Sno

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Everything posted by Sno

  1. Xenoblade Chronicles X - good bye Earth

    This is a bit of a delayed response, but i looked at the numbers for a few of the early tyrants and it seems to imply that around a quarter of a million people are playing Cross. (Now, that's for North America. I don't think that includes Japanese players, i think they must be on their own servers, but i do think Europe is sharing servers with NA.) I think this is a big problem a lot of games are having in the last few years, big ambitious online systems that completely fail to engage players because they're poorly understood. I am all for games not hand-holding players, but i think online systems should be an exception to that. Those should be the things that are laboriously explained in detail, because people being able to use those systems depends on lots of other people also understanding and using them.
  2. Recently completed video games

    There's been a weird thing happening with 5 where other fans i've seen talk about the game have actually been exceedingly positive about it, which is a strange twist for a 343 game after how much the Halo community revolted against 4. I've even seen people say 5 is the best one since 3. (I generally get the vibe that the community overall saw the customized loadouts from Reach and 4 as having been the wrong direction for the series, and i actually agree. The expanded mobility options seem to be a big hit too.) Yeah, and that's happening opposite the game being reviewed fairly lukewarm, it doesn't seem to have gotten any mileage within the critical community. I'd probably be all over 5 if i felt like i had other compelling reasons on top of it to go seek out an XBO.
  3. Recently completed video games

    I played Pikmin III and really liked it, i think it's the best one.
  4. Do you have favorite game mount?

    I would say Agro from Shadow of the Colossus. That game does such a great job convincing you, by way of a lot of subtle behaviors, that Agro is a character and not just a glorified car.
  5. Xenoblade Chronicles X - good bye Earth

    First, you have to be a ways into the game, a few chapters deep. When the game starts asking you to join a squad when you boot up, you know you're in far enough. (It happens around chapter 4, i believe?) So... Okay, there's a few different systems to talk about. 1 - Miiverse integration - It's junk, turn it off. It might be the worst Miiverse integration in a shipping Nintendo game. 2 - Scouts - So either from the hub or actually out in the field you can recruit AI versions of other players into your squad as party members, complete with their own soul voice setups and class configurations. Use them to beat tough bosses or whatever, then go release them at the hub. The player whose scout it was will be notified that their scout was deemed useful and will be rewarded appropriately. It's quite a bit like pawn system from Dragon's Dogma, minus the whole "learning" thing the pawns did. 3 - Divisions - In a lot of different ways, this feels like a PVE take on the covenants idea from Dark Souls. You perform certain actions in the game to earn points for your division, and each day based on the results of this the division members can claim rewards from the barracks. It's a neat idea, but it's massively imbalanced in favor of certain divisions and seriously needs some patching. There's also something about being passively buffed by players in other divisions who, in their own instance of the game, are in the same region as you. You can also get time-limited versions of those buffs from scouts you find in the field. Honestly, I don't really understand the buffs that well. The bar for it sits below the radar map, but i don't really understand how to read it. Sometimes it shows numbers, sometimes icons are gold, i have no idea what's going on. (Keep in mind, you only get passive/active buffs from these scenarios, you do not get a buff simply for being in a division.) 4 - Squads - This is the big one. So when you start the game you'll be asked to join a squad that is either solo or MP-centric, or to join a friend's squad. If you just want to play the game and don't want to be bugged with invites and stuff, choose the solo squads. (Lifehold squads.) So you're now passively connected to 31 other players and you have a whole lot of different options available. First off, i said turn off the miiverse stuff, but leave the social notifications on so you can see when people are trying to invite you to co-op or trade items. Probably turn off squad achievement notifications though, those never stop. So first step: Squad tasks will show up and give you a list of things to go kill in your solo instance. As those tasks are completed, co-op missions will open up in the barracks. They disappear when the session time limit is up though, so go play them. This will be a dead end if you're playing in a lifehold squad where everybody is just solo questing, because you'll need to find people to join your co-op missions. (Friends can join, of course.) As people complete these actual real multiplayer co-op quests, which are quite enjoyable in and of themselves, a global meter fills up for a global raid boss that everybody can contribute to fighting. (The one fight that has happened, i couldn't join. You need blade medals and... I have no idea how to earn them, i haven't actually gotten any from co-op quests i've done, i don't know what's up.) Also, i mentioned above that there's trading, and there is. You can only trade from fight rewards though, it's an option on the resolution screen. Get something you don't want, give it to somebody else. Seems kind of dumb to me. So yeah. Lots of weird online stuff happening in Cross. Some of it's really cool, some of it doesn't really pan out.
  6. Personally, i have a very strong dislike of the DS games. It's been much too long since i played those games to drop some articulate argument about why i think they're shit, but it definitely starts with the control scheme not really being able to do the things it's tasked with. I'm sure my argument would also go out into a lot of complaints with how the quests and environments in those games are designed. A Link Between Worlds on the 3DS though? That's a terrific game, one of the best 2D Zelda's, especially if the player is familiar with A Link to the Past and is in on how it's cleverly subverting said game's design. It so easily could have just been a nostalgia play, but Nintendo does some really, really cool stuff with ALBW. We both started TES games with Daggerfall, i guess, and Morrowind is a bit of an odd man out in how it is the only one that lacks a player-friendly fast travel system. It's also an odd implementation of the stamina system, not in that running around everywhere bottoms out your Stamina, but that being low on stamina makes you so completely worthless in combat. (Missing all of your attacks?) If you just want to play the game straight and without mods, i'd recommend going into alchemy and keeping stamina restores on hand. Sprint everywhere, get your athletics up, and use a restore when going into a fight. I do think Morrowind really wants you to sort of dwell on its environments though, and i think the game is immensely enjoyable if you take it up on that. Look at the way it guides you towards quests, you follow literal road directions instead of a hud beacon. It wants you to be intensely familiar with its world and pay attention to the details its populated with, which then eventually rewards you with an understanding of the various interlocking fast travel networks in the game. Just make sure you have some intervention scrolls to get you out of nasty situations.
  7. Xenoblade Chronicles X - good bye Earth

