thorn

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Everything posted by thorn

  1. Oculus rift

    Where did you buy it from? I did some quick googling and most results seem to be of questionable quality.
  2. And you didn't think we'd want to know what that word is?
  3. The Big LucasArts Playthrough

    This, pretty much. The swamp puzzle is pretty much the only part of the game that I remember fondly.
  4. Nah, too obvious. They'll probably start off with something that looks like a standard game.
  5. Catlateral Damage

    So basically it's Escape Goat done by developers who think that Escape Goat was only about knocking shit over? With cats?
  6. No Man's Sky

    It vaguely disappoints/bothers me that he talks about how there's a massive variety in animals, such that even he will be surprised by what's out there... and then all the animals look like generic dinosaurs, fish, and land mammals. Compare and contrast to Spore, where the early trailers were all about what wierd and wonderful animals could exist in the game. Basically, I'm still worried this game won't live up to its hype.
  7. The Big LucasArts Playthrough

    I liked the swamp! It's the only part of the game I remember fondly.
  8. The E3 Retrospectapalooza

    Meaning "Deliberately emotionally manipulative attempt to get your attention"? Or more of an "Impressive trailer with no gameplay, implies bland game" effect? It's an Adventure/Puzzler, so gameplay should have fewer surprises than Dead Island. Here's a preview article from last year, if you're interested.
  9. The E3 Retrospectapalooza

    Wow. I wasn't expecting from E3. Warning: May have a 'Jurassic Bark' effect on you.
  10. General Video Game Deals Thread

    That's actually not true any more. Hackers these days use multi-word dictionary attacks, including obvious number/special character swaps for letters (1 for i, @ for a, that sort of thing) and various sets of numbers appended to the end. Longish passwords are still good, but gibberish is better than real words. The best advice I've been given was to come up with a long phrase (for instance a movie quote or song lyric), choose every first letter, and use special characters somewhere in the middle.
  11. Yup, that's the one. Apparently I can't attach files to a PM. Send me your email address in a message and I'll email it to you. Huh? I don't mind the controls; I just hate the way that you can be running in a straight line, then suddenly veer off to the side because of some invisible obstacle or corner. Also, what's wrong with Glottis' mouth?
  12. Have you read the GF design doc? I'm actually glad the puzzles that were cut from the game aren't there. The years 1 & 3 cut puzzles were kinda lame. The year 4 ones had a bit of interest, but I think would have slowed down the plot too much.
  13. Night In The Woods

    I was a bit iffy about this one from the campaign so I only pledged a dollar; enough to get the updates and decide later if I want to splurge for the full game. It didn't take me very long to make the decision that I'm definitely going to be buying it when it's released. All the updates have been interesting, but the Longest Night mini-game was utterly beautiful.
  14. The Big LucasArts Playthrough

    This was actually my biggest criticism of EMI the last time I played it. It's all reasonably well written, but it just goes on and onnnnnn.
  15. Transistor

    I like what I've seen of Transistor in terms of the art style and general vibe, but I'm not all that good at fiddly combat games. I'm terrible at any sort of combat that involves more than two buttons or combos . Will I be able to enjoy this or should I give it a pass?
  16. Inclusion in Gaming

    Other people have already said what I was going to say about FPS and FOV, so I'll just add that these pills got me through Bioshock and both Portal games. They work well and don't have the side effects of chemical anti-nausea pills.
  17. The E3 Retrospectapalooza

    Oddworld Inhabitants/JAW announce the release date for their remake of Abe's Oddysee. Fans get their knickers in a twist about the price and minor changes that no-one else would possibly notice.
  18. Android Games

    I've been playing the Android beta of Scurvy Scallywags. I won't comment on any bugs (which have been few and minor so far, unless those were actually features), but I think gameplay matters can be assessed pretty well, given that it's a port of an iOS game. I'd recommend it when it comes out... if you already enjoy Match-3 games. It's a minor evolution of the genre; not quite as much of a shift as I was expecting. What I enjoy about it over similar games is that you're actively trying to shift your pirate and the enemies around the board by matching items around them. It adds an extra dimension to what can otherwise be repetitive gameplay. If you haven't seen the game before; there's a gameboard with randomly placed piratey-themed pieces, your pirate character, and a couple of enemies. Flipping pieces around so that you get three in a row produces a match and those pieces are removed. When you match the purple glowing sword pieces, you get power points, and when you get enough of those you can move your character closer to the enemies and defeat them. Everything else I'm going to say should be filtered through the lens of me not having finished the game yet. My pirate is up to level 13 out of 20, and I think I've only gotten through two sets of islands (out of I don't know how many). Thus far there isn't as much variety in the gameplay as there is in Candy Crush (which I briefly played before getting stuck at a level that was impossible to get through without paying). All the levels have been pretty much the same, barring different numbers of enemies (which is usually 2-3) and those at different power levels (but it scales at about the same rate as the player character, so gameplay hasn't changed much). There are power-ups, but thus far I've only needed to use them rarely; when I find myself near an enemy that I can't avoid and I either want to jump away or temporarily increase my power. Swapping power-ups in and out really doesn't change gameplay all that much; various power-ups will change how my character jumps away or how much extra damage to do to an enemy, but that's a minor differentiation. There are a bunch of quests given out to the player, but every single one so far has been nothing more than a collect-athon. You manoeuvre your character around the game board until he's next to a fuse or a lollipop or a bag of fertiliser, pick it up, and when you have collected a certain number a sound goes 'Bing!' and you get showered with gold. Except there's nothing to do with gold except buy more useless powerups. What makes that particularly annoying is that the game tries to link these quests in to the ongoing narrative by saying that stealing the fertiliser or whatever will weaken the enemies, except it doesn't. The enemies remain the same in each level before and after you pick up the bags and ultimately the only thing that changes is the 'Bing!' and the cash. It would have been so much better if the enemies started off strong (or possibly invincible) and you needed to weaken them before attempting to fight them. Well... this post ended up being longer than I expected. As much as there are minor things that could have been better, I'm enjoying it overall and am continuing to play it.
  19. The Big LucasArts Playthrough

    Which one do you mean?
  20. Beyond Good and Evil 2

    Are you sure that
  21. Beyond Good and Evil 2

    Someone told me that the PC/Steam version had received an HD update too. Is that definitely inaccurate? Well, yes... but that video doesn't have a connection to The Good, The Bad, and the Ugly. Eh... that's not that much worse than the twist at the end of the original game.
  22. Beyond Good and Evil 2

    Well, there was ...
  23. I Can't Go For That (Game Series)

    Are you playing the first or second Deathspank? The second one is far superior, in terms of dialogue, overall plot, and variety of quests.
  24. The Big LucasArts Playthrough

    Well, yes... but Zeus doesn't read spoilers. I was trying to give a clarification to stop him getting lost, rather than a hint.