Ben X

Phaedrus' Street Crew
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Everything posted by Ben X

  1. [Released] Piercing the Fourth Dimension

    This looks and feels great - I love the visual style, especially when it gets extra trippy, and it's very satisfying when you get into the flow. I did sometimes feel like I was just fluking my way through rather than having an 'ah ha' moment and figuring out a tactic, but I made it to the end without using invincibility!
  2. [Release] Eight Seconds: Manipulated Through Time

    This is really stylish, and a very cool puzzle conceit. I wasn't able to figure out the exact rules and parameters so I only ever managed to get through the first roof door, but I'd definitely be interested in playing this with more Valve style tutorialisation!
  3. Idle Thumbs Readers Slack & Discord

    @Roderick I just asked it to send you an email invite, hopefully it worked!
  4. I get it on Prime UK. There's some very clunky writing - the first ep papered over the cracks with good pacing, action and acting. The second ep was mostly serialisation busywork so it didn't fare as well. I suspect ep 3 will be good.
  5. [Release] Alpha Magus

    Released! @Brett E, @Mythalore @Travis @phill @Ganz and I are making Alpha Magus, a first-person-explorer where you travel into a fantasy-themed cyber-realm ruled over by a rogue AI called The Wizard. We've nailed down some basic design in preparation, and we're trying to keep it modular so we can add or remove elements like characters or puzzles as we go, without having to rework everything else.
  6. [Release] Alpha Magus

    It's an itchio! I believe I speak for the whole team when I say we're very proud of what we managed to make in our spare time over these past weeks!
  7. We've announced the release date: 21st February 2020. Also, main trailer is up: Three weeks away! Very excited! Again, if everyone could wish-list it, that would be really lovely and helpful:
  8. [Release] Alpha Magus

    This is coming on leaps and bounds, but we're probably going to take advantage of Wizard Jam's legendary flexibility, and not release until Showcase Weekend. Even though we were mindful of scope in the initial design stages, we still ended up taking on a pretty big project!
  9. [Full Release] Farewell, Video Games

    Some really cool effects, there!
  10. [Release] Alpha Magus

    A quick clip from the latest build, which sums up the game in microcosm!
  11. The Cutdown Episode 19: Sequels

    I remember seeing that Gremlins 2 trailer in the cinema, it got 10-year-old me really excited! I think I'd seen the first one by that point, but for a while it was too scary for me because I never made it past the relatively straight horror stuff at the start to find out that it gets pretty silly by the end, so this trailer's mix of horror and comedy vibes really clicked with me. Back To The Future II's trailer has almost 30 seconds of clips from the first movie at the top to serve as a recap!
  12. [Release] Alpha Magus

    Thanks! We now have a rough cut of the opening moments of the game:
  13. [Release] Alpha Magus

    Almost at the halfway point now, and we're making a fair amount of progress. The game structure is: opening area with a small puzzle - main space with one small puzzle then opening up into four or so solve-in-any-order puzzles that, once completed, lead you to the end confrontation. The design for all the puzzles have been nailed down except the end confrontation, plus we've got 4 characters with first-draft dialogue and some modelling done. There will be at least 3 more characters, then we'll see how much time we have to add in any more. Plus we'd like to add more optional content in the main space, but we'll see how it goes. Time to show off some work! We've got a game logo (edited into the top of this thread), and a team logo: The main space is going to be a mix of cyber and fantasy, so we're testing out some looks for the terrain: And we've got some models and animation going: All very exciting!
  14. [Release] Pause Screen From Battletoads 2!

    Hmm, interesting! I managed to Thanks for the hint!
  15. This thread is for recruiting team members! If you have a game idea and need help from a reader with a particular set of skills, post in this thread, preferably in the below format to make it easy for people to find you. Once you have enough members, please edit your post and note that. If you're an individual looking for a team to join, and there's nothing here that suits, you can pimp your skills in the team-seeking thread. And everyone can join the #wizardjam channel on the Idle Thumbs Slack channel for team-building, advice or just live chit-chat while we're working on our games! Format: Pitch: Game Pitch (Try and keep this to one or two sentences!) What I need: What you need (Artist, programmer, writer, etc) What I'm doing: What you're contributing Contact Info: Your contact info (PM, email, whatever) And optionally: Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine. Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style. [Then whatever else you want] Example: Pitch: I wanna make 'You, Fisher', a 3D stealth fishing game about casting lines without being spotted by security, and catching as many fish as possible before sunrise. I want to learn UE4 and C++ What I Need: 3D artist who can animate some fish (and help with design!) Audio person to make some sneaky music and fish noises. Smoky jazz? What I'm doing: Programming in UE4, Sam Fisher impressions Contact info: PM me on the forums or message me on the Idle Thumbs Slack Time Zone: EST (UTC -5) but I'm usually up late Portfolio: Here's my website with some gifs of other games I've made! I've been a fan of Splinter Cell since first seeing screenshots of their dynamic shadows in ~2005 and I have a Sam Fisher bust above my fireplace. I'd like the game to have a light stealth system, fully rigged realistic humanoid characters, and a dynamic music system that's entirely early-2000s style drum and bass but made exclusively out of samples of water splashing and seagull noises. Template: Pitch: What I need: What I'm doing: Contact Info: Time Zone: Portfolio: Thanks to those who came before me and created this thread format. I am standing on the shoulders of giants.
  16. [Release] Pause Screen From Battletoads 2!

    This is great, but I got stuck pretty early on, at Enemy Phase. Okay, immediately figured it out! I assumed that: Okay, now I'm definitely stuck at Press [redacted] To [redacted]
  17. AGDQ 2020

    As always, the Mario Maker race is excellent:
  18. [Release] Alpha Magus

    Quick update: The dev team has grown by two: Phill has joined our art dept, and Ganz is now our audio dept! There are now 6 of us, which is the biggest dev team I've ever worked with! We're still feeling our way around how everything will be put together. We've designed the first couple of puzzles and characters, to implement as a tester for our design structure and workflow - hopefully if there are any big issues we'll spot them at this early stage and adjust accordingly. Currently the big questions are around player death, level size and character models. The overall structure is taking shape nicely, though - you start off in a small real-world location, quickly enter the cyber-world, have a linear encounter or two and then the world opens up, requiring you to complete a few non-linear objectives before confronting The Wizard and completing the game.
  19. [Dev Log] A Very Pretty Pipe Dream

    Ha ha, amazing idea!
  20. [Release] Decrepit (GOOD... BYE)

    Loving the art style!
  21. [Release] Alpha Magus

    No, that wouldn't really fit in our setting(s), I'm afraid!
  22. Wizard Jam 10 *Team Recruiting Thread*

    Pitch: @Brett E, @Mythalore @Travis and I are making a First Person Explorer where you travel through different cyber-realms, each with a different theme. What we need: people to help us make assets. Most important is audio, but help with graphical assets would be great too. If no one is available, we'll scope so that we can manage it on our own, but it would be great to get the production values as high as possible by increasing the amount of av content. Anyone helping us with these assets may also be invited to fill out the environmental storytelling by writing books etc to be found and read by the player, though this isn't 100% yet. What we're doing: art, coding and design. Contact Info: PM us on here or tag any of us in the WizJam channel on the Slack Time Zone: GMT Portfolios: ,,
  23. Netflix Originals

    DIMN is a fun watch with a bunch of strong performances.