Akalabeth

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About Akalabeth

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  1. Interesting sounding game though the podcast had quite a lot of people talking over one-another. Maybe could've been a bit more organized in that regard.
  2. Three Moves Ahead 513: 2020 in Review

    I don't know if anyone told Rob Zacny but regarding mission ranks for Valkyria Chronicles - the rank is ENTIRELY based upon how long it takes you to finish the mission. If you play the game careful, trying to preserve your soldiers, you will never get S rank. If instead you take fast movers, and just bum rush the objective- S rank. It's one of the reasons I felt sour on the game after I finished it. Vehicles, Scouts and Engineers are king in that game and taking anything else feels like a waste of time because you're not rewarded for it.
  3. Why is there mouse clicking in the background the whole time? Family member on another computer or is one or more of the guys doing something else at the same time.
  4. Three Moves Ahead 500: Origins

    Shucks, at first glance I thought this was going to be a show about Origins Systems. Haven't listened to it yet, but sure it'll still be good
  5. Episode 411: Total War: WARHAMMER II

    The episode seems to work for me. Both listening from the website and downloading the MP3. 3MA content seems to have a slowed down quite a bit lately though-
  6. Pretty sure they've mentioned At the Gates, maybe in the last episode? But their comments were pretty disparaging.
  7. Don't know the exact radio message, but the helicopter guy complaining about darkness at 6pm- vietnam is near the equator so they wont have long summer days like up north in Canada. Looking online, daylight is going to end between 530 and 620 depending on the time of year-
  8. Three Moves Ahead Episode 480: 1999

    I don't remember the player ship being that bad in XWA. You just need to switch constantly between manual and auto-targeting. Maybe lacked for variety. Too bad it never got the sequel that was suggested by the cliff-hangar ending. Oh and the Death Star Run was a big pain. Remember being stuck on that quite a long time. Does JA2 start any differently than the first one? I tried to get into JA1 a couple of times but going into battle with nothing but pistols and running out of ammunition was not exhilarating.
  9. Three Moves Ahead Episode 480: 1999

    You also gotta wonder how many people are willing to tell you their life story at the drop of a hat. That's another thing about Ultima IV, you could talk to everyone but most wouldn't have much to say and some even would tell you to buzz off and break off the conversation. There needs to be a balance. In Morrowind, the NPCs literally felt like computer terminals that would spew out information on a given subject. Though personally I wonder if I simply didn't care to read a lot from games after a certain age. I remember reading every tech description in Civilization 1 but by the time Civ 2 came around, I had zero interest in reading the tech descriptions. I don't know if it was the aesthetic, or the content, or just a change. But well after that I did play games like Baldurs Gate that required some reading but not a huge amount. Thing about BG1 also is that the city itself felt too big, and it was annoying to move around. So ultimately the problem for me might just be a sense of my time being wasted, or at least time being spent on activities that aren't worth the investment.
  10. Three Moves Ahead Episode 480: 1999

    Not sure why publishers get all of the blame for closing a company, but said company gets zero blame for selling to the publisher in the first place. Also would need to disagree about the voice acting. While I enjoyed playing earlier games like Ultima IV where they had some reading, when you get into a Morrowind the text is so large and so generic from npc to npc that the world just feels lifeless. Would rather have more limited voice acting of an Oblivion or an Arx Fatalis over the huge text count of other games. For 1999 I would have to rank Freespace 2 first. X-Wing Alliance was a good time also, though not as good as Tie Fighter it did still have some great stuff going for it. Homeworld was also jaw droppingly amazing and HW and FS2 are two gaming experiences I will never forget.
  11. Designer Notes 29: Steve Gaynor - Part 1

    I think this guy's talk about QA is pretty relatable in that playing games that are knock-offs of other games really illustrates some of the things that makes the superior game superior. On Console I played all of the Gears of War games but afterwards played other games like Inversion, Binary Domain and Quantum Theory- and while those latter three games had some good stuff in them, some things they were missing like Gears of War's reload mechanic really drove home how great that mechanic is because in the other games as your guy reloads you're just sitting there doing nothing at all for a second whereas in Gears you can stay engaged and gain a buff.
  12. Episode 470: Total War: Three Kingdoms

    Not episode specific, but anyone else noticed 3ma is bumped off the top google results? I used to go to the podcast that way but now some African music group has bumped 'em off front page along with some sort of science gizmo - at least for my search results.
  13. Anyone else bugged by Rob's pronunciation "Em-per-rat-er?" I always thought it was "Em-peer-a-tor" Maybe I'm wrong, or maybe it's regional, or maybe it's common mistake vs knowledgeable nerd. Don't know
  14. Never heard of Star Crusader but another space flight sim from the era is Renegade Legion: Battle for Jacob's Star. I've yet to play it as I'm not savvy with dosbox, but from reviews I've heard it's okay if not up to the standards of Xwing & WC (It's actually from 1995 so should probably better mentioned in the subsequent poodcast)
  15. Negative press for X-com?