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Everything posted by Nappi
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[Participation Agreement] The Clone Progenitors
Nappi replied to Foggy Cornslakes's topic in Wizard Jam 4 Archive
Yeah, this can be used to generate some fantastically bizarre threads! Could you reveal a bit more about what this game is actually doing, because it is quite fascinating? For example, if you had a much larger library of sentences, would the posts be more coherent? Does the player's input affect the replies? Etc. -
I love the defocus effect and the colors! It took me some time to figure out the movement. I wish there was an endless mode where I could keep on shooting squares forever, because this game looks damn beautiful.
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I absolutely love the Mignola-esque visual style and lighting! The movement feels really satisfying too (I can't explain why, probably the combination of the speed and the camera work). Good work with the music too toblix! I loved how the organs kicked in along with the title card when you entered the hall. I was a bit confused at first as to why I died because I didn't notice that the zombies were actually hitting/damaging me. Maybe you could add some sound for when you take damage. Or was there already, but I somehow missed it? Even better, you could come up with some stylish visual trick to indicate that.
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wizard jam [RELEASE] The Hypersonic Effect
Nappi replied to zerofiftyone's topic in Wizard Jam 4 Archive
The audiovisual execution is fantastic! Perfect down to the audio and screen glitches. The gameplay is really fun too. One can get the idea almost immediately, but mastering this would probably take some time (and be quite satisfying). -
I watched superbiasedman play through this. I love the story, the art, and the voice acting! Excellent work everyone involved!
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How shooter-y is the latter part of the game? I just infiltrated the FBI and while I'm sure I could have somehow sneaked my way through it, I got the feeling that they are trying to raise the stakes by making quiet drone and RC based hacking less and less viable. This sucks if true because the shooter stuff is definitely not what makes this game interesting.
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[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
Nappi posted a topic in Wizard Jam 4 Archive
UPDATE: Released https://ktomi.itch.io/live-from-the-past Summary My plan is to recreate one of these in an abstract video game form. Instead of having having 5 players + goalie per team my plan is to have just 1 player + goalie per team. To change lanes the player has to pass him- or herself to another lane. The puck is attached to the attacking player, but if the defending player manages to touch the player+puck combo, then that player gets the puck. Target render I was excited to get started and already made a mock-up of the board in Inkscape. Gameplay - Left stick to move back and forth along the current lane. - Right stick to aim. The actual aim direction is camouflaged from the opponent by the fake arrows, while the attacker still knows which arrow to follow. - Right trigger to charge up your shot, release to shoot. The longer the trigger is pressed, the faster the shot. However, charging up also reveals where the player is aiming, as the fake arrows start to fade away or diminish or something. - Left trigger to "magnetize" (or possibly "demagnetize") the lane towards which the player (or player+puck combo) is heading after a shot. When the player encounters a magnetized lane, that lane will become his/her new position. My plan is to highlight the magnetized lane so that the other player can predict the pass, but a skilled player can still trick the opponent by "demagnetizing" the lane just before the catch. - A button to quickly switch between the player and the goalie. Balancing the gameplay ... will probably suck. Things to fiddle with include movement and shooting speed; size of player, puck, and goal; attack time; one-timer mechanics. Where I need help As this is my first time making a game, I will probably I will probably be bothering everyone on Slack with silly Unity questions. I might also need your help testing the game: I doubt that I will be able create an AI within this time frame. In addition, I may not be able to get anyone to test this game with me locally during the jam (this is not as sad as it sounds, really). I'm hoping to implement a very simple network multiplayer (Think "What is your IP Address?") for this game, but I have no idea how much work this really is I'm good in terms of art assets for now, as I actually like tinkering with vector graphics. I would also like to make some stupid background music myself, but it might be that I will go for someone else's services in the end. Diversifiers The episode title "Live from the Past" inspired me to think about a team sport where the team is replaced by one player with time travel (and teleportation) capabilities. The earliest version of this idea involved the players playing a quick round of 1 vs 1 snake. where