coughlinjon

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Everything posted by coughlinjon

  1. 3D MODELS! Get yer crappy 3D MODELS here!

    lololol We are making a tennis arena - I had planned on leaving it empty, but if you want to take a shot at some variations on Toad to fill the stadium, I would likely use them
  2. 3D MODELS! Get yer crappy 3D MODELS here!

    OMG I am in love. I will ping you if we need static, disgusting Nintendo characters.
  3. [Dev Log] The Eyes of Virtual Boy

    Alright, this is officially a dev log We're making The Eyes of Virtual Boy. It will be a 3D game rendered in the VB palette. You will play as the judge of a match of Mario Tennis. I'm hoping to make it Google Cardboard VR optional, as well. The gameplay will be simple, gaze and click, and there will be Nintendo characters. I am breaking my Luigi voice back out
  4. DEVLOG - Moby

    hahaha this is great!! That last toss was especially satisfying
  5. [Dev Log] The Eyes of Virtual Boy

    those are, admittedly, good options.
  6. WIZARD JAM 5 // Welcome Thread

    lolol, I just posted my final build of my WJ4 game. Time to start planning for WJ5
  7. [DevLog] Mr. Puffin in The Dark Castle

    Wow - so THAT is how people finish making real levels... Anyone have a preference between ProBuilder and Reatime CSG? Those are the two I'm seeing as pretty good.
  8. DEVLOG - Moby

    Excited to see what comes next
  9. The Eyes of Cheatin' Hitman: https://coughlinjon.itch.io/the-eyes-of-cheatin-hitman This game started as a WJ4 project, and it evolved into a portfolio piece. I got selected to show it in the Minnecade portion of GlitchCon in Minneapolis March 5-7. I met the GlitchCon people last week at their co-working space and they're really nice :). I thought this game was dead, but I've decided to put one last coat of polish on it before the show. I'm going to solicit feedback assessing this project as more than a jam game but also as something experimental (and not for sale). I'll post an updated build later today for anyone interested in helping with criticism Also, I'll be streaming most of my development at http://www.youtube.com/channel/UC3dMURI0ASvjVy7VMp4fzQA/live
  10. [Dev Log] The Eyes of Cheatin' Hitman

    I'm trying to add some character to my world, so I decided to try my luck at making a dart vending machine. If I get this to work, it'll be the most Blendo thing I've made
  11. [Dev Log] The Eyes of Cheatin' Hitman

    lolz, check it out now: I have a slight problem with this addition in that I now allow the player to carry a sharp, throwable object around. Do I code interactions for when they throw it at NPCs? This is a hitman game, after all, and that's something you can do a lot of,
  12. [Dev Log] The Eyes of Cheatin' Hitman

    Here's a feature that I've wanted in the game since its conception - a balloon machine. Spence modeled the hardware before the original 2 week jam deadline and it's just been sitting in the game as "out of order" for 3 months since. I'm finally bringing the balloon machine to life
  13. [Dev Log] The Eyes of Cheatin' Hitman

    I'm glad you like the Blendo cuts! that's one area I'm targeting to make more effective - I'm going to try and start the music a second or two before the cut to help smooth the experience since lots of folks unfamiliar with Blendo find them jarring The cutscenes are all rendered in real-time with a spline-based camera cart tool I created for the same purpose and the Unity animator. If you ever stop by my twitch channel and want to see, just shout out and I'll walk you though Here is a gif of the opening mission briefing track, though: The green orb is your clown nose I need to do a better job telegraphing that - I'm planning to add an animation to left mouse click that honks the nose with the player hand each click when the hand has no prop. Thank you for playing! and thanks for the feedback
  14. [Dev Log] The Eyes of Cheatin' Hitman

    I also need feedback on my personal squarespace website joncoughlin.com
  15. [Dev Log] The Eyes of Cheatin' Hitman

    Thanks! GlitchCon posted the official games today http://www.glitchcon.mn/minnecade/
  16. [DevLog] NEON Shell

    AWESOMMMMMEEEEEE!!!!
  17. [Dev Log] The Eyes of Cheatin' Hitman

    I'll track my to-do list here GlitchCon To-Do List Features End-Game Credits Interaction More interaction in all rooms Add more distance to sewer tunnel Finish balloon machine Make Balloons pop "Blend-in" activities Pause control on grab, force look Polish Intro fishing Rescale fish Speed up Add jumping fish? Attach fish animations Fix waiter barks Remove unconscious waiter from ballroom after bathroom sequence Smooth waiter zoom Remove lateral motion while on unicycle Bake bathroom lights, stop flickering Convert axe to new click system Connect new click axe to game state manager FPE controller fix jerky rotation at end of FPcam override fix fishing hands at end of intro sequence Audio leveling object to prioritize essential dialog Audio Clean, equalize all vocal tracks Add sound effects
  18. Idle Streaming Community: Twitchy, Tasty

