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Everything posted by z_bill

  1. Also, if you press escape to quit, but then decide to keep playing (hitting escape again), it will restart the room you are in! Sorta sloppy, but I already made a game all about pausing in the OG #wizardjam, haha. It's also a cheat kinda if you are about to die or run out of corvos. Also kinda totally negates the need to go back to the "tree room" (which happens if your corvos hit zero) but...oh well.
  2. Hey thanks! I updated to version 1.1 which adds 3 rooms and hopefully fixes some junk. DOWNLOAD NOW! Yeah, you can get stuck if you let the (formerly invisible) mouse cursor get too far away from the gob. It's a problem with the mouse movement control, in that if the mouse is hovering over a spot the gob can't go, he's stuck. I've tried to remedy this by have a white dot become the mouse if it's somewhere the gob can't be. Move your cursor back to the gob and you're golden (if not dead already)! It's an early difficulty because I decided on mouse movement. You can't force the mouse be at a certain spot (at least not in game maker); it's read-only. Which led to a situation where you can warp around the room, And thusly why I added the "moving too fast" dizzy state to teach not to do that. A final version should be out soon. To add: -Last set of rooms -Ending -Music!
  3. I've released a WIP version of the game to meet the deadline! Download on ITCH here! It turns out I have THREE diversifiers, pretty much by accident, haha! Nice Segue: This weird snail screenwipe btwn rooms. Learn By Doing: Yeah, my games mostly all have this. I'm a bastard. Dishonored Holidays: Corvos are in full effect! I hope everyone enjoys! Lemme know about any bugs!
  4. Hey. Unfortunately, I'm not going to be able to get this done by the deadline. Just bad timing for me. Buuut I'm going to release a WIP version Sunday, and give myself an extra week to complete the final. So there's that. I need help finding a goblinesque laugh to use from a Thumbs pod. Like, is there a good laugh (probably Jake's is most gobliny) someone can remember for me to soundbite? Much appreciated!
  5. Okay, suspected Mignola influence verified! Those zoms are totally Mignola, and had already spotted the Hellboy jacket on Mr. Puffin!
  6. Progress! The gif is starting to be weird (ie: that brown bar in the bg is actually a smooth gradation) but happy with this! The mobs don't exactly fit in with the space/perspective, but I think this is going to be the best I'll be able to do with that. Also: you throw Corvos as a weapon (collision not functioning quite yet). Look in upper right for Cool Mask.
  7. [RELEASE] Batman Loves Him A Parallelogram

    Yes! I love the look! Really great to see someone using Pico-8 (is this a first for wizard jam?).
  8. Yeah! The Dance of The Treasure Goblin was a significant pod to me too! It makes me remember: "My favorite podcast is not dead and IS BACK and hilarious! And I have an unhealthy obsession with Minecraft." Haha! Ah, the memories... I forget what the actual Treasure Goblin joke was though specifically, and I decided not to listen to it again to remind myself. I like to go off on my own weird tangents with my wizard jam games. Here are some super slapdash creatures! Not great, but need to speed up.
  9. Wow! I love this character!
  10. This is your gob. I'm slowly making the game more animated/better. Still basic traversal stuff being ironed out though! The faux 3d is good enough for me at this point. Also, gob gets dizzy if you try to move the mouse too fast. You can see it in the middle there. Getting to be super fun...but not sure time is on my side!
  11. Thanks! Still all placeholder & crappy as of now, but here's me goofing with the fake 3d.
  12. [Dev Log] The Bear's Black Heart

    The great potential of this game bears mention.
  13. a divine exodus of snakes

    Looking fab! One of the best pod titles too!
  14. Oh cool. I'm glad you are continuing with the "Eyes of..." naming continuity. I hadn't noticed that! Awesome!
  15. Welcome to Wizard Jam 4!

    Wizard Jam already among us?! I've got a rad idea for Dance of The Treasure Goblin that I'd like to do something with. I'll see if I can find the time (and dispel the dread) to do it!
  16. Whatever z_bill's working on [Devlog]

    Thanks for the comments! You dudes rule. More mummy traversal: I was gonna make a demo about half the size of the final game, but just decided to go ahead and finish it in one go. Still many months off (even though the game will probably be only 40 mins long or so). Dang, #gamedev is a rough ticket!
  17. Whatever z_bill's working on [Devlog]

    Pretty good mummy traversal methods are being worked on...
  18. Whatever z_bill's working on [Devlog]

    Thanks guys! I am having a hell of a good time making it! The main guy is the name of the game actually. IT'S... (Not sure bout the logo yet. Goofing around with it.)
  19. Whatever z_bill's working on [Devlog]

    I'm still working on this!! Spider apes are jerks.
  20. Jams within jams within memes. Excellent. Mcree has been well memed. The stream gave me an idea for a game too. But I'll save it til next jam...
  21. WIZARD JAM 2016 // Welcome Thread

    Is it now? I'm hoping for a bit later so I can join. Dot Gobbler is nigh. Edit: It's Now!
  22. RELEASE! TWENTY YEAR OLD WEIRD HOUSE IS HERE! Download here on itch.io! I'm just gonna put up some teaser art I whipped up real quick to let it be known: TWENTY YEAR OLD WEIRD HOUSE IS COMING. The "Meets Meets Meets" is Samorost Meets Katamari Meets Limbo. A point & click sorta deal that transforms to a physics platformer starring A Weird House. I am super grateful for #wizardjam for being the thing that motivated me to finally get started with gamedev last year. And I think I might follow along again with Tom Francis's Gamemaker tutorials like I did then to see what all I've learned. The main things I want to nail down for this one, stuff I haven't learned yet, is a lite physics system and dealing with swapping rooms/making a 2d world. Video Games!
  23. Whatever z_bill's working on [Devlog]

    You guys will think I'm mad. But here's a gif for an Entirely Different Game. I've been wishy-washy about the penguin one, so can I turn this thread into "whatever I'm working on"? Is that allowed? The game here is a "Cinematic Metroidvania" (two words I hate) about a mummy that incorporates comic book panels. It's been the more long-term thing I've been dabbling with.
  24. Whatever z_bill's working on [Devlog]

    So, um, er, here I am a year later. I abandoned this project in favor of another one. But something about #wizardjam makes me want to revive it. I think it's because the design I had planned for this is more akin to my jam games. Sort of weird (house) progression that is unpredictable and maybe a tad glitchy. I booted it back up and am trying to fix the code (it's bad). I also gotta up the resolution, because I've been obsessed with mixing pixel art with high-res art lately. One of the main things that made me want to cancel it was that I wanted to have 3 different gameplay styles. I've thought of a way to scale it down though. So I might get back to this...or, if not, I'll at minimum keep you guys up on my other projects. I wanted to resurrect the thread while I was thinking about it.
  25. WIZARD JAM 2016 // Welcome Thread

    Do we know when the stream will be yet?