the final arrangement of the snake would represent a sort of wibbly wobbly probability density function along which the players could move and teleport however they pleased. It quickly dawned on me that this would be too much for me to implement (I have never made a game before), and that most configurations of the snakes would make the actual sports part pretty pointless. Therefore, the gameplay does not match the title anymore, but I decided to keep it (for the time being at least), because of my second object which is to maximize the Ludo-Narrative Dissonance of this game by creating a bonkers story mode. Think loneliness and boredom contrasted by fast paced team gameplay. Think LFTP - A Spike Jonze joint. Other possible diversifiers: Idol Thumbs, Could you repeat that?, Dishonored Holidays, Box Art, From the horse's mouth. -
[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
Nappi replied to Nappi's topic in Wizard Jam 4 Archive
Fixed! You found the one ending that was bugged (in that particular way at least)! Congrats! -
[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
Nappi replied to Nappi's topic in Wizard Jam 4 Archive
Thank you for playing! Ooh... a bug! The game is supposed take you back to the title screen after the third interlude. It worked at one point, but it might be that I broke something in a subsequent update. Which version were you playing? Alternatively, it could be that I just forgot to script one of the four endings correctly. :S -
[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
Nappi replied to Nappi's topic in Wizard Jam 4 Archive
Another small update. The player is no longer teleported back to the initial lane when colliding with an enemy. The transition felt too disorienting in my opinion. There.. I think I'm done with this for a while. -
You should re-read the first chapter now, if you haven't already.
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The execution is absolutely fantastic! I loved the experience.
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[RELEASE] A Very Pretty Pipe Dream: procedural pipe photography shooter
Nappi replied to BluShine's topic in Wizard Jam 4 Archive
I love the concept! Good job on actually making these pipes very pretty. -
Nice execution! There is an interesting atmosphere in this game. A tiny nitpick: You should consider having a leading zero in the second counter. 1:3 looks weird. (I also liked the Dot Gobbler cameo)
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This game looks and sounds so cool! Nice detailed work!
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I love the "hand drawn an cut out" style! The movement looks and feels really good too.
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This is really fun! Loved the music too!
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- wizard jam
- ue4
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I saw Arrival yesterday. Similar strong atmosphere as Sicario, but the story was much less offputting for me. The alien design was a bit boring, and the ending got a bit hollywood-y, but overall, I enjoyed it quite a bit. I liked that it combined elements from some of my favorite sci-fi authors. Arrival and sci-fi author spoilers below:
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[RELEASE] Live from the Past - A Ludonarrative Dissonance Hockey Game
Nappi replied to Nappi's topic in Wizard Jam 4 Archive
I added an experimental keyboard and mouse support for beta v1.2. You can change the input settings in options now. If anyone wants to play through the story mode or test the basic functionality of the game but doesn't have a controller, he/she can set the input method for player one and then skip the setup for player two by pressing esc twice. This is still a multiplayer game, so one controller is required to play properly. I also uploaded a new video with some more sound effects and background noises: -
I loved The Grand Budapest Hotel! It was just what I needed today. I think Wes Anderson's colorful visuals and colorful people complemented the story much more than in most of his other movies. As can be expected from a Wes Anderson film, parts of The Grand Budapest Hotel were quite melancholy and sad, but fortunately (for me) it never reaches The Royal Tenenbaums level of sadness. What a beautiful beautiful thing. Definitely in my Top 2 list of Wes Anderson movies.
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Idle Thumbs 292: Sit In A Row And Look At The Wall
Nappi replied to Jake's topic in Idle Thumbs Episodes & Streams
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That card shuffling bit in the My Brother, My Brother, and Me ASMR special was
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- the adventure zone
- mbmbam
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That is awesome! Thanks a lot!
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Uuugh.. Can't wait.
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Idle Thumbs 292: Sit In A Row And Look At The Wall
Nappi replied to Jake's topic in Idle Thumbs Episodes & Streams
How hard is it to register Jamaican domain names. Cause, we could have wizard.jm. Edit: Damn. That wouldn't work. It would have to be wiz.org.jm.