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Everything posted by clyde
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@Roswell I really enjoyed Big Bang's stuff along with the two lead's duet stuff (Top and GD). There last album was a big disappointment for me. The costuming is indeed grand. I enjoy K-pop fashion a lot in general. Often there will be overuse of something utilitarian or tacky to catch the eye that eventually grows on you. They often do this audibly in their songs too. My wife and I talk about the "baby-voice" of the band; some bands (4-minute, Hyuna in general, AoA) have a member with a raspy almost whiny member-voice that at first we find off-putting but which eventually ties the pop-song together for us. In the case of BIg Bang, GD is the baby-voice, T.O.P. is his complement. ANYWAY.. I came in to praise Joanna Newsom's new album which I'm very impressed by.
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Yeah, I don't know what happened but I haven't had a moment when I've wanted to manually delete all those tags(?) Also: Just tried Dead Secret which is like a mobile version of Gone Home in form. I looked down and saw that I had not only a broken arm in a sling, but I also had boobs! That was really cool but the proportions feel odd. I can't tell if the avatar is very petite or if boobs really get pushed that far to the middle of the chest when wearing a bra. I will report back once my wife gives me her feminine perspective. Update: She says that it looks normal, but that her body is small.
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I'm not sure if I expressed my opinion in a satisfactory way. I feel a sense of injustice about the way jobs in American society are considered to be commodities worth judging someone's value on, and simultaneously life-lines. It would be so much better if they were considered temporary priviledges and were irrelevant to whether or not someone will be able to feed their family and pay rent. The reason I'm not bothered by Sacco getting fired is that I don't think she is more deserving of that job than many un-employed or under-employed folks who haven't had the priviledges that she has had. My view on this has some amount of nuance though. I don't think that most people are capable of performing every duty (surgeon, police), but a PR agent? I'd like to take someone off the street and see how much worse they do when you offer them however much she was being paid.
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I've never liked shaky camera-man in movies either. I first noticed it in Dancer in the Dark and I was like "Use a TRIPOD!" The Tomb Raider shaky camera is way worse though, I think the changes in velocity are unpleasantly frequent and uncurved.
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S6, S6 edge, S6 edge+, and the Note 5.The Note 4 is not supported, but it was able to run the innovator edition. Folks on Reddit are becoming disappointed as they discover that the Oculus Store doesn't seem to be fully supporting the Note 4 now that the consumer-version has been released. My wife has an S6 so that is what my impressions are based on. @Zeusthecat Check to see if a nearby BestBuy does demos. That's where I tried it out for the first time.
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I wonder if it would have been better received if it was clearly named something like an "Whites Against Racism" since the way racism harms white folks is a particular subject on its own. I'm sure it would be criticized, but I could see it being worthwhile and non-oppressive.
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The simulated camera-shake during the cut-scenes of 2013's Tomb Raider is irritating.
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That is correct, an audioSource can only play one clip at a time. There also used to be a limit of 100 audioSources active at a time just so you know. I got around it by trading them between gameObjects when necessary. I have had success making volume fades by putting stuff in the Update() as you have suggested.
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I'm not sure if this is what you are looking for, but just in case: http://docs.unity3d.com/Manual/class-AudioEffectMixer.html Are you talking about having an actual synth in Unity? Or just adjusting a volume fade during play?
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I use two external drives for backups and they work great. I assume that an internal drive would be a better investment, but there is something about having an external drive on my bookcase rather than in my computer that comforts me irrationally.
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I really dislike that jobs are dependent for survival in American society. When considering that someone isn't a good fit for a position, it's distracting to know that the their ability to live in a building, eat, and pay for medical bills is being threatened. If jobs were just positions of pride, staffing would be done much more efficiently imo.
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It's crashy and you can run into weird problems. But it is so convenient and cheap. I really like TyranoBuilder. I've made a tutorial that tries to demonstrate how easy and fast it is to make a simple visual-novel with no text-based scripting required.
