirely justified, and it also tells a very satisfying narrative in the space it has, it does not feel lacking. For those unfamiliar (I assume most people, since I was) the quick look is a better illustration than any description I can give, but Ill try anyway. Imagine a game with the visual styling and atmosphere of The Swapper, but about robots and AI, and the problems they face, and also more of an adventure game than a puzzle game (no item combination, but picking up items and using them elsewhere in one off ways to solve adventure game style puzzles). If it is not clear from what i have already said, I adore this game and highly recommend it. It is not, however, without faults. Most of the criticism I have for it has to do with the controls. The game has some combat, though it is not the focus, and that part isn't terrible, but is a bit clunky. I got used to it and ended up not minding it, but it certainly isn't the draw. Its not awful though, its no Dreamfall. Anyway, has anyone else played it? I would love to talk about it, the subject matter and style are incredible and I really wish more games, or things in general, were like this. I also feel that this game has been relatively under the radar in the press (much like The Swapper as well) and would love to see it get more attention. Oh I should probably say the developer. It was made by Over the Moon Games (http://www.overthemoongames.com/) and as far as I know it is their first game, but I don't know who is there and what else they may have done. Apparently the game was kickstarted, but I was not aware of it until very recently. As I said before, I think it is great and highly recommend it.