theschap

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    172
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About theschap

  • Rank
    Thumb Citizen

Contact Methods

  • Website URL
    http://www.theschap.com
  • Steam
    theSchap

Profile Information

  • Gender
    Not Telling

Converted

  • Interests
    Games, Game Dev, Running, Biking, Beer
  • Occupation
    GUI Designer / Freelancer
  • Favorite Games
    Dark Souls, Deus Ex, Thief, Spelunky

Recent Profile Visitors

3902 profile views
  1. [Full Release] Farewell, Video Games

    This was such a great flashback to your game and platformers of the past. Thank you for putting this together!
  2. [Release] Decrepit (GOOD... BYE)

    This looks fantastic! The style and animations are so nice. I like the little details on attack and swapping weapons.
  3. [Dev Log] The Spectacle Was Incredible

    I have finally finished my submarine enough to use it in the game. No textures right now. I'll just have to roll with base colors.
  4. This has been turning into a very nostalgic Wizard Jam for me. Maybe it's because it's the last, and maybe it's because I've been digging deep into the podcast data. Here is a link to all of the header images used in Idle Thumbs podcasts available via the RSS feed. (I set a 10 day timer on this link because that seemed sane, but if you would like it after that feel free to PM me here or in slack ) Idle Thumbs All Pod Images I started making a submarine game, as I just finished up Outer Wilds and absolutely loved it, so I was inspired to make a dark space exploration type game. I have dreams of creating a puzzle like exploration experience, but in the remaining 5 days that isn't going to happen. At the very least I want to give the player an interesting environment to traverse and collect all the IT Pods of the past. Initial movement and mood. It probably won't be this moody but I wanted to make sure the plugin was working.
  5. This was a great experience. Thank you @atte!
  6. Barbie's Trashed Dreamhouse

    Thanks for the feedback @atte! My partner has been telling me I should put a dumpster outside or something for people to throw stuff into. I have also been considering a mechanic where you would be able to spawn and throw items to a certain degree. I hope I can get that in before showcase weekend. @Henke Haha! I never tried doing that!
  7. Barbie's Trashed Dreamhouse

    I just got my entry submitted to Itch. I still want to iron out some physics stuff, and add a bunch more props. I would also like to get some more sound, particularity sounds that the toy made, and some better materials in there. Other than that it has the basics for what I wanted to get in there. I ended up doing a combination of a physics spring and some Force.Impulse stuff. When the spring is created the length of it is confined to the distance that the objects are apart. I didn't want to be too strict on pickup distances on objects so when an object is too far away, I push it towards me, and then once it hits a certain threshold it is held through the physics spring. This worked well to give a grabbing feeling for things like doors and drawers, and also let you pull things off of a counter/table/floor. If anyone has feedback on it let me know!
  8. [Released] It's Not Easy Being Pentametron

    The presentation is so so good. Great work on this so far!
  9. [Release] Heely Kids

    Looking good keibo and welcome back!
  10. [Dev Log] Dot Gobbler in Sock Justice

    So so pretty! The colors and animation are so satisfying to watch. It has that "blue sky" happy feeling that they always talk about when referencing things like Sonic.
  11. There is some sorcery at work here and the results are cray good. I'm curious about your level generation overall. Once you generate an area is it saved off somewhere so it looks the same when you return, or is it generated and then dumped? I can't tell which one would be easier to implement.
  12. I still don't understand the magic of 3D in GameMaker, but your color palette and lighting here are so good.
  13. I just love your pixel art style and all the little details you have showed off so far. Looking great!
  14. This looks super fun to work on. I imagine you will discover all sorts of crazy techniques as you build out the level with those movement mechanics.
  15. [ON INDEFINITE HOLD] Pub Crawler

    This is giving me some real hard Ultima nostalgia! I think the arrows are a good add and yes, tank controls are the way to go. Looking great!