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This article is a criticism of microcredit that is oddly bitter in tone. https://www.jacobinmag.com/2015/11/microcredit-muhammad-yunus-bono-clinton-foundation-global-poverty-entrepreneurial-charity/ I can see how loans can he damaging, but I'm somewhat cynical about these suggestions that leftist revolts are what needs to occur. Maybe that's the case, I don't know. I would think that having access credit in order to buy tools would help the impoverished.
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So what happens if you can't do everything?
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I don't understand the reality of work-situations like this. It sounds like you have been saddled with an amount of things that you literally can not do the entiriety of. If you approached a supervisor and said "I was originally on track to do [whatever], but because of people leaving, I am overloaded and some decisions need to be made about which of these projects are higher in priority unless you can help me delegate them into capable hands." would you be reprimanded for it? If so, that seems like a management problem to me. Full disclosure: I work part-time, alone, at an easy job partially because I don't want to deal with these types of situations.
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I will recommend looking for opportunities to help folks become more capable of helping folks be more capable of helping folks. The details of how this can be done is often personal, and circumstantial. An example would be to be patient in everyday interactions, learn to recognize what it looks like when someone is ready to help others be more capable but lacks a tool (you can provide) to do it, and try to make yourself available to them. In your quest to do this, I recommend being aware of and constantly questioning your evaluation methods because they will tend to favor people similar to yourself (which isn't necessarily bad, but something worth being aware of). I also recommend being able to say "no" because some people just horde free-labor.
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Dude in this video gives an interesting example of how Clash of the Titans removes blackness being seen as beautiful from the greek story.
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I'm unreasonably excited about the Gear VR I pre-ordered for my wife's S6. Also I fantasize about saying "Rocket League's mutator-matches is the It's a Wonderful Life of video games" because it just makes me realize how great the tuning is in the original game.
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Cat Show by Tom Astle -via Warp Door
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I didn't occur to me until I saw this that we are going to start seeing Let's Plays within VR-displays. https://www.assetstore.unity3d.com/en/#!/content/35102
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Thanks for voting and/or checking to see if there was an election.
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If you are a U.S. citizen, please remember to vote today.
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I have a hard time being confident that something is or is not 3d, but I'm thinking that the Cirque du Soleil was not ( especially after davej's comment) and that the under-sea demo was. I'm pretty sure this was the case. edit: Thinking about it more, I think this has to do with the importance of positional tracking versus the importance of stereoscopy. If I close one eye and move my head everything looks more 3d to me than if I have two eyes open and keep my head still.
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Interesting. I'm guessing that stuff generated with engines like Unity and Unreal are fundamentally different in how they are displayed?
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I tried two demos of the GearVR at the local Best Buy. It was really interesting to see how it differed from what I imagined it would be. I thought it would feel like I was in the room, but it didn't. It was still super cool and I'm very much excited about it. The two demos I tried were some Cirque du Soleil performance and some under-sea tour with mobile-phone-fidelity models for the fish and icebergs. The Cirque du Soleil performance felt like a tech demo; something you would see playing on demo television sets in a store. The VR-aspect was that it was like I was inside a sphere in which the screen covered the inside (though it didn't distort as that visualization would imply). I didn't feel like I was actually on stage or anything, it was more like some sort of peep-hole themed Disney attraction. It was novel, but not especially exciting. The under-sea tour with mid-fidelity fish models was much more interesting for me. Again, I didn't feel as if I was there...much. It felt more like I was operating a periscope that could look in any direction. Still, after the first minute or so, I did find myself becoming accustomed to it and I asked myself "How is this different from a typical screen-display?" It would just sound obvious to say it, that the sense of scale is much improved and the presentation surrounds you. It really was a you-have-to-try-it-to-understand kind of thing to me, but that description hypes it up too much. Imagine if you took a CRT-television and built the screen to fit the entire inside of a 2-foot diameter helmet; that's more like what this is like. It was still really exciting though. looking down gave me a surprising sense of the depth below me. Looking up was exciting to do in a different way than looking up when swimming under-water in a FarCry 3. Removing the borders from the screen has a profound effect on how I consumed the illusion. That demo starts with you in a fixed position and then starts to move you forward. When you begin to move forward, it was a very similar feeling to being on a Spaceship Earth style Disney ride. I'm excited. It was really novel.