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Everything posted by Joewintergreen
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Thanks guys! I'm a fan of this one too, considering it was taken out the window of a moving car: there's a whole bunch more on my flickr
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are you claire hosking i met her and she said she was on here but wanted to remain anonymous
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I tend to enjoy Claire Hosking's stuffs
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Oh man, interesting. Thanks for dropping in with that.
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Today I explored the north of England with a few mates. I took a whole bunch of photos. Look how beautiful it is and this dude is i
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i mean it's definitely at least blocked out and shit defs going to ask to play it next time i'm there a man can dream
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I have a CRAZY THEORY that episode 3 has been done for years and there's some fairly silly reason it's not come out i feel this strongly
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I was a fan of a couple of the adventure games that Yahtzee dude did prior to Zero Punctuation. Main one I remember was called 5 Days A Stranger.
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A Question of Game Design: Associating Sounds with the Passage of Time
Joewintergreen replied to Rxanadu's topic in Idle Banter
This is such a profoundly strange thread! Rxanadu, I feel like maybe you should take less time to write your posts and just smash out what you're thinking. Whatever lengthy process you seem to put your thoughts through in order to be inoffensive ends up making your tone so stiff and weird that you're probably more likely to offend. Contribution: I feel like a game for the blind would have to have spoken dialogue to be interesting. It's a pretty interesting challenge, I've actually been thinking about it a bit since reading this thread. I think how you treat time passing depends completely on the context of the game and how you're treating the audio you have already. I mean if you have a bunch of constant ambient sounds you could always just speed up playback a whole bunch and play a fast-ticking clock or something for a few seconds? I think the question needs more context in order to be usefully answered I guess. also I spent maybe a minute and a half on this post -
Fresh Indie Game Compendium Extraordinaire
Joewintergreen replied to MrHoatzin's topic in Video Gaming
Hmm, I guess I never posted my biggest-deal game here. InFlux By: Impromptu Games which is my company Available: Steam or GOG or Humble or Amazon. 50% off right now Sypnosis: InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved. -
MERRY CHRISTMAS YA'LL. I am in England for this one. People here seem to be way more into Christmas than back home in Straya. For instance there is a tree here that is twice as tall as me and isn't plastic, and there's a mountain of presents under it and all these Christmas-specific foods and drinks and man it's kinda cool
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What do I need for a Masters in Interactive Design or Game Design?
Joewintergreen replied to Rxanadu's topic in Idle Banter
There was a thread here a while ago which will probably be of better use to you than an answer to the question you're actually asking. Obv not sure how you've come to the conclusion that getting your masters in an explicitly Video Games field is a good idea for you (maybe it is) but I believe the consensus amoung game developers is that it usually isn't. If employment with a game dev company is what you're after the uni qualification is actually not likely to help you a whole lot and if you're already making protos and game jam things in Unity you're probably better off just continuing to do that and getting better at it.- 12 replies
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- graduate degree
- masters
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Grim Fandango
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my cat has gone missing back home, and i am in england, where i can't do anything about it. he is really easily freaked out and will be basically impossible for anyone but me to catch. i have failed in my responsibilities
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While makin' vidjagames mostly. If it's work I don't have to be inner-monologuing too much about (not programming)
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Awesome! Although I actually sometimes find that I'm more likely to follow through on something if I haven't told anybody about it, maybe because the "hey person, I'm going to do this cool thing" "awesome!" exchange feels rewarding in itself
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Weird, edited
- 38 replies
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I streamed my doing game dev stuff for the first time a few days ago, it was kind of fun so I will probably do it again. My channel is www.twitch.tv/impromptujoe
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no, I'm thinking of UE4, which I have but am not really making anything with at the moment. i am toying with an adventure game on ue3 though edit: to clarify Impromptu Games has access to UE4 through an arrangement with Epic
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gonna shamelessly plug my game because it's 50% off on steam right now get a load of all those positive steam reviews, hot dogg
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legit considered this for an adventure game recently
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Tycho you are so good at writing posts
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this is potentially very positive