    I sort of took a break from Cross until i had more uninterrupted time to play it outside of the holiday rush, so i'm still in the mid twenties level-wise, and still without a Skell.
  8. It was just the GBA to me. Bravely Default is a 3DS game, Splatoon and Bayonetta 2 are Wii U games.
  9. 2015's Games of the Year?

    I'm very surprised to see a lot of people really down on how this year went for games. If nothing else, the broad range of picks present in this thread seem to indicate that there were a whole lot of different kinds of games for a whole lot of different kinds of gamers.
  10. I may have resorted to importing certain amiibos from Japan. Those things aren't region locked, i guess.
  11. Xenoblade Chronicles X - good bye Earth

    I've been seeing some discussion around the game regarding some potentially game breaking issues. I guess there's a few affinity quests in particular that can be especially problematic, but it doesn't sound like there's any consistent causes or solutions, and it sounds like it can actually happen almost anywhere in the game. It seems like the game just sometimes fails to properly load in quest triggers. The advice i've seen going around is simply to save before starting an affinity quest and to then not save again until it's done. (So you can save scum out if there's an issue.) If a normal/basic quest breaks, it's an annoyance. If an affinity or story quest breaks, it ends your game. The issues sound fairly rare, at least, and apparently fast-traveling away and back to an area can right things some times. (Completely resetting the game apparently sometimes does the trick too for people who had already saved past a point of no return.) It sounds like it's more of an issue with the way the game streams in content than any actual quest scripting. (There also seem to be a fair number of quests with some really obtuse conditions that are causing people to freak out, but are not broken, just confusing.) It is terrible for long RPG's to give you only one save slot.
  12. I'm not part of this conversation, but i'll jump in and also say that i think Skullgirls is both pretty great and relatively accessible. (As fighting games go, at least, there's still a seriously high ceiling there. Try to find a group of friends to learn the game with.) The PC version is super good too, that GGPO netcode is ace. I will say though, Skullgirls tries really hard to present a good-for-beginners tutorial, but i know a lot of people who could not complete more than a handful of the tutorial tasks. Edit: Also, as a person who has played a whole lot of BlazBlue, i will say the Continuum Shift Extend port up on Steam is pretty solid, and it's a terrific game, one of my favorite fighters. It's a more complicated game than Skullgirls, it's got buckets of incredibly diverse characters each with their own specific systems to wrap your brain around, but i think Arc Sys does really good tutorials. (Fair warning: Last i played, the PC port had a weird issue where you couldn't disable the in-game voice chat online. If you have a mic, you're always broadcasting to your party. That was the only real problem to speak of though.) CSE, like Skullgirls, also has excellent netcode, maybe better. (BTW: Calamity Trigger is also on Steam and Chrono Phantasma Extend will be on Steam in January. Calamity Trigger was the first game, it's not worth going back to and the port was terrible. Chrono Phantasma Extend is the newest game, and i'm a little out of the loop on the series, but i think it was in general not as well liked as the Continuum Shift iterations were, but maybe you'd want to wait for that port instead if you're interested in BlazBlue.)
  13. Xenoblade Chronicles X - good bye Earth

