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Everything posted by kickinthehead

  1. I also thought Chris was going to endorse a shower cap. Weird thing is that for the week before this episode came out I'd been doing a Cold Shower Capper as an experiment. Basically I read about health benefits of cold showers, but since I enjoy warm showers too much to give them up entirely I thought I'd just try turning it to cold for the very end. I have no idea if I'm at all more inclined to "go for it" in my daily life since doing them though ¯\_(ツ)_/¯
  2. A good tip is that you can bug a computer AND hack it, so it'll still siphon off money even when the lights are off. I've played 40+ hours of this, glad to see more people are trying it out
  3. Idle Thumbs Wizard Meet 2016 at PAX West

    I ended up with an extra badges for Saturday through Monday. Anyone interested in buying them at cost or know someone who might be interested? I'll be arriving in Seattle on Thursday, and see everyone at the party on Saturday!
  4. Idle Thumbs 277: Coming Attractions

    Yup, this is correct! Oftentimes big budget films start cutting trailers as soon as dailies are being shot. So it's common to have different dialogue takes, action takes, shots that get cut from the film, jokes etc. Sometimes they get taken out of the trailer if they're not in the film, but usually they don't care. Another thing is sometimes dialogue takes work better in the context of a trailer than in the film because the energy level or nuance is different. The filmmaker generally has very little to do with making the trailer until late in the process when they get sent cuts to approve or disapprove of. Some films do shoot stuff specifically for the trailer. For example, the rotating shot in this isn't in the film at all because it was made for the trailer. has shots made just for the trailer to make up its structure. Of course, one of the best is the that depicted the factory making the Terminators.
  5. Idle Thumbs 277: Coming Attractions

    Post outro trailer trope mashup was hilarious! Back in April when slow piano tinkle was at its peak, Argobot suggested mashing up the piano tinkle music between the offending trailers and I made this
  6. AM2R - Samus roids again

    I just started this last night and really liking it so far!. I played a shit ton of Metroid 2 when it came out on Gameboy, and it's probably one of the first games I ever somewhat mastered. At the time I didn't even know there were alternate endings for how quickly you beat it, but gradually ended up seeing them all as my time improved. It's really interesting to play because they've added Super Metroid/Fusion/Zero Mission mechanics like the map, charge beam and wall hanging. The original didn't have any of those things, but they're nice to have in this. I think I only played about half an hour, but already there are some surprises and new twists that weren't in the original game even though the basic level layout seems to be exactly the same. I think there were sections of hallway where there was pretty much nothing that they've stuck in some new tricks. The only thing so far that I'm not the biggest fan of is they've added in a lot of music to the game, whereas in the original the music was very sparingly used. There large sections of the game where there's only a bit of ambient sound which really helped make it feel like a cold and isolated place. I'm definitely going to play the whole thing through though, it's already such a tremendous fan creation. Clearly A LOT of love went into it.
  7. Quadrilateral Cowboy: Dad Baud

    It's out! I got to make the trailer with Jake over the past week. He did the concept for the intro, the transition to the gameplay, and graphics for the end completely with degaussing distortion effects. Chris wrote the script for the voiceover which is performed by Erin Yvette. I did the capture for the gameplay and edited that section. The game very quickly makes typing in commands to get stuff done a lot of fun, it also helps get you into the mode if you have a mechanical keyboard . The coolest thing about this project is that for certain shots I got to use the in-game commands to queue up several actions so that it would be timed precisely to what I wanted and also give me time to switch to noclip mode to reposition the camera after entering commands into the deck. I hope lots of people play it and also make their own levels!
  8. The threat of Big Dog

    Saw this article about a deep learning AI that after being fed thousands of samples of visual and audio data, could predict what sound would be made from a drumstick hitting an object. So basically, if we're wearing armor against our robot overlords, just from looking at us they'll know how to directly target our soft regions and avoid the armor.
  9. E3 '16 Get-Together/hang out?

