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Everything posted by SharedControl

  1. [RELEASE] The game is published on I feel kinda bad that i missed the deadline but what can you do. If you guys play it, say what you think of it, i think the random element is maybe to much on the game, but is still quite fun. The awesome music is by @badatstuff I may update the game through the week to remove any bugs, or fix some small things. If you play it, tell me at what day did you manage to last! Now i'll check what everybody did in these 2 weeks! [ORIGINAL] Hey everyone! Cool to see everyone else's devlogs poppin here! I don't know if i will have a lot of time to work on this, but here is my idea for this Wizard Jam: Episode: BETRAYAL AND MANIPULATION (Three Moves Ahead 85) Idea: Some of the people in the city are secretly plotting a COUP against the local ruler. The problem is this city is full of SNITCHES who spy on theirs actions at night and send LETTERS with information to the local police on the next day. You are the MAILMAN of the city, and sympathize with the resistance, so you will have to MANIPULATE THE LETTERS so you don't atract heat to the coup planners. Game: Into the Breach with no combat. Imagine you get a letter saying "I saw some strange movement across the street" sent from a certain adress, and you change the adress to seem like it's accusing another person. Old map of Venice, which is kinda of the inspiration to the world of the game. Goals: - Push this idea further, the example i gave is the only thing thing i got right know. - Make a cool map with interesting ways the accusations can be made. - Not worry much about art and programming, and focus a lot on the design of this thing. - Have fun! NEED YOUR HELP: If you want to contribute with some music tunes, please hit me up!
  2. [Released-ish] The Fresno Experiment

    I just played it, cool visuals and i like that you can just run super fast. I second what @fabian said about the sound.(the hidden content had me laughing so hard) If you update it further i'll definitely check it out again.
  3. [RELEASED] - Sim-You-Lation

    I'm a winner! Funny writing, nice job
  4. [dev log] A Wish Upon A Star

    This is great! You picked such a smart scope and knocked out of the park! I really loved it, it feels like a finished game on steam or app store. Great job, i love the art and the UI, it all fits the theme so well. The puzzles are great, i feel like some of them could be a bit smaller, just so you could read em better, but overall they are great. I love how you put stuff like the painters or school kids in the middle of the surreal enviroment, it tells the story and also adds a lot of variety to levels. I'm yet to finish, but i'm really enjoying it. Awesome work.
  5. [Released] häx_processer

    I really enjoyed it. This feels super polished, like a complete package. I like that you didn't put any music in, the sound effects are super neat. Its also super cool how it accepts messy answers. Great job!
  6. [Released] They Came Through the Floor

    I just beat all the levels and its is super cool! At first i was finding the controls a bit strange, but when i "got it" and it was really fun to play. You start to develop some strategies in your head to hit 3 in one side leaving the easiest one and then moving to the other one. I also liked the risk reward of collecting bullets. The art style is also really cool and it fits well with the music. I just wish the buttons were Z and X instead of N and M, i think this is a bit akward. I also wish that you left a few bullet guys still spawning when the final ghost comes in, so you don't get screwed if you don't have any bullets left. Other thing was that sometimes the blocks blocked the buttons, it would be cool if you had a way of breaking them. Overall i really enjoyed, i think you should have left one level where theres only one wheel so people could get around the controls. Pro tips: Double jump to shoot down and hit the top button. When you are in ball mode you shoot backwards so you can use it to hit a clean shot on the bottom button.
  7. [RELEASED] The Convergence Compulsion

    "Look over here!" haha! Great stuff! Really enjoyed the puzzles on the game, i wish it was a bit longer. Props for putting a tutorial in, but i feel that the controls could be easier to use, maybe if you could just touch the exit with the character model instead of selecting 1 and then clicking? I don't know, but i really enjoyed!
  8. [Released] Buried Treasure

    Hey, this is super cool! I really liked the visuals and the treasure hunting gameplay. It feels super polished for the 2 weeks! But i think i'm super dumb, because i couldn't find 5/10 and had to rage quit, someone please help!
  9. [Released] Betrayal and Manipulation

    Thank you for playing and giving feedback guys! @brendonsmall thanks, the music is all @badatstuff great work. I tried to give the game a tabletop vibe, like if you were looking at a map on a table by adding the moving pins and paper UI. @fabian yeah, i thought about showing more info when mousing over stuff or adding an undo button like in into the breach but it was just too much work to be done in the 2 weeks Overall i think the game may be still too random and hard too, i feel that by the end even perfect moves cant save you, but i like the feeling of getting to the last day and failing
  10. [Released] Betrayal and Manipulation

