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Everything posted by thepaulhoey
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Yeah I'm not a fan of the forced motion controls for certain moves either. They're rarely needed but there's been a few times where I need the hat homing or to be able to throw it in a circle/up/down and the detection for specific movements can be iffy. The camera can also bee annoying at times when there's a sudden change in direction and it messes with your movement. There was also a few boss encounters where it didn't really feel like it could keep up. Still, all that said I've put in I can't imagine how many hours this weekend. I've fully completed the first 4 Kingdoms and I now have over 600 Power Moons(thanks to a combination of me taking holidays form work and it being a Bank Holiday here). The last time I've enjoyed and played a game this much was admittedly earlier this year with BotW, but before that it's been years. I haven't felt so much joy playing a game as I did with this in a long time though, and I don't think I will again anytime soon. An excellent game the kind of which only come around every few years.
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In Dishonored you an totally go guns blazing/ swords swinging and enjoy it if you're not in the mood for lots of sneaking about the place.
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I'm currently watching my flatmate play and he's taking totally different routes and coming across totally different content than I did which is awesome and really shows the amount of content there is. Also the soundtrack is excellent, the song in the Wooded Kingdom is just the best. Post credits spoilers:
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I've finished the main quest, Zelda's the last game that held my attention like this has, took me 10-12 hours I reckon. I still have a tonne of moons to get though, like I have maybe a quarter of them and ti's not like I was rushing through the areas, generally I had more than the required amount to move on. This game is just packed with content. Really fun game, sometimes to controls and camera are total balls(please stop grabbing the ledge Mario!) but for the most part it's absolutely excellent. I really enjoy just chilling out in some of the Kingdoms, so relaxing. Also some of the outfits are amazing.
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I've played maybe 3 or 4 hours, I've hit that threshold of not noticing how long I've been playing. I'm in love with this game, all I want to do is gush. It looks phenomenal, the art style is brilliant and any technical limitations the Switch may have are very well masked. The amount of variety is incredible, the number of enemies to possess and how they handle, the possibilities that opens up for exploring the environment, I'm constantly seeing things and thinking "hmm, maybe if I possess that guy I can get up to there", there's a lot of light moment to moment puzzle solving going on and I love it. I've found a few doors that lead to levels that are more traditional platforming and somewhat challenging, I expect to find more of that kind of thing later on(with a possibility of a rake of new tough levels after finishing the story as they've done in other recent games). Just absolutely loving it. The controls aren't always perfect and like dartmonkely I'm also often looking for Mario's shadow and being somewhat cautious with long jumps but as I get a better feel for the controls I'm playing in a more fluid style. FYI in the options you can disable motion aiming(but you're stuck with motion controls for the extended hat moves which is a shame).
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Modest Tech: The NX Generation (Nintendo Switch)
thepaulhoey replied to dartmonkey's topic in Video Gaming
I'm getting on OK with that in Mario, but playing Stardew Valley where I favoured the D-Pad I got cramps. -
Modest Tech: The NX Generation (Nintendo Switch)
thepaulhoey replied to dartmonkey's topic in Video Gaming
I reckon so. I played for about an hour last night when it unlocked, it's not remotely difficult so far but it's pure joy to play and discover. -
After a quick search I think it was only added in Thief 2.
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Maps you can add your own notes to is something I wish more games had. It was really cool in thief to be able to write down notes on the map for points of interest. For supporting it on consoles where input it more awkward, Zelda Breath of the Wild handled this really well by giving you about 6 or 7 icons which were generic enough that you could impart your own meaning on them. It worked really well and helped me keep focused on what I was doing safe in the knowledge that I have a note on my map that there's something interesting here.
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Hah, that's so weird! Haven't watched the original in a couple of years but I do remember that sex scene coming off as awkward.
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Ditto. I stumbled ass backwards into some underground fort with a few easy to take care of enemies that led me to a quick way off the island. I kept playing and discovered about 4 more ways off the island, it's incredible.