    I'm local, so I'm down to meet up with other Thumbs community people if they're around!
  10. Idle Thumbs 266: Memeify McCree

    I'm not a DOOM scholar by any means, but I recently watched a short 2-part behind the scenes about the music. It's a really cool look at how the composer started from the original music and made it into what's in the new game. It's practically unrecognizable to me once he's done, but it's still a cool look at the process! .
  11. The Big VR Thread

    Shamelessly plugging this game Cosmic Trip that I made the trailer for! It's an RTS VR game that just came out on early access. Right now the game has only a few things to build and some wave-based combat, but it still feels great to play. I love its juicy UI and the frisbees you throw from your controllers as weapons are a lot of fun to use.
  12. Hahaha, I was thinking about boy's love and yaoi when the discussion about sexualization of men started. I'm so glad that Danielle brought it up! I think that any article about sexualizing women would do well to show BL and yaoi examples to accompany the inevitable "men are sexualized too" comments. The other great example being that one time a male Final Fantasy character's design was changed because men were uncomfortable with how skimpy his outfit was. I used to work at a company that released hentai and yaoi anime and manga so I've seen the broad spectrum of what they have to offer. I had never seen gay porn written by women FOR women, and it gave me a lot of perspective. It makes perfect sense since obviously there are a lot of dudes that like to see women with other women. Don't know what the point of this post is other than that it's good for people to seek out more perspectives and open up their world view whenever possible... via porn made by a variety of people
  13. Laughing Thumbs: Stand-Up Recommendations

    My favorites are the big ones like Louis CK, but someone you might not heard of is Joe Wong who has a really unique style. Also he's a former molecular biologist from China.
  14. What software do you use to make a trailer?

    If you're looking for free software to edit trailers with there aren't many good options. Most of all you want software that can support multiple tracks of audio. DaVinci Resolve 12.5, while primarily for color grading also has very good looking editing functions, especially for FREE. I've only dabbled with it because my primary software is Premiere Pro, but compared to other free options out there it's light years ahead, provided your rig can run it. Other than that I've heard Lightworks is also free, but I've never used it before so I can't vouch for it.
  15. Idle Streaming Community: Twitchy, Tasty

    Thanks for watching Badfinger! I should really investigate the free video editing programs, because I get that question a lot. Davinci Resolve is definitely the most high end free program out there that I know of, though I know it's mostly a color grading tool. I've never used Lightworks either, so I can't speak to its quality. That said I think it's almost guaranteed anything is better than iMovie or Windows Movie Maker.
  16. DOOM

    I had ZERO interest in this game before I started seeing people play it and seeing good word of mouth. I've played a couple hours and having a great time! I don't play many shooters, and the last time I played a shooter this fast was probably Quake III. I was worried my reflexes were going to be too slow, but so far so good. The design of getting health from melee killing guys and then using the chainsaw to get tons of ammo is super smart, and encourages the in your face action. The original Doom was tense because it was new, my reflexes sucked and it was really scary. Somehow the design of this manages to recreate that feeling. It confounds me that they didn't give out advance copies to the press for reviews. Really curious what the thinking was behind that decision.
  17. The Big VR Thread