    So i like to take open-world games pretty slow, i'm not one of those people who fast travels everywhere, racing from objective marker to objective marker. As such, i'm fifty hours into this game, i still don't have a skell, but i understand i'm close since i'm looking for my way into... Chapter 6, i think? and i think my world survey rate was somebody absurdly low number like 10%. I mean, and it's not like i've just been sitting around doing nothing. I think i'm level 24, i have a build i really liked sorted out and have been trying to keep my party up to pace despite how awkward managing more than just a few of them is. I've been doing affinity quests, and i've done so many NPC quests. (Don't worry, i know that most of the ones on the BLADE board are repeatables.) It's just starting to click with me how astronomically enormous this thing Monolith has created is. The main quest path seems relatively short, i totally believe people finished this game in 50 hours, but... That so dramatically undersells how much is going on here. You look at that map and you see five areas with distinct biomes and your brain reads that as "Okay, yeah, grassland area/desert area/jungle area etc." So pretty early on you end up feeling like you've come to a confident understanding of what each area's geography is, and you look at your map again and you see that there's two thirds of whatever given continent you're on that you haven't explored, so you go over in that direction and find radically different terrain upsetting the understanding you had with the game. I mean, and okay, so it's big and filled with diverse terrain, but it must all be pretty empty, right? Except it kind of isn't, the game is this constant deluge of shit being thrown your way. It's impressively populated with things to do. You know, and i'm starting to see quests with choices that actually shift their outcomes, and conversations start popping up that clearly indicate that the affinity web is starting to spiral out in different directions based on how i'm interacting with NPC's. I also love the battle system, i think it perfectly builds on what the first Xenoblade was doing. I kind of wish the premonition thing was still in there in some way, and i'm not sure i understand the overdrive system at all, but on the whole it's a deeper and more active set of mechanics. (Protip: Staggers guarantee that a topple succeeds. It's the remaining vestige of the break/topple/daze system from the first game. Staggers apparently guarantee skell binds too.) I'm also seeing faults. Some of their online stuff is really cool, but i think the division stuff is kind of broken, right now it massively favors prospectors and now everybody is dog piling in with that faction to get easy salvage tickets, which just exacerbates the issue. The miiverse stuff on the other hand is a total nonstarter. I think the way it's supposed to work is that if you post a message while there's a little prompt on the screen telling you to make a report, it's supposed to file it away and send it out accordingly, but nobody engages with it like that, and even if they did it seems like it would still only send out ad infinitum whatever small pool of messages have some community traction. I... Think i might have had a couple of non-essential NPC's glitch out of existence? I talked to one, got its first response, and before i could go back and chose the second topic, it... Disappeared and has not come back. I've seen NPC's move around after certain lines of dialogue go out, but i don't think that was the case here, i looked around. (It also wasn't the game shifting between the day/night cycle.) As it is, i'm just hoping that when all the city stuff shuffles around with the next story chapter, that will right things. It probably doesn't even matter, outside of potentially interfering with the affinity grid. It does raise a light on the fact that this game only gives you one save slot, which always, always seriously unnerves me in big RPG's. I know the game is going to break in some weird way at some point, give me the tools so that i can at least save scum out of it. One last thing: Let the game sit on the title screen for a while, there's one hell of an attract mode in there. Come on, you know you want sweeping camera views of the game's various environments.
  14. FAST Racing Neo

