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  1. WJ6 Team Seeking

    I suppose I'll be the one to break the seal. Like I imagine a lot of people, I am not sure how available I am going to be over the jam period but I will do my best! What I'm Doing: Music/Sound Design I contributed to a few games in Wiz Jam 5, and am looking to get more experience. I'm definitely more interested in the music side of things, but I can do small bits of sound design if it is required. Contact Info: Here on the forums, on the slack (@atlantic), or via email at attlantic [dot] jam @ gmail [dot] com Time Zone: GMT/UTC Portfolio: For Wiz Jam 5 I contributed music and sound design to The Calster's A Thousand Dormant Machines, and music to Zirrrus' Prepare for the Jelly and BenX's The Robot's Lips. Here's a Soundcloud link with all the music and more:
  2. Other podcasts

    I just want to give a +1 to this recommendation. It's very, very good. Like most Earwolf shows it kind of lives and dies by its guests, but I think they have done really well so far. There have only been two episode where the guest was a poor singer or they didn't really go for it. But it's very good! Zach and Jess were also on a recent episode of Spontaneanation with Paul F. Tompkins.
  3. Wolfenstein II: It's a Blastkowicz

    I have played TNO and TOC on both the Fergus and Wyatt timelines. I like Fergus and his scenes sooooooo much more than Wyatt.
  4. Wolfenstein II: It's a Blastkowicz

    I bought Wolfenstein II because I was swayed by Bethesda's Nazi-punching marketing campaign. It was a political purchase, but I'm really glad I did it. I have finished the game and I think it is excellent. It is absolutely cathartic to kill Nazis, but the game has a lot more things to say and discuss politically beyond what it is on its face. The light stealth mechanics are a bit wonky, but the feeling of escalation in each encounter works well. You plink away at the Nazis, doing a stealth takedown, throwing a hatchet, headshotting an officer with an upgraded silenced pistol. And then when you get caught, you pull up a triple-barrelled shotgun in each hand and turn the place into viscera and smashed concrete.
  5. Black Mirror

    Fixed that for you mate.
  6. Jake's exclamation of "Mr. Shoehorn!" towards the end of this episode was exquisite.
  7. Some of the people that made Minerva's Den went on to make a little game called Gone Home.
  8. Books, books, books...

    @osmosisch The City & The City is my favourite of Miéville's. It has an interesting central idea and it develops it really well, whereas the Bas-Lag books were more about continuously dumping new ideas on top of one another. There is still space in that world for more stories but I am more interested in his other standalone novels.
  9. Books, books, books...

    I finally got around to reading Iron Council by China Miéville, the third entry in his Bas-Lag trilogy. I think that it is my least favourite of the three (currently The Scar > PSS > IC). One of the things that I liked about it but didn't feel like Miéville went far enough was in the presentation of the world through a subjective viewpoint. Whereas the previous two books generally showed the world in all of its detail and complexity and then situated its protagonists inside, IC felt like it was doing the opposite. We only see the world through the eye of the characters, and they believe themselves to be in the right even when doing morally compromising things. However, there were a handful of occasions where this is broken and we're given the full story of something from the sidelines and I think it dilutes the potency of the depiction of the revolution. There is also a style shift in the writing of a long flashback section that I didn't enjoy. The events were interesting and I enjoyed the little callbacks to PSS and The Scar, but I found myself forcing myself to read IC rather than wanting to read it. Another thing that I felt was important was the notion of place, and specifically high-density urban spaces as a setting for a fantasy world. PSS had New Crobuzon and The Scar had Armada... and IC only touches on the city at times but it never feels present like in the other books. I'm all for developing an idea rather than introducing a new set but Iron Council felt a bit lacklustre in that regard. Overall, I think it's fine. It's just fine, whereas Miéville has been exceptional in his other books.
  10. Wow, the curmudgeonliness was strong in the fidget spinner segment. I just wanted to chime in to say that fidget toys were the originals, with spinners coming later and catching on in a big way. They were initially used for helping to destigmatise and normalise "stimming" and other fidgeting behaviour in neurodivergent children, such as those with ASD or ADHD. Which makes it a problem when they become a distraction in schools and get banned because now children who benefited from them have to return to how it was before. PBS Idea Channel did a video on them:
  11. Half-Life 2: Episode 3

    On the other hand, some people have taken the mantle upon themselves to make Episode 3/HL3:
  12. Black Yukon Sucker Punch! (as mentioned on the cast) That guy was also on Binging With Babish for a Twin Peaks specials:
  13. Hellblade: Senua's Sacrifice

    I absolutely loved Hellblade! I was cautious about it after hearing that Ninja Theory were going to try to depict mental illness in a game with brawler mechanics, but it's so much more than that. I think they handled Senua's mental illness really well, maybe one of the best versions it in anything I've seen/read/played. It informs her personality and abilities (in an interesting way), but she is not wholly defined by it. It's easily one of my favourite games this year. I think the art design and visual fidelity are all top notch. There is an attention to detail from the moment you land on shore to the surreal Norse fantasy architecture that you journey through. The animation and particularly the facial mocap is the best I have ever seen, and performance of Senua by Melina Juergens is very strong, and heightened by the very intimate way that it's framed. I'm just kind of gushing at this point. I really like the combat too. It was a good feel to it, and enough depth and complexity to it if you want. I like also that they use the binaural voices in Senua's head as part of combat, to show that there is no escaping them and at times they are useful. It complicates the notion of mental illness in a way that games can do but books/films cannot. There's not a huge amount of combat, but there is a new wrinkle thrown in about every hour to keep it fresh. I have been trying to describe it in my head and Hellblade is kind of like Devil May Cry meets Gone Home. Does that make sense? There's also a "Special Feature" documentary that walks through some of Ninja Theory's ideas and process for making the game. It's an interesting watch once you have finished the game.
  14. This is becoming the quintessential reaction to episodes in season 3.