Travis

Members
  • Content count

    429
  • Joined

  • Last visited

Everything posted by Travis

  1. [Question] Unity3d first person development

    Any more details you can provide would be helpful! Are you currently able to click on the note and select it and you're just struggling with the displaying text part? Are you having trouble selecting the note? Your code might be helpful, but maybe some back-of-the-envelope sketches would be more helpful to convey what the core problem is.
  2. [Release] Shtone Hemge

    I just watched this video and man, you are right. Genius!
  3. [Dev Log] World of Blanks: Gunnin' Six

    To just pass two selected options from the character select to the main game scene, I would try to just use a static variable first. Either way will work, so whatever makes sense to you in this situation. You might also look into some sort of state machine for the game. This can be a clean way to only allow certain actions when the game is expecting it. Like your characters can't move if the menu is up, a character is dying, etc. I don't have any handy links since I am on my phone, but there are good write-ups out there to create something simple that will keep you sane later.
  4. [RELEASED] Devil's Snuff Box

    Thanks! Yeah, the gravity takes hold if it starts to *bounce* up when the ball hits a block. This was my early solution to having the whole thing be turned sideways and ensure the ball would travel down, but also go up high enough when you hit it or it got deflected. The physics version here is the first version that sort of worked and I wanted to do more... but game jam. Turning the whole thing sideways introduces some interesting problems that have better solutions than this, but this somewhat works.
  5. Clyde's continued: I am just going to gather videos in here for the casual reader to come and watch without having to dig into each thread. Feel free to add any others if you think this is a good idea!
  6. Jupiter Hadley's parts 2 & 3: Clyde's Let's Plays (so far?!):
  7. [DevLog] The Whey of Tyromancy

    This was really cute and fun. The textures used (pictures of stone, etc) along with the squiggly animations were kind of jarring, but I kind of liked -- I think this sort of look could be honed to something really intriguing. I like the squiggly animations a lot and the controls were really good. I had fun! I even kept going to the right to watch the endless snow for a lot longer than I imagine you intended... it never ended!
  8. [RELEASED] Devil's Snuff Box

    Yeah, the right paddle just sort of hangs out for a long while and ended up just being a way to pass the ball back across. That's one reason why I added the bonus deduction for having the right paddle on the ground -- just to keep you actively messing with it. I'm not sure if speeding up is the answer as pong balls are normally pretty slow, but maybe it is. I agree there needs to be more interaction over there, for sure. Thanks for playing and for the good feedback!
  9. [Release] Shtone Hemge

    Just played through ten levels and had a good time. I really liked each of the challenges you came up with, as each one was pretty different from the last. I did laugh out loud a couple of times, first at seeing some of the gods, and a couple of times at the crazy physics going on -- normally intentional as far as I could tell. Lots of fun and impressive for a jam game! I agree that you could extend this further if you wanted. Lots of fun and a very cool set of mechanics. I'm impressed!
  10. Walking in a WINTER WIZARD JAM

    Thanks to Spenny, Dinosaursssss(sss?), and Zerofiftyone! I had a lot of fun making my game, and now I can't wait to play all of the other entries.
  11. [RELEASED] Devil's Snuff Box

    Well, I had hoped to update this a lot more often, but I decided I needed to spend my very limited time on the actual game. I got it submitted with five minutes to spare! I'll try to write up some things once I recover for a day or two, but maybe it won't be that interesting. Please give my game a shot: Devil's Snuff Box
  12. [Dev Log] Ice Break

    Well, despite your problems, what you're showing looks really slick.
  13. [Release] Shtone Hemge

    That looks incredible!
  14. [Dev Log] Unnamed Bullet+Physics Hell

    Good! Also, the new death mechanics sound hilarious. Can't wait to play this.
  15. [Dev Log] Hunker Down

    Sounds like a good concept and I love the art and color choices.
  16. [RELEASED] Devil's Snuff Box

