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Everything posted by coughlinjon
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lol, I would also do an installment in one of my existing worlds The Eyes of Luigi: Stop Stealing My Son The Eyes of Luigi: 90s Cockpit Freak-out They Eyes Of Cheatin Hitman Episode 3: Bird Uncle They Eyes Of Cheatin Hitman Episode 3: I Forged A Lot Of Ballots
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I'll change this to a dev log once WJ6 starts Right now I want to track some ideas. Also, I'm not sure I'm doing an Eyes Of game this time, but it felt like the proper way to start the thread. Terminal 7 is a gold mine: Stop Stealing My Son I Forged A Lot of Ballots A Sad Gnome Statue Wow, "Eyes Of A Sad Gnome Statue" is immediately a front-runner. More options: Bird Uncle Putin on the Ritz
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I always intend to but never actually do these, so here it goes Go Play 'Em Now: Breath of The Wild Horizon Zero Dawn Everybody's Golf Hellblade: Senua's Sacrifice What Remains of Edith Finch Tooth And Tail Wolfenstein II ArmA 3 DLC Bomber Crew Something Special About Them: Prey Pyre Uncharted: Lost Legacy Cuphead Rime Disappointed By: Rain World Need to Play: Neir, Dirt 4, The Shrouded Isle, Golf Story, Mario Oddessy, Nex Machina
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lol sounds fun. have you ever seen this game? http://store.steampowered.com/app/504090/321Grenades/
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I just started playing the demo for II and I can't get this out of my head: The narrative experience in Wolfenstein is the quality, clarity, and inventiveness that Kojima always seems to think he's producing, right? It's surreal, politically charged, enjoyable, tender, and so well-made and pulpy. I loved the bizarre audacity of the systems in Phantom Pain, but the straight narrative in Kojima's games always feels like an overly ambitious ten year old, in whose head all the dots connect. Wolfenstein is really good, though! I'll be picking up the full game to play through the rest
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welcome WIZARD JAM 6 // Welcome Thread
coughlinjon replied to zerofiftyone's topic in Wizard Jam 6 Archive
Woot!!- 56 replies
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In Search of Paradise (2017 Edition) - IS DONE!
coughlinjon replied to Henke's topic in Game Development
This looks incredible -
Yeah! Really, Absolute Drift was a full game by another dev before Flippfly got involved, but they partnered with him for the "Zen Edition" that went to consoles and PC - added some game modes, levels, polish, I believe They're good at making games, so it's been a dream of for me! I've learned a ton and we're all stoked about the game.
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I hadn't realized there might be so much involved with the local government. I would be the only employee and I would work out of my house, yes. I need to contact someone in our city about all of this, I guess.
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Anyone here run their own small studio? Meaning fewer than 3 employees. I am about to enter into a long term agreement with another small company that includes some rev share and I think it's time for me to form a company instead of being a solo dev as contractor. My concern is the irregularity with which I'll be receiving income - if my rev payment is really frontloaded, I would like to schedule out personal payments to myself on a more regular schedule. Also, I'd like to have money in a business in case I want to work any small projects myself while paying collaborators. Thoughts? I am COMPLETELY new to all of this and might have some bad assumptions with the overhead associated with starting the business.
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This popped up on the internet this weekend: Half Life 3 Jam There is a little over 2 months to build something. I want to make a FPE game (similar to Eyes of Cheatin Hitman I made for WJ4) with a lot of G-Man in it. I bet in the next two months I can add 15-20 hours of work myself. I have a lot of tools already in place for this type of game, so most of the work will be on art/audio assets, level design, and narrative. I don't have any solid ideas for this, but I'm thinking some sort of comedy following the G-Man during his hours away from work. I would love to get a community of people together working on this, and I'm flexible in whatever we make. I do think that comedy is the only requirement for me Any readers interested in picking away at this for the next two months with me?
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woah! Are you still working on this!?
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I am two hours into Hellblade and I am super impressed! Ninja Theory made so many bold decisions in this game - from scope and pricing ($30 AAA that feels properly priced) to presentation (no HUD, no visual tutorial system, simple controller layout that leaves buttons unmapped). I really want to talk with people about it I'll post more here once I've finished the game. I might be able to wrap it up today.
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so impressive
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this looks incredible
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I'm hoping to do Wizard Jam again. I'll be mashing titles together so I can make another "Eyes of" game. Here are some of the titles that are on my mind: The Eyes of Virtual Boy The Eyes of Great Play Dad I've got some fun ideas for Virtual Boy - including making it a Google Cardboard (optional) game. I'm really jazzed about VR right now, and I feel like my narrative-heavy, mechanically-light style might fit VR well, lol. This jam cannot last more than 2 weeks for me, so I'm restricting myself to a single room. I'm also going to leverage the asset store for the first time - I've always tried to code things from scratch with the intent of learning Unity, but I'm finally pretty good at Unity and I'd like to spend my time designing a tight experience. I love working on a team, so if you're not feeling up to make a full game alone, or you just want to pitch in, shoot me a message or leave a reply I ALWAYS need help on art. I'm hoping to do low-poly 3D art again (here's my last game: https://coughlinjon.itch.io/the-eyes-of-cheatin-hitman). WIIIIIIIZZZZAAARRRDDDDDDDD JAAAAAAAAMMMMMMMM!!!
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[Dev Log] The Eyes of Virtual Boy
coughlinjon replied to coughlinjon's topic in Wizard Jam 5 Archive
toads -
[Released] Beware of Falling Samurai
coughlinjon replied to SharedControl's topic in Wizard Jam 5 Archive
oh this is good. this is very very good- 33 replies
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[Dev Log] The Eyes of Virtual Boy
coughlinjon replied to coughlinjon's topic in Wizard Jam 5 Archive
8 bit -
[Dev Log] The Eyes of Virtual Boy
coughlinjon replied to coughlinjon's topic in Wizard Jam 5 Archive
I do not know what game I am making anymore, but I HAVE to do something with this asset. -
[Released] Suddenly, the King of France!
coughlinjon replied to Travis's topic in Wizard Jam 5 Archive
nvm. I got some awful takes done. I clearly need direction king_badFirstTake.ogg -
[Dev Log] The Eyes of Virtual Boy
coughlinjon replied to coughlinjon's topic in Wizard Jam 5 Archive
let me know when your eyes hurt -
[Released] Suddenly, the King of France!
coughlinjon replied to Travis's topic in Wizard Jam 5 Archive
lol I wanted to record right now but my audio setup has some feedback. I'll reset everything tomorrow morning and start. I'm really excited -
this is all very good
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[Released] Beware of Falling Samurai
coughlinjon replied to SharedControl's topic in Wizard Jam 5 Archive
Yeah, this sounds great so far I'm always impressed when people make games that focus on gameplay for this jam - my brain doesn't design that quickly.- 33 replies