    Hey all I stream game development almost daily here: www.twitch.tv/jonmakesgames and I stream games on occasion from www.twitch.tv/wilburnosebury
  19. 3/15/2017 - The Dab Update is pushed! Major improvements over v1 of Ep.2 Episode 2 is available now!!! https://coughlinjon.itch.io/the-eyes-of-cheatin-hitman Original Post Below I'm trying to get better with Audacity, so I've also included an audio version of my pitch at the bottom of this page; don't feel any pressure to listen. Hello, Thumbs Community! I'm Jon, and I'm making a new comedy, The Eyes of Cheatin Hitman! In past Wizard Jams I've made The Eyes of Luigi and Eyes of the G-Man, and I've enjoyed my "Eyes of Wizard Jam" series so much that I've mashed titles together this time to appreciate some of my favorite games. The Game The Eyes of Cheatin Hitman will be a 1st person narrative with gameplay and art styled after the Blendo Games titles Gravity Bone and Thirty Flights of Loving, as well as the Variable State title Virginia. Agent 47 will flash through a series of busted covers, suspicious activity, and failed execution, and the player will have a short window to decide between fight and flight. I'm hoping to smoothly cut between encounters like Blendo Games and Variable State, I'm hoping to capture the zaniness of trashy Hitman runs, and I'm hoping to retain a player's attention with pace, simplicity, and comedy. The Plan I've never made a game with fully 3D models before, so I'm shooting for the lowest fidelity models I can think of: the blocky and harshly geometric worlds of Blendo Games. I have some basic 1st person exploration tools built from past games, like The Eyes of Luigi, but I need to create the framework for smart event triggering/scripting and fast/smooth transitions between game states like in the Blendo Games and Variable State titles. I know all of this will be a lot of work - multiple rooms, multiple NPCs, potential 3D animations, voices, so I want to focus on simplicity. The Team I was lucky in both my previous Wizard Jam games to find amazing collaborators - I practically fell into Steven and Travis last time, and they made the two most expressive components of The Eyes of Luigi: the goofy art and the fantastic Luigi voice controller; I'll need help to pull off The Eyes of Cheatin Hitman, too. Art I'm totally new to Blender. We need some blocky NPCs with low-fi but expressive faces, rooms decorated like Hitman settings (though minimalist, like a light fixture, a plant, a table, a prop) Level Design & Scripting Do you want to lay out props and NPCs in a Hitman level (and by level I mean a small room)? Do you want to lay down triggers to recognize when the player has chosen their fight or flight response? We'll provide the tools and the room concepts, you make it your own. Programming Help me build the level triggers, the Hitman and NPC voice controllers, any prop or level interactivity, and the transitions between levels. Intro Cinematic I have a dream to include a short, simplified version of the modern Hitman mission briefings, but rendered with slow panning and zooming shots in our game engine throughout our levels. I have some old tools from Eyes of the G-Man that can help make it a reality, but directing a cinematic like that takes a lot of time and tweaking, so I'd prefer to delegate it to someone with an eye for film direction (which I definitely do not have). Sound/Music/Soundscape Do you like creating music or sounds? Do you like searching through free sound libraries for the perfect sound effect (I do!)? Do you like testing levels and placing/tuning sounds, timings, and volumes? I enjoy all these things, but they take time, and we'll be short on time, so I'd love to offload these tasks. Between the Luigi voice, prop sounds, ghost sounds, and Luigi singing Hotline Bling, sounds were probably the most powerful comedy tool we used in The Eyes of Luigi. I expect they'll be nearly as valuable to The Eyes of Cheatin Hitman. The Inspiration Here are the resources I'll be using as reference for tone, art, and gameplay. Hitman seriousness Blendo Games art and gameplay Virginia gameplay Contact Info: !Right here in this forum thread! [email protected] Idle Thumbs Slack: coughlinjon
  20. [v2 - The Dab Update] The Eyes of Cheatin Hitman

    !!! THE DAB UPDATE !!! It's released! Here is an extra month of work and polish. The updates include: "E" button dabs on command (while not holding props) "Q" button does the AAA on command (while not holding props) Hall of Fame filled with new artwork and descriptions New crowd audio barks and conversations Updated mission briefing Updated cutscenes Fully animated credits sequence Improved lighting and audio Performance optimizations I think this is the final version of the game, lol. It's time for me to move onto a new project.
  21. GDC 2017 Meetup (Update: 2018 info within!!)

    Lol that's hilarious. I would totally bring my mother-in-law if she was around; she's a blast
  22. GDC 2017 Meetup (Update: 2018 info within!!)

    Anyone want to grab dinner tonight, too? Not sure if I have anyone to eat with tonight and it's my second to last night in town. Reply or DM, whatever you want
  23. [v2 - The Dab Update] The Eyes of Cheatin Hitman

    I leave on Train Jam Feb 22. I haven't yet prepared for Train Jam or GDC in general, so I want to push the Dab Update by Saturday Morning. Below is my feature list in order of necessity and the time I expect each of them to take. I hope I get everything done lol The Dab Update Feature Checklist Credits Sequence (2 hrs) took 4 HOF Details Mission Briefing Text (4 hrs) took 2.5 Bathroom Animation (1 hr) Dance Key (1 hr) New Voice Over (3 hrs) took 3.5 hrs pardon me's took 2 hrs control room dialog took 1.5 hrs Pause screen pauses audio Wish List Assassination Cinematic Updates (2 hrs) Jump cut smoothing (smarter music transitions) (4 hrs) Piano Player More interactivity (?????) ie eatable cheese?
  24. [Release] Dead Letters

    Scratch that - #493
  25. [Release] Dead Letters

    @Mythalore add a leaderboard to this forum post!!!! #448