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Everything posted by SuperBiasedMan
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Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
Oh damn, really? Here, try this link: https://www.dropbox.com/s/wxpoin8df8f438a/Builds.html?dl=0 -
That does happen in fact. If I remember right, every single cell gets replaced at some point. That's actually how aging works.
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Post Your Game for Playtesting and Feedback!
SuperBiasedMan replied to Jason Bakker's topic in Game Development
So I'm working on a little thing! You can download it here. No real graphics yet, just trying to get the basic loop and control system. Left/right and A/D to rotate, and spacebar to shoot. The only way to move besides rotation is with the recoil from shooting. All you have to do is to try not get hit by your fish friends and also not to shoot them. It's quite light, I have ideas of other things to do so I'm figuring out what people might think of it so far and where to take it next. (ie. Is it better to add behaviour variation to the fish or to add another mechanic I thought of and give the player more to do). Any thoughts are appreciated, thanks! -
Probably, and that even means they have to co-opt their perception of what SJ is about in order to denounce somone, but will obviously reject SJ as soon as it's harmful to their intent.
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"The person who made a comic about a dominatrix who causes a man to ejaculate cum demons is hardly able to call gamers 'sexist'." What does that even mean? Not the cum demons, that all makes sense. How does that weigh in to your ability to call out sexism... at all?
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I just played around in it, it seems like a pretty fun concept to mess around in. Main thoughts for things to do. The guards are pretty inactive at the moment, they should have different abilities of some sort, things that could counter you or have to be dealt with in different ways than just spreading fire everywhere. I haven't played Farcry 2 yet, so this may be a moot point, but it seems like there's little downside to spraying fire everywhere. It improves your ability to move around and is the main way to kill off enemies. The health loss never really seemed to matter to me. Conversely, blowing smoke was rarely needed. It seems like an oddly tactical maneuver for a system that doesn't require more than a brute force spammed attack. Maybe it's just how you did it in the tutorial, but I think it would be helped more if the goal was different to just destroying everyone. If the idea was to progress through with as little disturbance as possible, that incentives a more sparse and clever use of fire to get around and scare guards without alerting them more. Likewise the smoke becomes more useful when it's a covert way of diverting enemies around. Also I know it's early, but it definitely seems like the AI behaviour will matter, if you can get them to react in interesting ways it will help the system a lot. I like the idea though, it's a pretty odd set of interactions. Most games don't require you to set up events that will indirectly influence an enemy even though the enemy is approaching you directly. Keep us up to date in the game dev subforum!
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
I don't if it was just me that got the impression that the supernatural stuff was disliked because it was incongruous in this game rather than it couldn't be good. Chris went into the game not even realising it would have a supernatural element, so surely that's a clue that it wasn't woven as neatly into the overall package as it otherwise could have been. Someone invoked Dale Cooper from Twin Peaks as an example Chris liked, and there's an important difference in that. Twin Peaks is weird, it has normal real life weird stuff and surreal weirdness. David Lynch has weird choices permeating the entire show. Dale Cooper feels like one agent in that environment. He's not alone in his oddness, other people have powers and awareness of the supernatural so he doesn't feel out of place. By contrast, Prospero sounds like he is the one example of having that special power in the game. I haven't looked into the game much but it does sound like the supernatural is entirely accessed through Prospero. He's not part of a system of powers, they're absent apart from the sequences that have the gameplay conceit where he uses his powers. I don't want to sound like I'm speaking for the Thumbs, but based on what they said and what I know of the game, this is how it sounds like it is to me at least. -
Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
I don't know if Chris or others will want to see this, but I found an interview with the developer of Desert Golf where he explains I'll put the link to the article and the relevant quote from him in these spoiler tags: -
The day before that campaign concludes is clearly the best time to announce HL3.
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
Hope my Breckon don't mind it. -
"I don't know, I do think a carrier exists. I just haven't figured out which one." -iPad on becoming carrier agnostic.
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Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
I never have anything of worth to contribute in these episode threads, but... -
Idle Thumbs 180: Wars and Pieces
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
How about an Idle Thumbs relisten podcast? -
There's more than one way to appreciate something. I've liked stuff for making interesting choices or having weird ideas even if the actual playing of the game was clunky and unengaging. That's why sometimes I have to make an effort to really try something. Like with Crusader Kings II, or Planescape Torment... which I will eventually go back to making a real effort with. Likewise I liked a lot of what Pyschonauts was selling me on, but when I was playing it I got pretty bored early on just running around and collecting stuff.
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"I Love Detecting Serious 80's Scientific Discoveries!" EDIT: Since this is a new page, I want to make it clear that this is definitely just a declaration I'm making about myself.
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Because there's no clear and direct financial incentive for that to be implemented.
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Idle Thumbs 179: Shadow of Something
SuperBiasedMan replied to Chris's topic in Idle Thumbs Episodes & Streams
Trek, Wars, Gate and Citizen. -
Wait, what that happens? Is it a big plot point?
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Oh, I was mostly joking, sorry. As much fun as it would be, I'm not confident that I'd really have the time to keep at it consistently.
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Just finished the Fall, a puzzle platformer that features some small combat. The combat's alright, no big deal. Puzzles are generally ok, had one particularly annoying bit but that's it. What I really enjoyed about it was the narrative. It has a pretty simple set up, you're the AI on a robot combat suit, and your human pilot inside is unresponsive and in a critical condition. You land in this derelict looking station and you desperately need to find medical assistance for your pilot. The minute to minute writing is pretty solid, and it has some good funny moments. But the themes and subtle storytelling of it are actually really handled so well that I really enjoyed the storytelling. They even had a pretty clever achievement name that clued me in early on that they might know what they're doing and right through to the end they didn't disappoint me. I recommend it, especially because it seems like it never got all that much attention. Note: If it matters, they're planning another episode for sometime early next year. I think this is a nice contained package, but it does clearly lead to another episode and doesn't finish up all the narrative threads.
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I don't remember them in detail but I loved the stupidity of how they managed to revisit the two most overused plots simultaneously, the one about Sylar turning good and the one about telling the world about superheroes. ...those probably each only happened twice but that was too much. So anyway, who wants to make a Heroes Rewatch podcast with me?
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Heroes was it's own special brand of terrible, because Heroes started well and then they just kept trying to build up new plotlines, ideas and complex threads while it had a slow descent into increasing madness and mess. Misfits just sorta falls down a stairs and suddenly it's down from where it started, and no more ambitious then when they were doing well. Though I never did watch series 3, maybe they kept that downward momentum going. Heroes is one of my favourite TV shows for just how shit it became as the time went on.
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Oh I do think it's great! The frustration is mostly annoying because it prevents me getting to the next part of the story I'm enjoying, but if I didn't enjoy it I'd have stopped when it started getting frustrating.
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It was a little annoying too that when I gave up, I had to skim through a let's play to find the solution. I guess guides aren't what they used to be. EDIT: That was just meant to be a sad face. Damn these forums.
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