Jaraknarn

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About Jaraknarn

  • Rank
    Digital Unicorn
  • Birthday 05/09/1990

Profile Information

  • Gender
    Male
  • Location
    Darlington North East UK
  • Interests
    Ancient history, video games, podcasts, podcasting, reading, guitar, saying a thing, funniness.

Converted

  • Location
    Darlington, UK
  • Interests
    Hey video games!
  • Occupation
    Transparent surface technician
  • Favorite Games
    Empire at war, Portal, Rome Total War, KOTOR, Jedi Power Battles (Game of the century)

Recent Profile Visitors

1607 profile views
  1. Robot Russian Roulette

    Hello, Wizard Jammers I'm Ben, for this Jam I'm hoping to make my first game with Unity based on the Idlethumbs episode 269 : Robot Russian Roulette. I found the title very evocative of Bond style high stakes gambling with the obvious Russian/Soviet twist mixed with the wacky but ominous Robot future. The episode joke is very much based on humans playing "Russian Roulette" risking being harmed by the robots, so I obviously want to subvert that and take the title more literally. Robots playing a pseudo-random potentially lethal gambling table game. I envision a grungy rundown bar, where depressed and disaffected sentient robots escape from their menial day jobs to risk it all in a thrilling game. Taking Microchips, that are either lethal or provide a low-level rush that robots can't source anywhere else, and pushing them into their universal brain ports. I would also enjoy adding a bit of the dissonance by making lots of the robot characters wacky and zany, with over exaggerated death scenes and hilarious pratfalls. The Game Although it would be fun to see if a player could survive a completely randomized game of Roulette all the way to the end, I would like to have some actual game in there. My initial concept is this This is very rough obviously, but the general layout is there. The object will be for the player to receive a chip that looks like the 2nd image and cycle or swap around the transition segments until the paths and colours match. As with infinite time these puzzles could be quite simple there will be added time pressure justified by the narrative, such as it being part of the rules of the game or perhaps as a representation of an internal processing of a potentially corrupt chip. I have several ideas for escalating these puzzles, as the narrative becomes more and more high stakes (either by cash, high or pressure to keep playing by intimidating figures), that can be honed and discussed if and when you decide to help me out. The main layout of the game will a first person perspective of a player sat a circular table looking out at his "opponents" as they simultaneously play the game in rounds. There will be lots of opportunity for humorous dialogue and witty banter across the table as their numbers dwindle. In my pipedream's I would like to build a small FPS intro, where the player is introduced to the concept by a buddy robot taking him to the game for the first time and possibly some context for our main characters reason for playing. Ideally, there will be multiple endings as you crumble under pressure and fail and puzzle and blow your main CPU, to avoid the fail state being too repetitive and annoying. The Plan This is my first 3D game, so my main priority is to create a functioning puzzle game first and foremost. While the narrative side is the part I'm most excited about, I would like to make sure I finish something that can be played and enjoyed. However, once we are well on the road to that goal the world is our oyster as far as expanding the narrative goes. Hilarious brain-death dream sequences, multiple death variations for the opposing robots, a branching story and the more wacky robot models the better. How you can help I'm completely new to Unity and Blender, so any help you can provide with either would be very much appreciated. I'm looking to have as many Characters as possible at the table, so if you are building a robot in your please let me use it here! Puzzle ideas, escalations, and templates would be accepted graciously. VOICES - This is the big one, I will have scripts for anyone who wants to voice act, the more and varied the voices the better, my main character currently has no gender and neither do any of the others, if you are or have an SO who is female I would very much appreciate their help in making my narrative more representative. My inspirations Thank you for reading, if you would like to help you can DM me on here or on Slacks or reach me by email at: [email protected]
  2. No, i think it would be more that their government wouldnt function properly, the laws they can change stopped them generating leaders.
  3. Fixed the AI empire having highly self-destructive ideas about AI legality The best
  4. [Release] Refined Baby : A Baby Game

    thanks guys, much appreciated, its not as ambitious as some of the others but, I tried to make up for that with the writing and actually finishing it my windows 10 pc is having a real problem with .exe files for some reason (I cant even run my own compiled game) so, im waiting til the stream to give everybody feedback.
  5. Idle Fiction Jam - Rumours and Hearsay

    also, word limit? word minimum? or will that be a diversifier? restrictions tend to breed creativity, without them we might end up with 1 or 2 essays and 15 stansas
  6. Idle Fiction Jam - Rumours and Hearsay

    im in
  7. Crusader K+ngs II

    You can use ur chancellor to Sow Dissent but ive never had much success causing rebellions like that. If you feel too small to take on ur local enemies you could try and spread your demense a bit further a field. Assassination is always a sure fire way to stir stuff up. If you can kill the emperor a succession war might break out. If you were still part of the HRE you could use the faction system to team up with other disgruntled vassals. Or just declare internal wars against your fellow vassals for their holdings.
  8. Or a really long and boring conundrum, taking 4 planets per war is pretty tedious. Also, has anyone successfully intergrated a vassal yet? I'm at 600 months to go but, the games performance has ground to a halt in the late game, it seems to buffer each 5 seconds of game play for about 1.5 seconds. So I cant rush through to see what happens
  9. Where the hell are the victory conditions? I actively cannot find them in the UI, I've just been playing to expand with no real direction or purpose.
  10. Many decades have passed and I have not. On a side note this destroyed me. I was like "I. . . I . . . . dont even know man. . . . your just weak and I. . . . . want your planets to do a stupid animal research. . . ."
  11. Outposts are a fine stop gap, in the later game i started using them to spread my borders over terraformable worlds and then dismantled them once i colonised them. The late games going ok so far, although this super cool sounding event pop up LITERALLY fizzled away and required no action which was crazy disappointing http://steamcommunity.com/sharedfiles/filedetails/?id=686714575
  12. [Release] Refined Baby : A Baby Game

    And its done! Its live at https://jaraknarn.itch.io/refined-baby Great jamming everyone! All feedback appreciated! I aint no baby!
  13. Crusader K+ngs II

    Germany is a hotbed for those damned heretics, Im sure the event fire chance is bumped up around there.
  14. WIZARD JAM 2016 // Welcome Thread

    Sweet, thanks, ill hop on when I get in from work.
  15. WIZARD JAM 2016 // Welcome Thread

    Thanks man, where is the best place on here to ask the odd question about Game Maker? Struggling to implement a few ideas.