    @pdotjpg Thank you for playing and for the feedback! I just uploaded a quick balance update, so that the rebels don't spawn in corners or neighbors to each other, so you don't get screwed by the randomness. I also lowered the number of letters sent each day, so the game might be a bit easier and less random now.
  11. [Released] Betrayal and Manipulation

    RELEASE! see original post!
  12. [Released] häx_processer

    so cool! i love that you actually use the enhance comand
  13. [RELEASED] The Convergence Compulsion

    FPS stealth with leaning? I'm on board!
  14. [dev log] A Wish Upon A Star

    It looks so cool! I love this monument valley-esque visuals
  15. [Released-ish] The Fresno Experiment

    I love this look! Are you using particles for fog or just doing it from the object distance like old ps1 games?
  16. [Released] Betrayal and Manipulation

    Quick update: The game is basically playable now, but it has a lot of UI stuff that i would like to figure out before the end of the jam. Turns out strategy games need a lot of information on screen for the player. I cut half of the map, because it really didn't add a lot to the game and make everything harder to see and understand. I'm doing some portraits for characters to swap for these green icons i'm using for the rebels, and i think i'll make the buttons look like stamps to fit the idea of manipulating letters and envelopes. @badatstuff is making the music and it sounds great! so now i have to match the game to it! Overall the gameplay is a bit weird now, but i think some small changes can go a long way. Here's a current Screenshot:
  17. [Released] Betrayal and Manipulation

    [DAY 3] Just a quick update on what i worked on in this first weekend. I basically just made the map editor, to be fast and smart enough that it sorts things like neighbors, buildings in same street, and buildings in same block automatically so i can keep editing the map not having to worry about tying everything together: Some bulidings are kinda being constructed in a weird way for now, but at least the main gameplay stuff is working. So now i think im ready to just try a bunch of mechanics of the original idea, and draw some little house textures to be put in those white meshes so the map can resemble a real map.
  18. [Released] Buried Treasure

    I love hunting treasure minigames! I wanna see it already!
  19. [Released] Betrayal and Manipulation

    I sent you a private message!
  20. [Released] Betrayal and Manipulation

    Thanks for the sugestion! I searched for the game you talked about and it seems really cool, i found a high res pic of the board and i see the similarities you talked about. The map i'm trying to do is very much like the one in the game, but smaller and considering individual buildings. I already started programming a map editing system that would make and take in consideration streets, blocks and neighbouring buildings. It's a bit more complex than i expected but i think it will work great. When i have something cool to show i'll post here! Letters from Whitechapel board:
  21. [Release] The Power of 45 Brains

    Just played, and boy, this gets hard really fast! I manage to beat till level 12, but i think i'm coming back to solve more. One sugestion i would make is to have some kinda of pop up when you mouse over and wait a bit or something in that sense that could give the player info on what type of brain that is, color and what it does. In the beggining i mixed up the converter with the filter and kinda got stuck on an early level a bit, and sometimes is hard to tell the difference of an orange and red brain. Other than that, i really enjoyed, very cool concept for a puzzle game!
  22. The Power of 45 Brains

    Dude! this game is awesome! I love the way the low res rendering is done. I love the animations on the guns. I love the audio music and effects. The effect when you charge a beam in a mirror enemy is crazy! Are the enemies moving in a different update rate than the player? it kinda looks jerky and cool. The only problem i had was that the game kinda made my pc poop its pants in the later levels, idk what happened but i had to reset it, i manage to get 101k points though. Otherwise great job! pro tip: hold lmb to charge with the basic gun
  23. [Streams] Post Your Streams Here

    @phill Thanks for playing and streaming! i really enjoyed seeing you playing and giving feedback cool to see that you were getting the hang of it so quickly!
  24. RELEASED The game is avaiable on! Post feedback and hiscores! ORIGINAL Hello wizard jammers! My title is BEWARE OF FALLING SAMURAI from Three moves ahead episode 165. The idea is to make an arcade game in the vein of Downwell, where you are going down levels, jumping in peoples faces and slashing them. I want the player to be always moving, so there will be no platforms, you will break falls by sliding down walls like the image below. To make this impossible for me, i will try to make everything with traditional animation with only two colors to give it an manga/anime feel. I'll try to prototype some mechanics tomorrow and keep posting progresss!
  25. [Released] Beware of Falling Samurai

    Just a quick Update on the game. I added music to it and a proper tutorial to teach new players. I also added a health bar so the game is no longer 1 hit kill. If you play this version tell me what you think of it! I've been playing some wizardjam games and leaving comments on the pages. People made some super cool and weird stuff! I hope i can continue to do this until i played every game in the jam