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Everything posted by Twig
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(I think it would've made more sense to just do Discord from the start, but I actually only learned about it like immediately after the Slack blew up, haha.)
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Yeah I get what you are saying (also addressed it briefly with my line about it being more akin to modern games) and I understand that.
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Aw, Codi, I'm sorry to hear all that. ): I hope things improve for you soon.
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Well... I don't want to right now! I might have some energy for it over the weekend? Well my advice would then be don't read my posts. I dunno. I exaggerate! That's not going to change.
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;_; my point was mgsv is way more complicated than previous games i just picked one aspect and comically exaggerated i could listen dozens and dozens of concrete examples if you really want me to but... i don't think it's worth it do you?
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Yeah it looks good. Can't wait! Double Fine has done a stellar job!
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They never said there was no multiplayer. They said there was no traditional multiplayer.
- 445 replies
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- Hello Games
- surface to space
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Yes man I was exaggerating
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Oh. I have! I have done everything in that game, including all the bonus levels and junk. Only thing I haven't done is all the "no deaths in [world]" achievements. And I think they added some other achievement around the time they added their utter failure of an attempt at adding level sharing.
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I never CQC'd in MGS3, and I played it for the first time after you played it! There's a very simple design conceit to the earlier games. Especially the first game. Alerting guards is very clearly caused by you being seen. There are like twenty different levels of alerts now! But in the original, there's "I see you!" and "I know you're around here..." and "There's nobody here". You always know exactly when those alerts are going to end because it's right there on your screen. You also have that handy radar that shows you everyone's vision range (in MGSV, I never knew if someone was going to see me or not, because even with camo they took away the camo meter that was present in the most recent MGS games...). It's also almost all completely 2D, gameplay-wise, as opposed to the incredible verticality in MGSV, etc. MGSV is like let's take all of that previous stuff and add tons of layers and options and helpers and and and. And. I never said I didn't like it. But I also appreciate the cohesiveness of earlier games. MGSV is off-the-walls bonkers. MGS1 is very tight and straightforward. I'd argue that when you use the word "complicated" to describe MGS1, you probably actually mean "unfamiliar", because it is old and people don't make games like that, anymore. It takes some getting used to. MGSV absolutely inherits from and learns from a lot of other modern games. It just also has that MGS twist on top. I care, or I wouldn't have said anything...
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I suppose it went out on a bang, gameplay-wise (although I think I might actually prefer the simplicity of the earlier games, in some ways?). But it absolutely went out on a whimper, story-wise.
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The story is a ton of fun, but it's so fucking unfinished in so many ways that no other MGS has achieved before, and it makes me really sad because we'll probably never see more. ):
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Super Meat Boy is the best. :3 I still haven't beaten all of the worlds without dying, though. ): I did all the light worlds, I think, but took a break somewhere in the middle of the dark worlds and never went back. D:
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Toblix has created this jam's logo: (I added "inter"! so genius) tbh i think this is the best thing that will come out of the jam O;
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Hah. The games, man! The gaaaaames!
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The twist is absolutely the best part of the story!
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Okay. I don't know anything about whatever subtleties as far as Nintendo goes, just parroting what I heard. Also don't really have any investment in whether or not they do, so you know. Whatever.
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Not 100% but I believe they've gone on record stating they won't be using Android.
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Yeah I didn't like Trauma, either. It thinks it's a whole lot more than it actually is, and is boring to play to boot.
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Your choices still affect things. I can't answer your question. I think if you hate Telltale you'll hate this. Telltale makes great games, though, and this is probably the best of their choice-choosers (I'm glad other people are picking up my genre-name of choice(-chosen)!). Also probably the best since Sam and Max. Sam and Max was probably funnier, though, at least later on.
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I dunno either. I definitely have a beefy base and I also had a nuke for a while and and and. No invasion. Guess I got lucky, 'cause I have no loading problems and no invasions. I'm king of the world. :3
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Are you playing on PC? Maybe it's different from PS4. Because like I said I haven't been invaded even once. And I have invaded other people. Loading times are slightly longer for everything BUT the map, I find. The map loading times are the same. Anyway I finished the game. I had a long post written up last night but my browser hates me so I lost it. Good game. Bad parts. Whatever.
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it's pronounced "swine" for anyone wondering
- 17 replies
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- cwine
- interactice comics
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I've been online the entire time I've played and never been raided even once. In my experience, there's literally no reason not to be online. You get more stuff faster and your chances of getting raided are zero!!!!