    So i've been looking to find F-Zero's replacement goldfish for a long, long time, and this might be the closest i've ever come to having a satisfactory one. Here, have a trailer: So it's worth pointing out that this game is actually a sequel to another racing game Shin'en made for the Wii. The thing is, i played that game, and i did not like that game. I thought it controlled poorly, had a relatively unimpressive sense of speed, and overly busy courses that felt like they belonged in one of those vehicular autorunners. I think Shin'en has seriously stepped their shit up here, and though i still have a few issues with it, i'm just going to get it out of the way: If you have twenty bucks to throw around and enjoy having your ass kicked by well-made arcade racers, you should probably play this. The physics feel like they're occupying a mid point between F-Zero and Wipeout, without the immediate responsiveness of the former or the excessively loose traction of the latter. I'd say it feels like an F-Zero that has bigger, heavier vehicles. The game definitely leans towards F-Zero in nearly everything it does, and though it touts a central mechanic of polarity switching where you have to make sure you're properly aligned with jump plates and boost strips, it feels like dressing on what is fundamentally a solidly built F-Zero clone. Here, the runway strips on the track give you boost, while collectible pellets fill up your boost meter. There's no power = health mechanic here like in F-Zero, and running off course resets you like it would in Wipeout. There's also no explicit mechanisms for attack, though you can attack. If a boosting vehicle collides with one that is not boosting, the recipient of that collision spins out. As a result, your metered boost still ends up serving several different functions. There's also a lean mechanic on the triggers as you would probably expect there to be in a racing game like this, and you can rock back and forth in the air to control your angle of descent off of a jump. Pretty basic tech, though i haven't yet discerned if there's anything more than those tricks. Barring any stealthy unlocks, the game has sixteen courses across four cups, and four difficulty levels. (The last difficulty mode makes the game play even more like F-Zero.) There's also four player splitscreen and online play, though the buzz is that the online might be a bit borked. It's a pretty spartan package, but there's more here than i was expecting in a 20 dollar Wii U game. The game is also gorgeous and runs at a solid 60fps, has a great techno ost that includes remixes from some of Shin'en's past games, and they even hired F-Zero GX's announcer for this damn game. I do have a few issues with it though, mainly that the AI seems to aggressively rubberband. (Though while holding first place can be very tough, getting enough points to win the cup is actually not, especially if you take care to be aggressive to your points rival. The game would actually really benefit from an F-Zero style "rival" marker. As it is, you just have to pay attention on your own terms.) I also have some concerns with the level of difficulty. I've gone all golds in the first difficulty setting, but i'm not so sure about the second difficulty setting quite yet, i was getting pretty thoroughly destroyed. It seemed to me that the courses had been slightly remixed? I don't know if i was imagining it, but something was throwing me way off and i felt like i was learning the game again from scratch. I hope that's all it is, i would be supremely bummed out to hit an early ceiling with this game. Also, even though i'm couching almost every comment about this game in how it relates to F-Zero, it's also kind of not F-Zero... But that's only because it's kind of also Wipeout, just minus the weapons. As noted above, it sort of sits somewhere in the middle, pulling bits and pieces from each as a game that clearly has a great deal of reverence for both franchises. To the point though, there's much smaller racer counts than F-Zero, and it's built around narrow courses that feel more akin to those in Wipeout. Visually, it's also obviously much more in love with the Wipeout aesthetic. I like it a lot, on the whole, even if i'm a little concerned about that rubberband AI and how it may end up interacting with the steep difficulty curve.
  15. FAST Racing Neo

    I'd be open to play some multiplayer if something gets organized at a reasonable west coast hour. Why is that weird? Also: Patch confirmed for January. Sounds like they'll be fixing the occasional soft lock/crash issues in the multiplayer, on top of adding "online tags" and a track mini-map.
  16. Xenoblade Chronicles X - good bye Earth

    That stuff is all kind of still in Cross, but greatly simplified, unfortunately. NPC's don't have routines anymore, there's just a day/night phase change, and where the affinity web in Xenoblade was this big growing thing that was shaped by choices you made in various side quests, such choices do not appear to happen in Cross. You're sort of just filling out the chart as you go. Branching quests might appear further into the game, but as far as i've seen, any choices Cross presents you with only have the affect of providing affinity bonuses with certain immediate party members. (It's a bit of a Dragon Age-esque system.) There's something like close to 20 possible party members though, and they all seem to have their own major side quests.
  17. Not just exclusive, but Nintendo-published, and it had a remake of the first one bundled with it at retail.
  18. FAST Racing Neo

