Murdoc

Phaedrus' Street Crew
  • Content count

    2015
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Everything posted by Murdoc

  1. Spacebase!

    Super happy they went a head with this, I started it up the prototype last week or the week before because I liked the idea so much and was sad we didn't get any news about if it would continue.
  2. Candy Box 2

    I never understood cookie clicker, it seemed like a shallow CandyBox. So bring on more Candy box!
  3. The threat of Big Dog

    Well Wildcat pretty much does it for me. Can we start a petition and ask these guys to stop researching the doom of humanity?
  4. Star Wars Video Games - A New Hope

    I liked Tiny Towers and I don't have a new enough OS on my phone to play NimbleBits other games, but man, I like this idea. I hope they tune the mechanics so it's more "gamey" as it seems like they have done that to planes and trains.
  5. Destiny

    As someone who liked the idea of borderlands, but hated the world, piss poor humor, "style", and gameplay, it looks like Destiny is intended for people like me.
  6. Project Godus: Don't believe his lies

    six hours to get to fun is not a time investment I'm willing to put into games anymore. But thanks for the heads up. I'll go play populous and get fun withing the first 6 seconds.
  7. SUPERHOT

    Wonder why no one tried this before... it seems so obvious now.
  8. Project Godus: Don't believe his lies

    Yeah you get that early on, it didn't help that much to make it more enjoyable. I think it's really just down to what I expected vs. what they set out to make. It's a lot more social gamey feeling than I anticipated.
  9. Project Godus: Don't believe his lies

    27 minutes of playing the beta and my initial thought is "Not fun." Here's why; I'm pretty sure I heard Molyneux speak during a gdc talk or something about one of the main reasons Populous came about was that he was learning programming and thought moving terrain up and down was fun. Well, he must have forgotten that because the core mechanic of dragging and stretching terrain in Godus isn't fun and is kind of frustrating. It's possible it's a tuning issue, in Populous a few clicks will give you flat enough terrain that a follower can put a house down, but in Godus it seems to take a lot of clicks to even get something that will be reasonable, thus the early game is a lot of waiting and clicking... but even the functionality of it leads me to believe there will be a lot of clicking. Which brings up my second reason as to why it isn't fun; clicking. Maybe the curiosity cube broke Molyneux brain, but this game is all about clicking. Clicking a thousand times on the terrain just to get one small thing accomplished, clicking on the houses to get more mana, clicking on the houses to drive your new followers out of their home to do something, clicking on cards, etc... This game is super click heavy and not fun, it's starting to feel like a facebook game. Initial reaction and only 27 minutes into, I'll keep playing, but my hands are tired from clicking *Also you can rotate the camera, but when you start clicking it rotates back to default view... it's a choice on the developer and I'm not sure why.
  10. Fez 2

    People were talking about it in 2013, I assumed it was recent because I didn't clue into the joke.
  11. The Bureau: Xcom declassified

    Have a couple keys left, maybe this will entice someone...
  12. Fez 2

    So is Fez 2 Fedge or is he just gone nutter and is renaming Fez 1 to Fedge?
  13. No shit. I hate when I get excited then totally disappointed within seconds.
  14. The Bureau: Xcom declassified

    If there is anyone was genuinely curious about playing this but didn't want to plunker down the cash, I have 4 steam codes for whomever you are. Just PM me and I'll send ya a code sometime this evening (west coast time)
  15. Outer Wilds

    I landed on my planets moon! Saw a satellite and made my way there, little did I know I was getting caught in the gravity of the sun and crashed right into it. Thus ended my first expedition. This game is rad, I'd love to see them update the art/presentation a bit and tighten up the controls. I'll keep playing with it, but it's pretty neat.
  16. Saints Row 4

    I loved Saints Row the Third. I've only played a bit of SR4, but something isn't capturing me like the third did. I find the controls and camera a lot more janky with the new super hero systems, the effects for conveying the digital world are good, but a bit nauseous and the colour palette of a persistently dark world is just not doing it for me. With that said, the missions are awesome, I love the concept of being the president, Keith David is the man, and once I got to the more open version of the game where it sort of turns into I thought that idea was pretty hilarious. I'm enjoying going through this ride, but wished the game play was tighter, right now it feels like a janky mod.
  17. Saltybet

    I remember looking at this the first time Gertsman mentioned it and was like "great now people are betting on street fighter" Then he was talking about it more recently and I looked at it and was like "Oh, its fake money? Great, flippin nerds." Then he talked about it some more and showed some off today. I had no idea it was AI vs AI and part of this weird freakin game of homebrew characters. Now that is something I am down with... for some reason.
  18. X Rebirth

    Hey I remember X, this looks different and neat.
  19. We Are the Crusader Kings, Too

    Terrible at the game and technical issues aside, count me in on this, even if it's just an experiment.
  20. The Bureau: Xcom declassified

