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Everything posted by elmuerte
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Or Saturn 3. Not as good as the first 2, but still a blast.
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I played the demo of Fuel and also found it boring. There is nothing interesting in that world... nothing...
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Wtf was that sound from that computer that "upset" Nick? I thought it was intended. The sound of reaching the next level, or receiving a lot of XP. Because it sounded like a lot of coins dropping. Anyway... it was one of the best moments in IdleThumbs pod cast history. Also, what was the issue with fighting in Mass Effect? I don't recall my team mates being serious cannon fodder. And for me the fights weren't a walk in the park, because I really had to watch out with weapon over heating (quite often it wouldn't cool down during fights).
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last W&G game worked ok for me, finished it 2 seatings iirc.
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At least Van Helsing had an exploding carriage (in mid air). I've never seen Troll 2, only the first one with Harry Potter.
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It's Plan 9... the movie is really really terrible...
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no... the QTEs were terrible, without those the story would have been bearable. Of course would have been better it didn't contain aliens and that stuff.
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I once tried to watch Plan 9, and I was this close to building a time machine to stop Ed Wood from ever making that movie.
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hmpf... not enough explosions.
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those first two... awesome, that's how trailers should be
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Or maybe Molyneux will admit that there's something fundamentally wrong with him.
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there was a psychonauts demo?
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Yes. I'm still waiting for the Orson Scott Card Game to be released.
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That reminds me of a joke: Q: Do you know the difference between Michael phelps and Hitler? A: At least Michael Phelps could finish a race.
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The diner part was incredible. But as soon as the game.. GET READY! .. went down the .. RED RED BLUE RED .. quick time event road, it .. UP LEFT RIGHT YOU FAILED!
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Too bad, I was hoping for something new. But apparently the Molyneux trains has left the station.
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The first 1/3 will be quite awesome. The second 1/3 will be ok, repetitive and possibly boring. The last 1/3 might make you want to stop playing. Or at least, that's my observation from all past Cage games.
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Is it really necessary to use Comic Sans?
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so.. it's a bit like Crash Jackrabbit Country? Or more like Commander Viking Bros.
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There is much more to game engines than just 3D stuff.
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To me it looks like Epic (, CryTech, ...) and id have different goals. Epic wants to build a game engine to license to others, as well as create some games. For id it looks more like they want to create some cool looking tech demos and build games around it. And it that process they are not looking much at what the "competitors" are doing. Id focusses a lot of a few technological features of their engine, and leave the rest where it is. SiN your elegance argument is moot. Sure, the quake 3 engine has some elegant parts, just like the UnrealEngine had/has. Overall the elegance factor in the UnrealEngine is becoming less, but that's because the engine has been expanding rapidly since 1998, and thus less elegant solutions appear, and more proper (or less proper) solutions take a higher share in the codebase. But it's quite difficult to compare engines on "elegance" when you don't know much about it's internals. I've seen the guts of all generations of the UnrealEngine, but I haven't seen anything from id since quake 3 was open source'ed, and I haven't seen anything at all from any of the other engines out there. That's not true, or at least. Tim Sweeney is doing the same stuff. And the other lead engine devs might do to, but I don't follow them much. Just check out the slides from Tim's presentation linked to in this article. These things get way to little attention in the game industry press. If there are no screenshots, movies or ign.com-grade quotes then this info is mostly ignored. ps, props to the CryTec guys for stabbing at epic with their real time global illumination demo (i.e. using a very similar scenery as Epic did). Also, TryTech's RT-GI demo contained an interesting rendering bug. There was no GI in that red ikea grid cabinet in the NY appartment.
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1999: - shaders: well.. not really shaders because they didn't really exist (it's sort of a hardware hack), but a lot of the effects (underwater deformation, reflections, heath deformation, ...) where present - materials: this was an important feature of the UnrealEngine back then - self shadowing: yep... took quite a while before real-time self shadowing made it into the engines. But just looking back only a few years, it was 3 years ago when consumer grade stream processors popped up. Stream processors will have a major influence in realtime 3D rendering (when done right).
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had to stop watching that movie... way too many spoilers can't wait to play it on the PC
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Not really... the game time isn't in reverse, and it's an FPS, not a shooter
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Idle News Podblast - 08/17/09: With StarCraft II 2
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
wow... I'm amazed how long you could keep that "serious" part going