Ben X

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Everything posted by Ben X

  1. [Dev Log] Christmas Hellbox

    Did you get back to this? I don't seem to be able to do much except move around until colliding with something...
  2. This looks fun! Any chance of a download? Chrome doesn't support Unity Player...
  3. Movie/TV recommendations

    I thought the use of Sabotage in the first Trek was a funny joke - not everyone listens to classical music and quotes Shakespeare or Melville, Beastie Boys is now classic rock that fits well with a classic sports car. It's a shame they've plastered it all over this trailer and turned it into a mission statement - if Kirk is just listening to it in one scene in the latest one, I think that's a cute callback.
  4. You don't need any tags, you just paste in the youtube.com url (rather than the youtu.be one):
  5. The thing is, TOS was full of dumb action and comedy. So were that series' films. The ones that skewed a little more serious are the odd-numbered ones that no one likes [simplification to make a point]. It's fine if someone doesn't like those aspects, but they've always been a part of Trek, even if they waned for the TNG+ tv series (again, the TNG movies had their fair share of dumb action).
  6. Yeah, it's completely understandable for a jam game. Good for people to know, though.
  7. Movie/TV recommendations

    Except for the fact that it was prominently used in the first reboot?
  8. Why did you think so? Because it's a weird fit for Star Trek? Seems to me like they're saying "don't worry, we're going back to the Star Warsy feel of the first reboot film and chucking some Guardians Of The Galaxy in!"
  9. Really enjoyed this. Loads of character and polish, and very fun to level up and start smashing you way through the levels. The only issue really is that there's no challenge or new stuff after about chimney 10 - would have been nice to have a boss fight or something at that point to wrap it up...
  10. I enjoyed the feeling of exploration here, and the hat trick is intriguing. I couldn't really figure out what I was supposed to be doing, though, if anything. There seemed to be systems going on but I couldn't work them out. I think I managed to light some torches...
  11. [Release] Shtone Hemge

    Very good fun! I found it pretty tough, especially the bungee ones, but managed to get 79.6. And I also got stuck at the top of a ramp every time (round 3?). I figured it was some sort of puzzle but couldn't figure it out! Also those god pics are great.
  12. [Release] Shitty Wizard Comic

    Yeah, loved that last panel. As I said in my itchio comment, this is gorgeous, cute and funny. Glad I played it a second time - I almost missed the candle and puddle! Can't wait for the sequel!
  13. [RELEASE] Blue Hag Christmas

    Thanks! Looking forward to variables etc being introduced!
  14. RetroThumbs

    Ebay > Freecycle > rubbish tip
  15. Didactic Thumbs (Pedantry Corner)

    I think I say "loves" but "love" is actually correct.
  16. Comics Extravaganza - Pow Bang Smash!

    Ha ha, I assumed it would be someone taking umbrance at the politics of it.
  17. RetroThumbs

    Buy a super-cheap VHS player, somehow use the SCART OUT to rip them, then upload them to the internet!
  18. [RELEASE] Blue Hag Christmas

    Released! http://timegentleman.itch.io/blue-hag-christmas Some provisos: As the engine is WIP, there may be some weirdly placed and spaced stuff. Hopefully you'll be able to figure out the intent of the panel if this happens. I ran out of time to really polish all the art, so there are some wonky bits here and there. All part of the charm! There's a comic within the comic that you can play if you like and that you'll get many chances to bail from. I recommend having at least a quick dip into it. If the display size isn't great, try the full-screen button! Quick post-mortem: I'm half-happy with this. There's some funny stuff and some nice art. There's also a lot of jokes that don't really work in this medium and some half-arsed art. The main issue was that the engine was/is in its infancy, and I didn't want to risk having to re-work lots of art every time a big change was made. I decided to work on a practice comic until it felt relatively stable (this also gave me the chance to get used to my new, first ever graphics tablet). So I didn't have to waste time coming up with a story for this, I started adapting my Twine game, The Often Ending Story. I made it a bit more forgiving while I was there, as people had not enjoyed the many fail-restarts of the original. Unfortunately, I picked a very busy art style that required lots of pencil work, and this really slowed me down. At a certain point, I decided that I had spent enough time on it that I should finish it and insert it into the main comic. This took longer than I anticipated, so although it added a lot of (optional) material, it did compromise the main story a fair bit - it's not as actiony or as branching as I'd like, and is overall a bit rushed. I also made some rookie art errors - I never managed to figure out the best combination of file types and settings to preserve my artwork while keeping the size down - there's a fair amount of artefacting (?) that I'm sad to see on some of the nicer panels. This is possibly at least partly to do with the fact that I'm using paint.net. What I got wrong: should have taken the re-working risk and started on the main story straight away should have inspected the final assets closely and early on to avoid degradation What I got right: There's a lot of material in there I think I used the interactive comic medium quite well (at least to Cwine's current capabilities) There are a few diamonds in the rough, re. art and humour
  19. Walking in a WINTER WIZARD JAM

    Thanks, you three! Can I suggest that everyone updates their thread title as they release (or bail or whatever)? It was really nice last Jam to see all the releases popping up on the board! (Edit your first post and use full editor to edit thread titles)
  20. [RELEASE] Blue Hag Christmas

    Alright, almost done! Just finetuning for an hour or so. But first a little break to post a grab of my Cwine 'project timeline': http://i.imgur.com/Zh86e47.png (that's a pretty wide image, I didn't want to break the forum formatting by embedding!)
  21. Star Wars VII - Open spoilers

    ^^ this is why SAM found it amusing, Abram's specific role on the Trek film doesn't (warp) factor in.
  22. I very much enjoyed this. My favourite Danielle sections in her Thumbs appearances were when she had a little time to expound on a particular game or subject, so this is great. I mainly know Rob from his RPS writing (where he wrote about Dark Forces just as I was playing it recently - apparently he enjoyed the lack of quicksave, the madman). Looking forward to more, and have tweeted!
  23. [Release] Shtone Hemge

    Sent via Slack!
  24. "Cars sucks." - A Pixar Thread

    The thread title change sounds good, but I think having two simultaneous threads going on might be messier than simply doing it all in here and allowing a bit of overlap...