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  1. Frictional Games' SOMA also deals with copying consciousness fairly extensively.
  2. Inside Playdead have teamed up with a Realdoll manufacturer to make... something.
  3. Bayonetta

    Again, I'm only playing Bayo 2 for the first time as well, but I don't really recall any items/accessories that made the first game easier. I suppose the heart and magic upgrades would help. Searching around the levels for the heart pieces and magic upgrade pieces usually results in another fight, as far as I can tell. You might run across blue circles on the ground, which lead you into an optional challenge room. They give you heart and magic upgrade pieces as well. If the challenge seems doable, try it a few times. In Bayo 1, some of them were next to impossible until you had the right weapon/abilities. Bayo 2 seems to give you a lot more money overall, in comparison to Bayo 1. Obviously the green lollipops are helpful, and I think there are yellow lollipops as well. They make you invincible for 30 seconds. If you're really struggling, you could always drop it down to easy mode. I'm just wary that considering Hard mode adds enemies, Easy might take some away. If you're in it for the spectacle, that might be a disservice. I don't think Dodge Offset is explained in the game, but Platinum are kind of notorious for not tutorialising what makes their combat systems interesting. In Metal Gear Rising and Wonderful 101 you had to buy things like the dodge and block moves in the shop. ¯\_(ツ)_/¯
  4. Bayonetta

    I can't give perfect advice because I am playing through Bayo 2 for the first time, but I played a lot of Bayo 1 back on the 360. Some of the accessories can make things easier, like Selene's Light, but games by Platinum really come alive when you engage with the combat systems. You can have fun by watching all of the ridiculous things on screen, but Bayo is one of the games that lets you do all of the ridiculous stuff at will. Especially Bayo 1, which is the best combat in any of these kinds of character action games. It is absolutely delicious. I'm not that far into Bayo 2, but I think it might be even better. It depends on the additional weapons and enemy design, but the initial pistol moveset feels a lot tighter than in Bayo 1. Anyway, I'd recommend getting all the moves and learning how to do them. You might want to learn about Dodge Offset as well, which is one of the defining characteristics of Bayonetta's combat. There is more than enough combat in the game that I think that it would behoove you to at least try to learn pieces of it, so that you look forward to the combat scenarios rather than dread them. You are not going to come close to mastering the combat on the first playthrough. It cannot be done. The different difficulty settings are definitely worth considering after you have completed the game. If Bayo 2 is like any of the other Platinum games, there are remixed enemy encounters, so enemies that show up late in the game on Normal show up in the early levels on Hard etc. I hope that isn't too much "you're playing it wrong" but the game is in the mechanics and I would urge you to learn how best to do all the wild stuff (Dodge Offset Witch Time pause combos into Umbran Climax Wicked Weaves and finishing with a Torture Attack).
  5. I have only played the HD PS3 version, and I think it is one of the Great Games. I was curious to see if I would feel the same with this remake. I have killed the first four colossi as well, and it's all coming back to me. I am playing on hard mode because it adds extra sigils that you need to stab on each colossus (because I know how to take them all down already). It also means I get to spend longer admiring the complex animation and I have already discovered a couple of things that I didn't know each of them could do. However, it does feel different in a few ways. A lot has been said about the visual changes, such as the washed out lighting being replaced with something more in line with other modern games, and all the extra detail in the environment eliminates the impressionistic sense of the world and makes it much more literal. There are a few other things as well, such as Wander's face looking different, like it is a different shape or something. It's gorgeous though! I can't tell if they have done anything to the audio, like a remastering or another pass at mixing the music and the little bits of speech. It seems similar to me, though I remember it being much more compressed even in the PS3 HD version. @graddy The basic feel of the game remains intact, but the controls have changed to something more in line with other modern action games. That's where it feels most different, but if you have kept up with games it feels much more intuitive. All of this just makes me realise that for how influential people say SotC was there is still absolutely nothing like it.
  6. It's a shame you didn't enjoy Dishonored more. I have always found that immersive sim lineage games tend to really come alive on a second or third playthrough, which isn't in the spirit of this thread. You figure out the things that you could have done different from a mechanics side, and you can make different narrative choices that can pretty drastically change certain levels. There are also a few different points that are kind of random. For example, the twins in the brothel can be in several different places, some of which can provide special assassination opportunities. It definitely makes a mistake in scolding you for being the hyperviolent death machine that it equips you to be, but it works if you are willing to role play a bit with what you think the disgraced bodyguard of a dead empress might do in that situation. I agree that the plot of the game is very dull (rescue the princess! oh no your suspicious group has betrayed you!), but I adore the world. The Outsider is kind of poorly presented in D1 and he's just kind of annoying, but there is some Deep Lore around him that is interesting. The characters have a lot of "off screen" interactions with one another. Like, at some point Havelock gets annoyed with recording all of his diaries on one of the audiograph machines in the Hound Pits, so he throws it out. You can find it later in Samuel's little hut that's beside the stairs down to his boat. There are tonnes of things like that. The DLC is very good though. It's a noir detective mystery starring Michael Madsen. Dishonored 2 is a sequel to the DLC as much a the original game, and Death of the Outsider shakes things up a bit that works well within its smaller scope. Although looking over your list you don't seem too keen on immersive sims.
  7. [Release] Get Hoisted

  8. WJ6 Team Seeking

    I suppose I'll be the one to break the seal. Like I imagine a lot of people, I am not sure how available I am going to be over the jam period but I will do my best! What I'm Doing: Music/Sound Design I contributed to a few games in Wiz Jam 5, and am looking to get more experience. I'm definitely more interested in the music side of things, but I can do small bits of sound design if it is required. Contact Info: Here on the forums, on the slack (@atlantic), or via email at attlantic [dot] jam @ gmail [dot] com Time Zone: GMT/UTC Portfolio: For Wiz Jam 5 I contributed music and sound design to The Calster's A Thousand Dormant Machines, and music to Zirrrus' Prepare for the Jelly and BenX's The Robot's Lips. Here's a Soundcloud link with all the music and more:
  9. Other podcasts

    I just want to give a +1 to this recommendation. It's very, very good. Like most Earwolf shows it kind of lives and dies by its guests, but I think they have done really well so far. There have only been two episode where the guest was a poor singer or they didn't really go for it. But it's very good! Zach and Jess were also on a recent episode of Spontaneanation with Paul F. Tompkins.
  10. Wolfenstein II: It's a Blastkowicz

    I have played TNO and TOC on both the Fergus and Wyatt timelines. I like Fergus and his scenes sooooooo much more than Wyatt.
  11. Wolfenstein II: It's a Blastkowicz

    I bought Wolfenstein II because I was swayed by Bethesda's Nazi-punching marketing campaign. It was a political purchase, but I'm really glad I did it. I have finished the game and I think it is excellent. It is absolutely cathartic to kill Nazis, but the game has a lot more things to say and discuss politically beyond what it is on its face. The light stealth mechanics are a bit wonky, but the feeling of escalation in each encounter works well. You plink away at the Nazis, doing a stealth takedown, throwing a hatchet, headshotting an officer with an upgraded silenced pistol. And then when you get caught, you pull up a triple-barrelled shotgun in each hand and turn the place into viscera and smashed concrete.
  12. Black Mirror

    Fixed that for you mate.
  13. Jake's exclamation of "Mr. Shoehorn!" towards the end of this episode was exquisite.