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Got to see this yesterday at an early screening and I really enjoyed it. As a fan of Blade Runner I thought it was a worthy follow up that respects so much from the original film in a way that so many sequels made long after don't. It's definitely not an action movie, it's paced very much like Blade Runner. It also looks absolutely gorgeous and the performances are all pretty damn good. I'm really looking forward to watching it again. As an additional point, my flat mate isn't a big fan of Blade Runner and thought it was just OK, so it's probably not going to be converting anyone.
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I remember really enjoying the first Zeno Clash, as weird as it is, then for whatever reason not getting at all excited about the sequel.
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I played a demo of DNF that was in some Canyon with some carts I think. I gave up after about 5 minutes of play because the shooting was so dull and never even thought of buying the full game. I'd still love to play something based off of that 2001 E3 trailer.
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I don't think it's using the Doom 3 engine, I thought it was a very heavily modified Unreal Engine they used in the end.
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I found my thoughts on Crysis 2 from another forum.
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Crysis 3 was better than Crysis 2, but I wouldn't go as far as to call it a return to form.
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Left 4 Thumbs - The Homethumbing 2
thepaulhoey replied to Wrestlevania's topic in Multiplayer Networking
I'm interested. -
After how well last night's co-op went I'd be up for more L4D or TF2.
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It didn't take long for the reasons I put over 150 hours into Left 4 Dead 2 to come flooding back to me, especially playing Hard Rain. No Mercy was fun, and really bloody tough to get to the end of! We only had one person actually survive and the director was absolutely lethal whenever someone was by themselves which is a lesson I think we learned going forward. Graphically No Mercy looks fine but there's a certain sparseness to the environments which looks dated now, considering it's a 9 year old game though it looks better than I'd expect it to. Next we played Crash Course, which has always been one of the weaker campaigns, it was released as a free post-release download, it's perfectly serviceable but that's about it really. None of the big set piece moments are quite as intense as the main campaigns. To finish off we played Hard Rain, which I reckon is my favourite campaign in the entire series(I probably like the setting of Blood Harvest more). First thing first, it holds up incredibly well. The levels are dripping with atmosphere even before the storms start. Having you go through the level and then backtrack in a storm is genius and the way they play with limiting what you can see and hear adds a whole other dimension to it. The new special infected work really well as the levels are designed with them in mind(I'd quite like to be able to disable them in the L4D campaigns) and the whole package is just incredibly slick and fun to play. The feelings I get when there's a witch directly in your path and you have no choice to take her out(using some gas tanks that set off a car alarm and nearly get you all killed! ) or when you hear the rumble of a tank and see that you've got 10 shells left in your shotgun and your only other weapon is a bat. Still brilliant, still one of the best multiplayer experiences there is.
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Your thoughts sound similar to what I remember of the game. Fun but not very creative game play wise past the first couple of levels.
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It does go below that. I only ever completed the first Act of the first game, because I played Early Access and that's ll there was then the saves didn't work with the full release and I really didn't feel like replaying that much of the game. So I waited until the final release for this one to avoid that problem. I've played about 7 hours and I'm really enjoying it, it's more of the same but a bit better. Combat is more interesting and a bit less clunky but often still devolves in chaotic explosions. The variety of ways to get things done is still great, I escaped the camp just by exploring and stumbling ass backwards into the perfect way out after a few fights with some low level magisters... which I didn't take because I wanted to do some more exploring and then I found another way out. I love that aspect. Haven't had a lot of glitches so far, there was one fight where the CPU took about a minute to take their first turn. Had one bad issue where I could see the GUI but the game world vanished and I couldn't move, my last save was about 20 minutes ago(I'm saving often but the time passes fast!) which made me just leave the game alone for a while, I'll jump back in this evening. Also playing over Steam Link with an XBOX controller and it's a perfect couch game, controls very well and the GUI is easy to navigate and make sense of.
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Modest Tech: The NX Generation (Nintendo Switch)
thepaulhoey replied to dartmonkey's topic in Video Gaming
I feel like an idiot for the fact that doing this never even crossed my mind. -
I might give it another try at some point, I did really like the art and the setting.