pnevares
Members-
Content count
12 -
Joined
-
Last visited
About pnevares
-
Rank
Member
Recent Profile Visitors
1556 profile views
-
Thanks for checking it out! I definitely should have spent additional time on the tutorial figuring out how to make the movement-sound/no-sound difference more obvious.
-
Thanks for checking it out @atte @Nappi! A note about sound being required seems so obvious in hindsight. I'll see if I can update the game page with a note!
-
Echoing most of the comments above. Glad I downloaded this! Really cool atmosphere and I bet I could have got really good at this if I could reliably hit the countdown lever. I got one kill, but man was it a satisfying kill. Thanks for the game!
-
I was looking forward to checking out your Yule Lads! It looks like your submission is marked as Mac compatible but only has a Windows download. I'll try to check it out later this weekend from a PC.
- 18 replies
-
Nice work Stieg! I could definitely tell the emotions apart in your art, though I wasn't sure what effect my speaking was having on the NPCs. Thanks for the devlog!
-
Congrats on the new baby! Your game was charming as heck! The Wizard Jam 6 jingle was great. I played both sides and thought it was pretty nice that you could try to juke the other player by throwing above or below. Nice job x 2!
-
I too enjoyed the typing-based menus! Though I couldn't figure out how to return to the main screen after game over, but I was having some viewport issues in the webgl version that could have prevented something from showing up. I liked the difficulty curve. Seeing the houses pile up as I tried to play catch-up was a nice preview of how quick I would have to type in a moment. Thanks for the GitHub link! It's neat to download/browse everyone's code to try to learn something new.
-
[Released] Hold On To Your B.U.T.T.O.N.
pnevares replied to PocketBard's topic in Wizard Jam 6 Archive
I couldn't quite tell what the masking issue you described was, but I liked the monitor scanlines so if that was the problem it ended up being a good thing! I liked the difficulty increase between levels. I got to "The whole menagerie" (5? 6?) but failed because a dino went right through an activated security fence and I'm not sure why. But I had fun with it! -
Your art and the Italian UI text were really nice additions to the game's environment. I had never heard of WolframTunes before, neat! I hadn't noticed until my second game that the body parts moved so much, especially the eye. Nasty! Fun game! Nice job, you!
-
Reading about the process of getting this on Steam might be my favorite part of the jam.
-
Hey folks! This is my first Wizard Jam, and my first entry in a public game jam! Hope everyone had at least as much fun as I had trying out something new. I based mine on Important If True 21: The Real Monkeys. I took about a week off to enjoy the holiday so the scope is very low and I'm really just happy to have completed something for the jam. I tried my hand at two diversifiers: Talk Is Cheap and Simple Input. It was fun to try making an in-game tutorial without words! Warning: Audio is necessary for this game! Itch.io page, Win/Mac/Web versions available: https://pnevares.itch.io/the-real-monkeys Here's the Github repo if it's useful to anybody: https://github.com/pnevares/TheRealMonkeys Here's the Trello board I used to keep track of ideas, and what got left out of the released version: https://trello.com/b/q4wrT5Kn/wizard-jam-6
-
welcome WIZARD JAM 6 // Welcome Thread
pnevares replied to zerofiftyone's topic in Wizard Jam 6 Archive
At the eleventh hour I decided to join with the goal of releasing my first public game as a solo dev. The episode title I chose seems to fit well with a couple of the Diversifiers, so I'm pretty excited! Can't wait to see what everyone else comes up with.- 56 replies
-
- wizard jam
- community
-
(and 1 more)
Tagged with: