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Everything posted by BenLuke
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Fashion Souls best souls. Also I don't know what I'm doing in this game but I've discovered upgrading armor and shields is a good thing to do TM.
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Ultima Online, Offline (if you want) The Return of the Real Lord British
BenLuke replied to feelthedarkness's topic in Video Gaming
I'd think most would embrace it, but it would just evolve into building a community and murdering outsiders. Which could still be interesting, especially without a built in group system like Eve or other MMOs, but it probably wouldn't be what you have in mind. I think the answer to this sort of thing is have as extensive and as interesting mechanics for helping people as for killing them, and to reward players for helping other instead of just punishing people for ganking or whatever. DayZ kind of was the former but not the later, and in Eve the only real options are to shoot someone or leave them alone, so people obliviously pick the more interesting of the two. A lot of these kind of games have a karma or reputation system or whatever that exists to punish people for non-consensual PVP, but they're never enough to stop jerks like me from trying to kill people given half a chance, and if they were then the game might as well just be pure PVE. If helping people/hunting outlaws or the like gave some kind of interesting advantage then maybe it would foster more varied encounters between players while still keeping the core of what's cool about that type of sandbox mutliplayer games. -
Hey, you don't want to offend potential non-people buyers. (That joke sounded better in my head, sorry.)
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That's one of the things I really like about Clementine as a protagonist: The kid growing up in the middle of the apocalypse is a pretty well worn trope, but they're not something you see that often as the principle character, especially in video games. Lee was a lot closer to to your typical badass zombie survivor leader guy, even with the racial undertones and sordid back story, especially in the later episodes where he becomes very much the de facto leader of the group. Given her age and position with the other survivors Clem's arc is going to be almost completely different, and I'm personally interested to see where exactly Nick and co. take it.
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I've started following that scrolling shooter Unity tutorial someone linked and it's been great actually getting a vague understanding of how Unity, hopefully I'll learn enough to actually start making something and not lose interest before even really starting like other times I've tried making a game.
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Eve is all about the people you play it with, having friends to talk with is vital if you want to have fun playing, even/especially when you're off doing your own thing somewhere. Kite Co's a cool group of people to hang out with, assuming you can build up a tolerance to the constant anime and Dark Souls conversations.
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The cool thing I've discovered about actually playing Eve instead of just reading about is the smaller stories that lack the epic scale of a massive titan battle but are often just as interesting So, I'm a member of the GiantBomb.com community corp, Kite Co. Space Trucking, which lives in Syndicate, a nullsec region with all the mechanics of normal zero security space apart from the SOV ("Sovereignty") territory control system., which means the stations are controlled by NPC factions and anyone can dock in them, and "owning" a system is a matter of actively living in your space and driving off everyone else, instead of bespoke game mechanics. At the time I joined early last summer we were still living in highsec but soon began laying plans for getting set up in null. The pocket of systems we were scoping put was home to a relatively inactive German-speaking alliance, who we offered "blue" (friendly) status before we started moving in. They declined but we moved in anyway, which set off small timezone guerrilla war h they'd gank someone of us in the US afternoon before most of us were on, and we'd dunk them as more people started logging in during US prime time. The Germans usually destroyed more of our ships then we kill of theirs, but since they typically flew more expensive ships we were killing the isk war. This stalemate remained the status quo for several weeks, until Kite Co joined Brave Collective, the alliance of Brave Newbies Inc., a super relaxed and fun-oriented new player focused group founded as a result of this post on the Eve subreddit, who we felt were generally a good fit for our culture and play style. With their help we bashed all of their POSes (Player Owned Structures, essentially a space station with a forcefield orbiting a moon which are used for manufacturing, mining resources and as a place to hide form hostiles.) into reinforced, which is a grace period for the structure's owner to organize a defense, then when they became vulnerable again brought in an even larger fleet to burn it all to the ground: Since then we've pretty much driven "ze Germans" off completely, leaving us with a nice safe little corner to make money off and the rest of the Syndicate region to roam for pvp action. If any thumb that's also a Giant Bomb duder is interested in trying Eve you should totally join up with Kite Co. /rant Eve is a crazy game, guys!
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Another pretty video.
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A Dedicated Thread For Talking About Star Trek Episodes
BenLuke replied to BigJKO's topic in Movies & Television
I can't stand the Ferengi episodes on DS9, which is weird because I like them fine when they're not the focus. Probably because Ferengi episodes are comedy episodes, and Star Trek can't (With a few exceptions.) dedicate and entire episode to being intentionally funny without ending up cringe-worth. -
It's certainly born out of a lot the same network limitation that affected WoW and every MMO up until very recently, but other then that yeah they're very different even on a basic navigation/combat level. Which makes parts of the game that are similar to WoW like the gear-elitism in the Incursions (Raids, basically.) communities all the more weird. Also, the fun is being the bastards out to ruin people's days, preferably with other like-minded bastards.
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Dark Souls 2: Prepare to Die Harder?
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The map is far more open out around the edges, which is part of makes them the best parts of the game, along with how goddamn beautiful the deserts environments cna be.
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I have a 50% coupon for Crusader Kings 2, pm hre or on steam (same name. if you're interested.
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It's worth noting that an articles comment section doesn't really tell you what the majority of it's readers thought, only what a certain subset that felt strongly enough and felt the need to have their opinions heard. It's not really a good barometer for, well, anything, besides the particular subset of people that post in comments sections I guess. The average reader isn't really looking at top ten lists or whatever for a valuation at their own opinion, more out of idle curiosity; "Hey what did gaming site X think" and so soon. Maybe I'm trying too hard not to be cynical.
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This games is evil, pure evil, and I can't stop playing it.
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Was browsing GIANTBOMB.COM's forums and realized I'd .
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Lords Management oh wow
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I listen to an Eve Online podcast about wormhole space and it's self contained metagame and politics, which is a crazy niche subsection of a already crazy and niche game.
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Yeah, that makes sense. I'd still say the setting has enough details to tell a different story while vague enough for one not to conflict with the story of the books/show, but it would be probably hardener then with the Walking Dead. The prequel idea makes sense, since that's what they're doing with Fables and would give them more creative free-reign.
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One could say the same of the Walking Dead, though.
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That's the thing that put me off it, probably because I'm used to Eve Online where most of the UI are in separate windows you can drag to different parts of the screen and re-size and and overlap to create tabs etc. I'll probably get back to it at some point, but Eve's interface being better says a lot about a game's usability. :
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Yeah, they put things out reaaally slowly and they're not on iTunes and have their rss feed hidden away somewhere so it's hard to know when they actually do release something. :\