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Much of this discussion is based on the question "How can apples be compared to oranges?", but it eventually leads to an exploration of what minimalist design in games is, and what it achieves. http://www.youtube.com/watch?feature=player_embedded&v=UvuoHXn5Mro
Rxanadu posted a topic in Idle BanterHello, everyone: I recently graduated from college with a B.S. in Computer Science. However, I'm not at a loss for what I want to do at the moment; I know I want to make games, but I don't know who I want to work for as of now. Most of the game studios want to make money or make games milking the nostalgia of the 80s and 90s more than they want to make games that I feel comfortable talking to my family about. So, for the time being, I've decided to try and apply for graduate school. Unfortunately, I didn't enjoy my time in undergraduate school; I always saw learning computer science and programming as a means to an end for learning how to make games. With this in mind, I don't want to apply for a Masters for a Computer Science degree. I love games and want to contribute to the creation of games in any way I can. Ever since I started making prototypes with Unity3D, I've become more interested in designing a game with mechanics for not only telling new stories but for helping those with physical disabilities to play the game with less difficulty. I want to make games with a larger variety in characters than the ones we have so far. This has led me to try and pursue a Masters in Interactive Design or Game Design. But I'm not an artist in the traditional sense. Most of the schools offering programs in interactive design (i.e. game design) are offered primarily in art schools. Most of them require the applicants to have a portfolio along with their statement of purpose. I've created basic 3D models for use in my prototypes and game jam entries, but none of those entries would get me near an art studio. However, my main fear is that I'll have to make more art within the actual program even if I do get in. My main focus on going into an Interactive Design program is to create the design for games in terms of how the game is structured not how the game looks artistically. My objective with this post is to see if anyone pursuing a graduate degree in relation to games has any tips or insight for me in regards to what I should do for finding and applying for a graduate degree. In particular, I wanted to know what I should put in my statement of purpose and what I should ask my teachers when requesting my letters of recommendation. I only recently came to the conclusion of wanting to pursue a graduate degree, so I'm not sure what I need to do for that process in terms of getting a Masters in Interactive Design.