    The trailer is a gamestop trailer that had nothing to do with the publisher or studio. They've made quite a few gems of other games over the years, it's sad and confusing. edit: Or not... the original yolo trailer wasn't posted by the 2K account on youtube, so everyone on shack assumed it was gamestop... guess it wasn't. I'm no marketing professional but when you establish a certain tone for your product and you have sequential live action trailers having us all buy into the narrative, why in gods name would you release a spoof trailer for a different demographic right in the middle of your marketing blitz of sequential trailers? Pro tip: Post it afterwards, if you have to at all.
  21. Shelter

    I just love the look of that little badger and the art style is interesting, albeit extremely muted and kind dull(boring). This may be a complete slam to the game and it's "indie artsy bullshit" but I would almost want the design of this game set in the viva pinata universe so it had a more casual and vibrant tone... probably only because the badger reminds me a fudgehog. I do want to check it out though, seems like a neat idea.
  22. Shadowrun Kickstarter

    Yeah, the more I play the more I kind of just want this to be a different game, I guess. The setting is cool, I really enjoy it, but I'm finding the combat mechanics aren't very interesting (Granted I'm playing a warrior, without realizing it I just though Street Samurai sounded too cool to pass up) and maybe there would be a little more too it as a shaman, mage, or decker (I watched some youtube videos). As a warrior it's basically fallout 1 combat with a "cover" system, sort of reminds of me of fallout tactics a little too for whatever reason. I could be totally wrong, but it doesn't seem like the cover is doing anything, with a UI presentation that screams Xcom to me, it just simply isn't, for a lot of justifiable reasons. I also do't think the enemy UI takes advantage of the cover system, which leads me to believe it's just sort of tacked on and not a live or die thing like Xcom... again they are two different games, so I'll stop comparing. After playing a bunch this weekend, I've played enough Shadowrun Returns this weekend to at least say I appreciate it, but I'm not really having fun with the combat and with the mission structures so overtly (or maybe its my character) of "load up this area and fight, go back to hub, load up the next combat area and fight" system, I'm a bit wore out. With the mission structure as it is, it's sort of lost the immersion for me at some point and is now relying solely on the combat mechanics, which as I just mentioned are a bit dull. The initial "who done it" story was a cool enough set up, but it's not enough for me to keep going. The oddest thing that happened, is that when I get wore out of SR, I'll fire up Xcom (a game I didn't play much when it came out) to get in a fun encounter. And no, it isn't fair that I compare SR to Xcom, and yes they are two very different games; but my point is, if you make your core game mechanic solely relying on going from combat encounter to combat encounter I'd hope it'd be a little deeper and more fun (which this is totally objective). Granted Shadowrun Returns is sort of a throwback RPG, so they nailed that, it's just with a linear mission selection and "gated" equipment options, your're only going to get a very limited verity in this mission. The variety as it seems is with what class your team members are or what class you are, which makes things interesting, but once you go through the motions a couple times, it doesn't get any deeper. I still really like the art, the mood, and what they were going for, but at the end of the day I think I want to like Shadowrun Returns the game more than I actually do... which pretty much sums up my memory of anything Shadowrun that I tried in the past.
  23. Shadowrun Kickstarter

    Yeah I totally agree Gormongous, theres a few odd things in the UI that could be a little more slick, but for a fairly small budget and first game, I give them a pass. This isn't necessarily a complaint, and since it's the first time I'm actually playing a Shadowrun game since the genesis, but it's a lot more linear than I expected. I understand the divergence is in the choices you make and the class that you are, but the entire game is giving me such a fallout vibe that I really wished it just an open world map and let go of the leash to let me play the game. I'm still really enjoying it, but I doubt I'll replay it because it seems very on the rails in terms of missions/story. I guess it is a complaint, a small one. Where the old shadowrun games more mission based or did it have a lot more freedom? edit: oh and I decided to just plunker down xpadder since I'm having this controller issue with a bunch of games, it works and I'm now lounging back enjoying the game. A little finicky, but not so different than playing xcom. edit 2: Nah, still better than a mouse and keyboard.
  24. Shadowrun Kickstarter

    Considering cyberpunk is goofy as hell these days, I think it fits and I rather like it. It at least has personality so if it was realistically modeled and textured I don't think I would be into as much. Granted I haven't played too much of it, but if it was played straight and gritty, places like "organ grinders" and "holy smokes" wouldn't fit, it would just be douchey rather than hilariously endearing of Gibsonesq cyberpunk. Plus, I think it's really well executed, so good art is good art. Though, and I hate to be that person, because as of 2012, I was quite the opposite, I'd really have liked controller support. Once I moved my PC to the living room, playing something like this is hard on the wrists.
  25. Assassin's Creed: Buccaneer

    They are going through so many lengths to remove the assassins creediness out of this one, I appreciate it, but it's not removing it enough. Just give me the freakin pirate game, i don't need to play some dope in a hood.