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Everything posted by phill
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Oh yeah, this looks great! Physics weirdness is always funny too, so in the end you can always call it a feature
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- wizard jam
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[RELEASED] A Christmas Blast (another mid jam power move)
phill replied to GammaBit's topic in Wizard Jam 8 Archives
Minigames are always awesome! And Die Hard is a heck of a good theme to make them around, so many good lines to use! -
The designs look so sweet! I love the concept and the kind-of-escape-room mechanics of it. Best of luck with all the animations/interactions!
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Except they already look pretty great, you talented monster.
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It already looks pretty darn smooth, can't wait to see what 'more smooth' looks like! I love the abstract nature of it, like an artwork you can play. Looking forward to getting mesmerised by this one!
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[Dev Log] In The Shade of the Puffin
phill replied to rainaesthetics's topic in Wizard Jam 8 Archives
Welcome to the jam, your gecko looks fantastic! I wouldn't have guessed that it was your first time, geez. Game sounds great -
3D in GMS2 is ambitious, but I've seen it done before so it's possible! You got this!
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The animations are sweet! A horde of these little fellows flocking around is going to be fun to watch.
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They see me rollin', they hatin', extollin' the grace of holy Mother Mary Looking great! Can't wait so smite me some heretics
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Wow, this is looking really neat. Your animations are ace, and the landscape looks like it'll be great fun to explore. What are you hand-modelling in, Maya?
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This sounds like the creature creator part of Spore which was the best apart of that game, so I'm totally on board
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Hey you've done heaps since I checked in last, good stuff! Looking forward to moodling around with this one
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They look so good! Great timelapse too, I love seeing how people go about things.
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[Released] Welltris and Wetrix (and Wordtris)
phill replied to FartSatchel's topic in Wizard Jam 7 Archive
This is such a great idea! Looks like it's shaping up really well and you're learning some new stuff at the same time, so win win! -
Fungus sounds super good, and this game looks like it's going to be a blast to stream (especially given I have yet to watch a single Frasier episode D:).
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That animation looks super! Isn't aseprite the best? Making goals and hitting them is a good way of making progress, so you're doing it right! Can't wait to launch into the clouds
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Mate your art is spectacular. Like Fabian I also really like the way you've detailed the fore-and backgrounds, works really well!
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This sounds great Rilen! What're you using to make all the dialogue/interactions? I think there's a good open-source dialogue thingo floating around I can point you to for GameMaker 1.4 if that's the version you're using?
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Sephiroth is that you? Looking awesome atte! As much as I would love a new atte adventure game, I'm glad you're branching out and doing something different!
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Mo Mario Mo Problems. I love moustache tech as a concept, can't wait to see where you end up with this one dibs
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Looking good so far mate! The HUD shaking issue sounds like it might be an order of operations thing (like it updates at a different time to the movement of the ship maybe?) but if you want me to take a look just hoik me a *.gmz and I can check it out over the next few days.
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As usual your game is looking like I'll be shaking my head as I stream it wondering how you got all of it done in 2 weeks. Can't wait to see how it progresses!
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Looking great, it seems like you've got enough systems in there now to start making some neato puzzle rooms to move through. Also love seeing how other people greybox to different extents as they go.
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[(Somewhat) Released] Build the Nublar Evolved
phill replied to nkornek's topic in Wizard Jam 7 Archive
This is shaping up so well! Like everyone else I love the 2D/3D bending of the paper, very effective! Also love how much detail you are giving us in terms of how you are doing things, it's really cool to see behind the curtain like this. -
Looks so good! Will there be a voice-over appearance by a certain Luigifish?