phill

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Everything posted by phill

  1. War of the Broses

    Late entry, but I've now got a clear run of nothing on until the end of the jam so here I go! I want to make a Katamari-like game about lifting things. Any and all things. Premise is that there are two rival gyms in a city block. You are a weak bro at the smaller gym, who faces the prospect of losing his favourite place to lift. I know this is sounding like the comedy classic Dodgeball, but stay with me. Instead of dodging wrenches, you resolve to lift until you get so swole that you can lift their gym and toss it away like the trash it is. Enter gameplay! The idea is that the player will walk around an open environment trying to lift things. Pot plants, a small dog, stop signs, a car, trees, fire hydrants, etc. By doing so they will gain strength which expands the size/weight range of things they can lift, all the time getting more and more comically buff until eventually it's possible for them to lift the entire opposing gym building and throw it away. Foiling the player will be bros that wander the streets and will lift you, agar.io style, if they have greater strength than you. I'm thinking a time limit is the easiest way to introduce difficulty, especially for a jam game where I'm not sure I could program an opposing bro to compete. Challenges I know I'm going to face are: Getting enough objects in the scene to make it fun for the player to experiment picking stuff up; Designing the level so that there isn't just an obvious linear progression; Making the opposing bros not annoying; Keeping it a short and simple experience (max 20 minutes is the aim). So far I've managed to code up the picking-stuff-up bit, but now I need to start either smashing Blender to make a bunch of low-poly assets for insertion into the scene OR try to find the trashiest, most horribly clashing free environmental assets. Anyway, excited to finally join in the JAM.
  2. [Dev Log ] To Me, To Me, To Me

    Except they already look pretty great, you talented monster.
  3. [Dev Log] Palpable Dreams

    It already looks pretty darn smooth, can't wait to see what 'more smooth' looks like! I love the abstract nature of it, like an artwork you can play. Looking forward to getting mesmerised by this one!
  4. [Dev Log] In The Shade of the Puffin

    Welcome to the jam, your gecko looks fantastic! I wouldn't have guessed that it was your first time, geez. Game sounds great
  5. 3D in GMS2 is ambitious, but I've seen it done before so it's possible! You got this!
  6. [Dev Log] Meet the Kerfluffles

    The animations are sweet! A horde of these little fellows flocking around is going to be fun to watch.
  7. Rollin' With The Pope

    They see me rollin', they hatin', extollin' the grace of holy Mother Mary Looking great! Can't wait so smite me some heretics
  8. [Released] Buried Treasure

    Wow, this is looking really neat. Your animations are ace, and the landscape looks like it'll be great fun to explore. What are you hand-modelling in, Maya?
  9. [Released] Our Weird Monstrosity

    This sounds like the creature creator part of Spore which was the best apart of that game, so I'm totally on board
  10. [RELEASED] - Sim-You-Lation

    Hey you've done heaps since I checked in last, good stuff! Looking forward to moodling around with this one
  11. [Dev Log] Mystery of the Ravens

    They look so good! Great timelapse too, I love seeing how people go about things.
  12. This is such a great idea! Looks like it's shaping up really well and you're learning some new stuff at the same time, so win win!
  13. [Released] Stream Frasier Online Free

    Fungus sounds super good, and this game looks like it's going to be a blast to stream (especially given I have yet to watch a single Frasier episode D:).
  14. [Dev Log] - CloudWalker

    That animation looks super! Isn't aseprite the best? Making goals and hitting them is a good way of making progress, so you're doing it right! Can't wait to launch into the clouds
  15. Mate your art is spectacular. Like Fabian I also really like the way you've detailed the fore-and backgrounds, works really well!
  16. This sounds great Rilen! What're you using to make all the dialogue/interactions? I think there's a good open-source dialogue thingo floating around I can point you to for GameMaker 1.4 if that's the version you're using?
  17. Sephiroth is that you? Looking awesome atte! As much as I would love a new atte adventure game, I'm glad you're branching out and doing something different!
  18. Mo Mario Mo Problems. I love moustache tech as a concept, can't wait to see where you end up with this one dibs
  19. [RELEASED] A Wish Upon A Star

    Looking good so far mate! The HUD shaking issue sounds like it might be an order of operations thing (like it updates at a different time to the movement of the ship maybe?) but if you want me to take a look just hoik me a *.gmz and I can check it out over the next few days.
  20. [dev log] A Wish Upon A Star

    As usual your game is looking like I'll be shaking my head as I stream it wondering how you got all of it done in 2 weeks. Can't wait to see how it progresses!
  21. [RELEASED] The Convergence Compulsion

    Looking great, it seems like you've got enough systems in there now to start making some neato puzzle rooms to move through. Also love seeing how other people greybox to different extents as they go.
  22. This is shaping up so well! Like everyone else I love the 2D/3D bending of the paper, very effective! Also love how much detail you are giving us in terms of how you are doing things, it's really cool to see behind the curtain like this.
  23. [RELEASED] The Octopus Affair

    Looks so good! Will there be a voice-over appearance by a certain Luigifish?
  24. [Dev Log] To Me, To Me, To Me

    Yeah I really like this control scheme. I think there's a lot you could do with it in terms of colour matching as an extra dimension as well.
  25. My goodness I could almost hear the gang talking through that. I look forward to emulating many episodes