    The plan is to be like breakout and pong combined... We'll have to see how that works. Although the breakout side (which you can see in the GIF) relies on angling your paddle in addition to moving it left and right. Once you break through to the right side, the pong-like paddle will take over to bounce it back through. The goal is to cut a swath X-tiles high to finish the level, not to clear all of the tiles. This might be an ambidextrous nightmare once I get both halves up and running. Worked a little on the physics tonight and need to get it refined quite a bit.
  17. [RELEASED] Devil's Snuff Box

    I am really trying to squeeze in any work on my game, so I am going to keep these dev logs brief. Last time, I just posted a quick gif of the random tower/level generator. I now have a rudimentary version of one of the characters that will be trying to attack the devil's mushroom tower. I made a dummy version of the ball that will be used to hit the tower just fall from the sky and bounce at a 45 degree angle towards the tower. Next on the agenda is to do the actual math to get the "physics" I want and have the ball spawn like it is supposed to... out of the devil's front door, of course.
  18. [Dev Log] Ice Break

  19. [Dev Log] Unnamed Bullet+Physics Hell

    The latest GIF is looking fantastic!
  20. [RELEASE] Button Frenzy

    I love a good microgame, so this sounds really cool!
  21. [Dev Log] The Sorcerer's Egress

    Useful or not, it is mesmerizing!
  22. At Atari in the arcade golden age, they had books full of ideas that people had dreamed up. My favorite is TOPOROIDS, which was supposed to be a 3D version of Asteroids and it somehow became Crystal Castles. So, I was hoping we could start something like that here for people like me who may be struggling to brainstorm good (and feasible) ideas for the jam. If you aren't participating in the jame, but have a great idea, you can share it here! Your idea might just be the seed someone needs to find that golden idea. Yes, this is a desperate plea to help with my brainstorming since I have come up with no solid ideas for the jam and it is nigh!
  23. Winter Wizard Jam Idea Book!

    I had a somewhat similar idea, but more RTS-y. I decided it would be too in depth for a jam... This would be a good version of that concept at a reasonable scale. All of the ideas are great in here. Hope people got some inspiration, like I did. The newly posted diversifiers should also help anyone still uncertain of what to make: Super Briefly: Time is precious. The rounds in your game are completed as quickly as possible. Seconds in, a player is eliminated. You blink, and a victor emerges. Another minute, and the game has brought you to tears. Focused Palette: Make a game using as few colours as possible. Talk is cheap: Make a game which features no words whatsoever Tone Control: The audio in your game is reactive and directly manipulated by the player’s inputs and actions. Designer Notes: Include a director’s commentary in your game. Crowd-sourced: Make a game which features tiny contributions from members of the forum/public. (Check out the team building thread to find willing contributors) “It’s a Baby Game”: Think back to your youth and create a game inspired from a childhood toy or activity. Bonus points if your game can be played by a baby. Hemispherist: Throw another shrimp on the barbie and make a game celebrating the Southern Hemisphere’s beautiful summers. Penguins in bikinis please! The Great Gatling Gunsby: Unfortunately the practice of adapting classic literature to video game started and stopped with Visceral Games’ Dante’s Inferno (2010). Pick up the torch where Visceral dropped it and make a game that “adapts” classic literature. (Need some help? Check out https://twitter.com/ea_presents) Dishonored Holidays: I don’t really know what this means but I think they generally happen a week before the regular holiday #HappyDishonoredHalloween !
  24. Walking in a WINTER WIZARD JAM

    Those are some quality diversifiers! Now I have to see if I can incorporate one into the idea I had finally settled on. Also, I forgot this started tomorrow! Probably going to lose a couple of days right of the bat.
  25. Smooth loop of singing audio clip

    I messed around with it more than I expected! I can see the slight problem you're having with the looping as it is a little hiccup-y. Even though there is no game here yet, I enjoyed messing around with the one scale the little guy can belt out. Excited to see more soon!