SharedControl

Members
  • Content count

    49
  • Joined

  • Last visited

Everything posted by SharedControl

  1. [Released] Beware of Falling Samurai

    I made a quick update before im away. I gave more space for the player jump around and decreased the amount of enemies a bit so players dont feel overwhelmed from the get go It isnt a baby mode by any means, i just hope the game is more fun to learn now!
  2. [Released] Beware of Falling Samurai

    Yeah i've played a lot of this by now, it's way easier to get high combos with the updates! I'm kinda getting addicted to my own game though, i did a couple of 30x combos, so i lost touch with the problems new players might have. i'm travelling this weekend so i can't really participate in the showcase weekend. I'll try to record a longer run and post on youtube so folks can have a better idea of the game.
  3. [RELEASED] EVADER

    Very cool! I'm, kbrow on the leaderboards (couldn't change my name). I really dig the visuals and the gameplay. I had to turn the autochange off cause it was twisting my brain though. I think i'm getting the hang of the controls, i'll try to play more later and go for the leaderboard's top spots.
  4. [Released] Beware of Falling Samurai

    Ok, i patched the notifications for hiscores, faster retry and the diving exceptions ( funny that the code for this had a comment like idk about this)
  5. [Released] Beware of Falling Samurai

    Thanks for playing and taking the time to send feedback! I know that in games with one hit kill things can feel pretty cheap and annoying! I'm gonna patch it with some feedback on the highest score after each run and making faster to restart a run since this is some pretty straight forward stuff. About jumping and striking immediatily after a jump, you can press both buttons at the same time and the character will immediatly strike. I might try what you said later though, because sometimes you want to do this but you are already holding the strike button to power slide. About the umbrella enemy, i think you are right, this is a bit confusing and the game is already very punishing, i think i will just make that you can always have 2 enemies in the dive no matter what. About feedback on the umbrella peeps, i think it would be cool if she got ready to attack before attacking with a sound? idk, i might check this later! High scores: 44550 points 1395 m 22x 33600 combo
  6. [Released] Beware of Falling Samurai

    It's up on Itch.io ! https://sharedcontrol.itch.io/bofs And here's a little video i made: PLAY PLAY PLAY! Post your hiscores and feedback! Now i'm off to check what everyone else did!
  7. [Released] Beware of Falling Samurai

    I'm done! I'm figuring out how tu upload this now! idk if i will make an android build, i would like to, if enough people want it maybe!
  8. [Released] Beware of Falling Samurai

    boys i think i can't make the deadline, i had some super busy last days and now theres just a lot to be done! i think i will need one more day!
  9. [Released] Beware of Falling Samurai

    Thanks for the comments guys! I added a bunch of stuff! Now the umbrela lady can't be killed with the dive attack (but can be thrown to the spikes) and i added a combo system. The combo system works like a tony hawk game for now, i added a slide down by holding the attack button that consumes the stamina bar and mantains the combo going. It works basically like the manual in THPS, so you can keep the combo when theres is no enemies to jump on. Check my sick combos: I'm also testing other colors, what you guys think?
  10. [Released] Beware of Falling Samurai

    Great progress! Today was all about adding more mechanics to add more depth to the game and i think i suceeded! First i wanted to give the player more control when you slide, so i added a "break" that consumes a stamina bar: I also wanted to give the player more control of the jumps so i added a double jump, but it kinda broke the game: So to avoid this i made the double jump use the same stamina bar as the breaking: Now you can feel cool and not break the game! I also added a mechanic where when you jump from an enemy you launch him in the opposite direction, and if it hits other enemy it will kill him! I'm very happy where the player character is right now, this following week i will make new enemy types and obstacles as well as trying to add a progression to the levels, and maybe upgrades to the character.
  11. [Release] Nick Breckons: 1, Mackle: More

    This is the best! i hope everything works fine, i wouldn't know how to start this network stuff!
  12. [Released] Beware of Falling Samurai

    I put some rough animations ingame to see the how it's looking like and it's kinda cool! I still have to polish the animations but it gives a cool idea of the style i'm trying to achieve. Tomorrow i think i'll put some work in the game part of the game, try to get everything in place so i just have animation and polish work to do in the last week.
  13. [Released] Beware of Falling Samurai

    I've been super busy these last days but i did do some rough animation work. It ends up that making 2d animations is super hard and time consuming, but i'm having a lot of fun doing it! I'm focusing more on the key poses so i can do this in time though. Following is a sequence of 5 frames that took an embarrassing amount of time to make (it will play 2x faster in game):
  14. [RELEASE] Transmission Lost

    Game is looking awesome! Super impressed by the area you made in so little time! About the physics minigame, i think the best way to do this is faking a lot of the physics by programming it yourself, a lot of work to do though.
  15. [Released ] The Wizard

    hahahaha! I have an old bat model here, i'll send you send you a bat wing so you can use as an ingredient if you want! Are you using blender ? i can send you as .fbx
  16. [Released] Beware of Falling Samurai

    Not crazy progress today, i made the level generator to swap tiles so it can build the level not just repeating the same tile over and over: not 100%, corners still wrong, and i still have to make the proper texture. Other than that i am experimenting with new enemy types that i may add tomorrow: This geisha-like character would be imune to the down stab attack (because she has an umbrella obviously). And the archer would work like a spelunky trap, shooting the player if it passes in front of him.
  17. [Released] Beware of Falling Samurai

    Thanks guys! I didn't really had much time during the day but i stretched the late hours and made some really cool progress! I added some blood and the attack + jump poses, no animation still. But is looking like a game and it's kinda fun to play it! I'll try to push the dificulty and then scale back, but i'm really enjoying this!
  18. [Released] Get Hoisted!

    This is looking super cool! What level of violence are you aiming for? Are we going to see limbs and blood flying all around the place when you get hoisted or a more nintendo like hoisting?
  19. [Released] Beware of Falling Samurai

    I got a bunch of things done! The procedural generation is working: I made an enemy, i figure it has to fly so it can reach the player, but i also wanted it to be a human so we can slice him, so i kinda of made a ghostly warrior: Here's how the game is looking right now, i think it has to go faster still: My next step is to make attacks and taking damage work so i can really test it.
  20. [RELEASED] EVADER

    Cool idea! I love games that have unique use of the dual sticks
  21. [Released] Beware of Falling Samurai

    Progress so far, i tried to flesh out the main character and find key poses. I also did some work in unity, to figure out stuff like how close the camera should be, how detailed the art needs to be, character speed, gravity, size etc... My next step i guess is to make the procedural level generator work, so i can test all this in a more complex level edit: i also made some shader work so i can make everything black and white and change the color in unity
  22. [Released ] The Wizard

    i love how the onebandman looks super focused
  23. WIZARD JAM 5 // Welcome Thread

    I'm also in! Pretty excited to be honest. Hello forum!