    I just got my Vive this week and I'm loving it. I can't wait for the full version of Budget Cuts to come out, I had several moments where by the skin of my teeth I managed to take out a robot and it was that much more exciting because it involved me crouching on the ground, turning around and quickly throwing a knife at it. FOO Show was a lot of fun to interact with, can't wait for more of that. The novelty of being next to the people overrides the jankiness of it that you see when watching a video replay of it. But for the time being I'm actually most excited just to show the Vive to people. I showed one friend yesterday and it just blew his mind. Watching people play VR games is just a delight.
  18. I got to play it at PAX! Once again the art direction is totally gorgeous. I don't know how Jen Zee manages to find all these colors, or maybe it's just the combination that makes it feel like there are a million new colors. Logan returns once again but he sounds absolutely nothing like his previous voices (he's the narrator/announcer character). There's a made up language that the characters speak in, but Greg Kasavin told me that there aren't 1-to-1 words, but it still is a nice touch. The sports-like gameplay was really tense, and I was terrible at it but I could see how there would be depth to it. The characters move at different speeds according to their size, but you score more points if you use a larger character to get the ball to the goal. When you have the ball you're pretty much helpless except a brief sprint and also some jumps. But when you're running around the field you can eliminate enemies by touching them or sending out a ranged attack with your "aura." The gameplay is all realtime, but there are cooldown timers for certain things. For example, you can only sprint for a brief period of time. Also, the character you score with is out of commission temporarily, which forces you to use different tactics with the remainin characters. The coach that you travel in has lots of little interactive things. For example, you can touch the hay, the little animals, the candles etc and they'll animate accordingly. Just a nice little touch that adds some tactility to it. That's also where you'll talk to the characters, and I'm guessing get more back story a la Dragon Age. There are also dialogue trees that I presume will affect your relationship with the characters. In all the dialogue you can highlight certain proper nouns that tell you what they are, and give you some flavor text. Just from the short demo I could already tell there's a ton of world building going on and it'll be a lot to digest. You can also level up the characters and skills in a fashion that feels somewhat similar to Mass Effect. Side little thing, there's some great rumble design too! I talked to Amir Rao a lot about rumble which got him going talking about games with great rumble. Apparently Red Dead Redemption has different rumble for every gun which kind of makes me want to play it again.
  19. Idle Streaming Community: Twitchy, Tasty I've only just started streaming and will have an inconsistent schedule because of freelance life. But my aim is to focus on Creative streams where I edit trailers and stuff. If I play games it will probably only be from a "capturing footage for trailers" perspective. I have a couple archived on my YouTube channel at
  20. Pax East 2016

    I don't have too many plans set in stone yet for PAX, but Friday would work better for me because I want to see VGO at the Saturday Night Concerts
  21. Pax East 2016

    I'll be attending all three days, would love to get some drinks!
  22. Hyper Light Drifter

    Phew, just beat it and overall I loved it! The first bosses are definitely easier to beat in a certain order depending on what upgrades you have. I agree that the chain dash and bullet slash are the best ones to get early on. I'm still missing so many of the collectibles, even though I did a ton of backtracking looking for secrets. I have no idea how long it'll take to find them without a guide because some of them are super well hidden, but satisfying to discover.
  23. Hyper Light Drifter

    I played 2-3 hours of this so far and I'm loving it so far. Just the visual design, animation, and music alone make it a sumptuous game to play. The feel of the world feels very much like Miyazaki films like Nausicaa and Laputa with the ancient machines overgrown with vegetation. There's also a bit of a Evangelion and Final Fantasy VI feel to it too. I'm really digging how much the environments allude to the background story of the game. The gameplay can be quite difficult, but like a Souls game, when I take a moment to think, and stop mashing buttons, things generally go much better. The small enemies each have their own predictable animation patterns that they lock into, so a liberal use of the "dash" ability is key to surviving most encounters. Also I keep forgetting that I have a gun. I've only beat one boss so far because mostly I've been exploring an area as much as I can, and then going to another area instead of trying to beat the boss. I did get a new item after beating the one boss though, so I'm assuming there will be more gear. I did encounter one boss that flat out wrecked me in the first few seconds, but I'm hoping the other bosses will be less difficult, or maybe I'll just have to get more ability upgrades to improve my weapons and/or mobility.
  24. Day of the Tentacle Special Edition

    I played about an hour and a half last night and this morning listening to the commentary. I was basically speed running it since I still remember most of the puzzle solutions. I love the hotkeys for the verbs, I don't know why they give me so much pleasure to use but they just do. I don't remember when I learned that "Y" was pull because of "yank" and S is push because of "shove" but those always stuck out to me. I originally played it on Mac which had a graphical smoothing option which worked pretty well so it's actually not as jarring a difference to see the new graphics, but it looks and sounds great!
  25. Oh man, Welltris! I was more of a fan of "Block Out" which was like Welltris, but with 3D Tetrominoes.