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Everything posted by Travis
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It seems like if you have one black plane attached to the camera as a child, the player looking around shouldn't matter? Maybe I'm missing something?
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Tonight I was able to work through shooting the actual accoutrements and getting this system in place. Now that this basic mechanic is working, I now see how much tuning this is going to take! That's part of the fun. Tomorrow I will work on the sequence for when you get one of these guys all dressed up and they actually give you points! Enjoy this gif of shooting a revolutionary: Here is a close up of some test footage: Remember that if you shoot a revolutionary with a piece of king regalia he already has on, it destroys the old and new piece.
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Loving those characters and the first room. You guys are doing great work!
- 24 replies
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- point & click
- adventure
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I have completed my first pass at all the models I think I will need. I was also able to start wiring a few things together, including silly stuff to put at the start of the game. Here is a revolutionary after being stuck in all of the king's accouterments! He is not long for this world. Here is an animated gif of the guillotine dropping into place, as they are wont to do.
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devlog [Release] Carved the eyes out of my head
Travis replied to phill's topic in Wizard Jam 5 Archive
Sounds like a neat idea from a disturbing title! -
[Released] Beware of Falling Samurai
Travis replied to SharedControl's topic in Wizard Jam 5 Archive
This continues to look super dope!- 33 replies
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[Release] And That's Why The Skeleton Farts That Way
Travis replied to atte's topic in Wizard Jam 5 Archive
Seeing all of those awesome drawings connected is even nicer. Can't wait to play! -
I am probably too tired to be writing in this devlog, but I want to be sure and update periodically. I've been working on roughing out the environment and getting a few foundational systems in place. This should all help me to revise and refine as I get through the weekend. There is a chance that my assets won't look much better than they do right now if I run out of time, and I think I'm OK with that. I still need to add more geometry, though, and will likely change up the window/door spacing to make them more varied. I have been mainly inspired by the Versailles as a basis for my palette and structural layout where the revolutionaries will be charging in. I created a potentially eye-boggling imitation of the Versailles tile floor that I have grown to really like in this situation. I may need to tone it down. Here is a huge gif showing the current environment and then the simultaneous charge of very un-smart revolutionaries. This won't happen in this way, but it is fun to see. You can also see them start to damage the tower, which is one of the systems I now have ready for tuning. Since my AI is very rudimentary, the weebles often get stuck in places, but sometimes it looks intentional and kind of awesome! And here's just a bonus of a guy busting through a window. The camera won't be down at these levels, but it's fun.
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Just what we needed! All wonderful!
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That is a pretty good sound!
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We need more dope Zero gifs!
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Your environment is gorgeous! Keep it up!
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Seems like you could vary the pitch based on the track curvature or car rotation? Seems like it was the car turning that made it rhythmic. I guess car rotation would work too. Anyway, whatever you do, it is looking cool.
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Sounds like you're learning your way around twine pretty well. Looking forward to it!
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Really liking the character and the environment's color palette!
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That is satisfying!
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Sounds like a good concept! Curious to see all of the moves and how they impact your movement.
- 9 replies
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- wizardjam5
- wizard
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Hello there, I am going to break from the format because my request is so simple. I need YOU to record yourself yelling and growling short barks, possibly in bad French accents and send them to me via your method of choice. Post them in my devlog, send me a PM, use Slack, whatever. For all the details, check the devlog here:
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That is looking great so far. Seeing the cars fling off the track definitely reminds me of my childhood electric racetrack. I had to go find a pic! Man, I loved this thing. Once I got good, it was so Zen to keep the car going as long as possible. https://www.ebay.com/p/?iid=322488585485&&&dispItem=1&chn=ps
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Awesome! I only have the one entry so far, so I need lots!! Spent yesterday learning and struggling w/ animating a simple cannon in blender. After a lot of help from @infamous space turtle, we were able to figure out my problem (don't use modifiers in blender if you're going to do keyframe animations). Today, I busted out the cannon animation and made this video of test firing some plain old cannonballs into an empty environment. Also, @JoelWmusic created a great French accordian tune that you can hear in the video. He might be tweaking it some more before the end of the jam, but I'm very happy with it already! Tomorrow, I will return to either working on the revolutionaries and their A.I. or building up the environment.
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Me too! I just read a bunch of threads and am excited for all of them!
- 87 replies
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- wizard jam
- game jam
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[Released] Beware of Falling Samurai
Travis replied to SharedControl's topic in Wizard Jam 5 Archive
Coming along really well so far! Looks like it will be fun and look cool.- 33 replies
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devlog [Dev Log] The War of the Broses
Travis replied to mastersmith98's topic in Wizard Jam 5 Archive
This sounds like a good game about ridiculous people. I like it. -
[Released] Sit in a Row and Stare at the Wall
Travis replied to brendonsmall's topic in Wizard Jam 5 Archive
Nice! -
I like this concept a lot! Be sure to check the team seeking thread for music help. I saw badatstuff offering his work and he did a great job on music for my game last jam. There are probably others too.