Old News Belida

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About Old News Belida

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  1. [Release] Stat Decay - Tabletop Co-op

    I can't tell you how happy I am that someone printed out everything and got a play in! Thank you so much for all the feedback. - Yes! I will specify in the rule book that movement is orthogonal; no diagonals. - I suppose you don't have to take actions, but there's not really a reason not to draw cards if you don't want to do anything else. We found that starting with 5 and without drawing up being in this game that you run low quickly. We need to test some ideas we have for other uses for cards! - Tokens should be face down! Probably doesn't change too much knowing the top token though. - We considered a location deck instead of the die so each character would basically have to cycle through each location before shuffling them all again. That's given me a great idea for an event card though! Change the bad dudes destination to match the Heros destination or vice versa. We plan to keep on playtesting and narrowing down the design and balance! Thanks again!
  2. [Release] Stat Decay - Tabletop Co-op

    It's submitted! I started work on the Tabletop Simulator but don't think I'll be able to get it all set by the deadline. Mid next week should be able to round it out and have it good to go for showcase weekend. Thanks to @Mythalore and @BigJKO for sharing the Dot Gobbler and Danielle sprite assets! https://oldnewsbelida.itch.io/stat-decay
  3. Sad to hear you've run out of time, I hope you keep developing the idea!
  4. [Release] Stat Decay - Tabletop Co-op

    Print and play documents are here! This has magnitudes more components and complexity than my first Wizard Jam game The Lord of the Donk, so if you see anything that is confusing or seems to be missing please let me know. I've done my best to triple check things but something has likely still slipped through the cracks. Will start work on importing it all into Tabletop Simulator in hopes of having it all set by Friday! Make sure you DON'T scale to fit when printing the cards and art. Make sure it's set to 100% size. wizardjam_statdecayrules_170614.pdf | wizardjam_statdecay_printandplay_170614.pdf
  5. [Release] Stat Decay - Tabletop Co-op

    There will be! The last thing I need to do is the event cards. Should have it all together for printing tomorrow some time!
  6. [Released] Sit in a Row and Stare at the Wall

    Yay! An immobile trashbot that wants to follow you but has no means of locomotion is also just sad. In a good way?
  7. [Release] Stat Decay - Tabletop Co-op

    Ohhh man. Ready to record a play through tomorrow morning!
  8. [Released] Sit in a Row and Stare at the Wall

    You COULD add just an immensely sad trashcan on wheels that follows the player.
  9. [Release] Stat Decay - Tabletop Co-op

    So the aesthetic I'm going for with limited time is "public domain stock images."
  10. [Release] Stat Decay - Tabletop Co-op

    Started on card layout tonight! Because each of the three stats has two different locations that can affect it- all of the add a token cards are flippable for either location. Some sort of appropriate art or imagery will go in the in-between blank spots. I haven't determined yet if flipping cards is going to be annoying. If it is I'll just stack them. Green = mental stat, red = physical stat, blue = spiritual stat, purple = power card.
  11. What a rad idea, looking forward to seeing where you end up with it!
  12. The panini grid with snapable vegetables. We are indeed in the digital frontier.
  13. [Release] Super Hollyweedland

    Yeah this is super charming. Hope to see more!
  14. [Release] Nick Breckons: 1, Mackle: More

    This is an amazing paragraph.
  15. [Release] Stat Decay - Tabletop Co-op

    The document now has the full deck and token lists at the bottom of the rules! I've also attached a straight up .pdf if that's easier for anyone. It'd probably take about 30 minutes of scribbling / arts & crafts, but if you're feeling ambitious the rules document has all the information you need to know in order to play! In addition to getting the Tabletop Simulator and Print & Play versions together, I'm hoping to record a video play through in the next day or two. wizardjam_statdecayrules_170611.pdf