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I haven’t posted here in a while! Last week we got a Rokoko mocap suit at work. So get ready for a lot of mocap videos from me. Here’s my first:
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Modest Tech: The NX Generation (Nintendo Switch)
BigJKO replied to dartmonkey's topic in Video Gaming
Yes! This! Please! -
Modest Tech: The NX Generation (Nintendo Switch)
BigJKO replied to dartmonkey's topic in Video Gaming
Ah, that's a bummer. I think 3D World is probably my favorite "3D" Mario game. It perfectly blends the tight level-design of the 2D Marios with the more free-form movement of 3D Mario and it just keeps introducing new and genuinely fun mechanics throughout. To each his own! I hope 3D World isn't the last time Nintendo makes this kind of Mario... -
Modest Tech: The NX Generation (Nintendo Switch)
BigJKO replied to dartmonkey's topic in Video Gaming
What?! -
Yes! Blank Check's Griffin Newman! It was very weird to finally watch him in something, because I'd gotten so used to listening to him on the podcast. But he's really good as Arthur/Mothman! Really looking forward to Season 2.
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I've started watching The Tick and am really enjoying it. It's very different from any superhero show out there and although it sometimes goes a bit too broad, comedy-wise, most of the time it's a whole lot of fun especially Serafinowicz as the always-earnest Tick.
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Modest Tech: The NX Generation (Nintendo Switch)
BigJKO replied to dartmonkey's topic in Video Gaming
I’ve played a bunch of two-player team mode, which is my son’s favorite. It’s excellent, with the free-form movement and fun co-op mini games. My son seems to like it more than the linear board game. The rhythm mode is a bit janky. The gyro registers an extra move sometimes when you don’t want it. But it’s a fun mode for anyone not interested in the board game aspect. I tried the boat mode with my son. It seems fun, I think I’d love to play it with other grown ups but my son thinks it’s too stressful.. I havent played enough Mario Party in general to know if this is better than the other ones. But I think it looks fantastic, and I like it more than MP10. -
Yeah, this is what happened back when the site didn’t have any new articles and when the first podcast stopped. The community survived through that, just smaller and quieter. It’ll eventually become noisy if/when the Thumbs get back together. But don’t feel like you *have* to hang out here in the meantime. You can always come back later. Or just hang out in the slack, which is still pretty active.
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- 11 replies
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- video cards
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I'm not an expert in this stuff, at all, but we never pick the Quadros at the office because they're way more expensive and don't have a better GPU render benchmark than the same generation's Ti cards. The new Quadro GP100 seems like a very powerful card, and it beats a single 1080 Ti on benchmarks, but for the price of one Quadro GP100 you could buy nine 1080Ti cards getting about 7x the speed of that single Quadro.. :/
- 11 replies
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Maybe Nvidia were so quick to release this, without much game support, because of the professional 3d market potential. A lot of studios use GPU render engines for their 3d work (we do almost all our 3d in Octane Render) and the performance boost from just the most basic implementation of the new RTX cards is quite big when it comes to GPU rendering. So they can sell to the more serious professional studios who can afford the stupid high price tag and then when more games are compatible with RTX, the price will have dropped to something slightly more suitable to the consumer market? I don't know, pure speculation, but I think studio GPU rendering has become big enough of a market for Nvidia at this point.
- 11 replies
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A Dedicated Thread For Talking About Star Trek Episodes
BigJKO replied to BigJKO's topic in Movies & Television
Best news of 2018. We desperately need Jean-Luc Picard back in our lives. -
I remember some festivals wanting films that specifically haven't premiered online yet, so yeah, don't make it public just to be safe.
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Hey! I really wanted to work on this again. I've always thought it was cumbersome to get images into the project. You have to overwrite panels if you want to update them with a new image, and so and so. The solution to that would be actual local folder access, so that you'd point Cwine to a project folder and throw assets in there and always have acess to them and they'd update automatically. Doing this in a web version is a pain. I considered adding Dropbox support, or something, but it just sounded like a pain to implement. So, *naturally*, I decided to just rewrite the whole thing as a desktop app instead! It's still very early, but I've got a project folder browser operational, which was the big part! I tried out Electron at first, but I feel like trying to juggle all the different frameworks and shit to just make a simple UI layout and the canvas node view is just not worth it, so I decided to learn JavaFX which I'm finding super fun to use! Anyway, it's still super duper early, but here's hoping I have a functional version soon! Also, most importantly, here's the swanky, new logo!
- 17 replies
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- cwine
- interactice comics
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