    Beat it. Sort of. Four golds in subsonic, two golds and two silvers in supersonic, and three golds and one silver in hypersonic. Unlocked the music jukebox. Will probably go and try to get the rest of those golds. Weird thing is, once i got into hypersonic, the game got way easier again. Those three golds all came on the first try. (Fuck the titanium cup.) Supersonic was by far the most difficult stretch. I mean, and on some of my silvers i am apparently in the top 100 championship times for the game. If i can't land first place finishes when i'm up that high on the leaderboard times, it seems to me like the game has some difficulty tuning problems. I mean, i used to be able to snag reliable first place master class finishes on every course in F-Zero's GX Grand Prix mode. Hypersonic is wild though, it is SO fast. You're going so fast that there's a few spots where boosting at the right time can play hell with the game's physics, just lauching you way into the air. I didn't realize it until playing on hypersonic, but holding the lean while turning is actually kind of counter-productive, it makes you lose grip and go into a larger slide than just turning would on its own. If you repeatedly tap the lean input while in that turn though, you don't slide and still turn tighter. It's kind of like the blast turning trick from the early F-Zero games. Some other things: Save your metered boosts to accelerate out of any particularly rough landings on tracks with jumps. (Or to attack other racers, if you're a dick, because being a dick is fun.) At race start, hold your accelerator down when the two is about half counted to do a boost start. (This is such a common mechanic that i assumed it would be common knowledge, but i've seen virtually nobody else do it online.) Also, I'm still not totally clear on it because i haven't really been able to bring myself to pay attention to the speedometer, but i don't think metered boosts and pad boosts stack, so i've just been spacing them apart. This game is just terrific though, might be my favorite arcade racer since... Shit, Wipeout Pure, maybe? Maybe even since F-Zero GX itself. I hope Shin'en fixes up some of the issues with the online and maybe retunes a few things. Also, Digital Foundry had an interesting piece on the game: http://www.eurogamer.net/articles/digitalfoundry-2015-vs-fast-racing-neo
  19. Bayonetta is someone i literally never expected to actually see show up in Smash. I mean, i guess there's a precedent for M-rated characters with Snake, but this is Bayonetta. Also seriously impressed at how many of her native game systems are being preserved for her appearance in Smash, she looks like a ton of fun. I need that Bayonetta amiibo. Corrin, on the other hand, has a really goofy looking character design, but he seems to have some interesting mechanics. I think Smash is reaching critical mass on FE characters though, he's number six.
  20. The Official Video Game Music Corner

    I kinda love the Fast Racing Neo OST. Sweet techno jams in abundance. Also, the overworld themes for Xenoblade Cross are kind of amazing: ^ This one is for Oblivia.
  21. RetroThumbs

    It's absolutely the best Chibi-Robo game, and i would argue it's also one of the best games on the Gamecube. It is a relentlessly charming delight of a game.
  22. FAST Racing Neo

    So right now i'm sitting at all golds on subsonic, and two silvers on supersonic. Still feeling kind of salty at how ruthless the AI is, especially on supersonic where a single mistake can bone an entire run. Kinda wish the game had F-Zero style retries or something. (Hell, off-track deaths instantly ending a run would also be preferable to the game expecting me to keep playing when the run is obviously wrecked.) Also, I had asserted that i thought the tracks were remixed a bit between subsonic and supersonic, but upon closer inspection, that assertion is incorrect. Supersonic is just much more difficult. I also put some time in with the online, and while it's definitely wonky in a lot of small ways, it's largely playable, i've been having a good deal of fun with it. Strangely though, while there seems to be a fair number of people playing, the game doesn't really seem like it wants to maximize player counts in individual lobbies. If you back out of the matchmaking hopper, you'll find yourself being put into different lobbies each time you enter back in, but they're all around 3-5 people. I have not once seen a full lobby. I've also had the online error out twice and actually even hardlock my Wii U once. It also only supports the subsonic speed, and the netcode is pretty borked. It's a pretty laggy prediction model with lots of cars exploding into obstacles and instantly appearing unharmed afterwards as the game syncs back up. I've also found the game pretty inconsistent on the boost hits, properly registering maybe a little over half of them on the target, the other half visibly spinning out and not slowing or showing no visible affect at all. I've heard the game kind of throws up its hand and gives everybody 1st place if people cross finish near-simultaneously. (I have also seen game completely collapse in on itself with a care just sort of glitching all over the place, but that... That was probably just that one individual on a spectacularly bad connection.) Your own vehicle handling is clearly client side though, and for that reason it's basically playable and fun, and so i'm probably going to end up spending some more time with it. Racing games aren't especially demanding of low latency netcode after all, the wobbly online performance doesn't take away from you going faster than the other guy. Also, the Spaarc is the best racer. BEST.
  23. Xenoblade Chronicles X - good bye Earth

    I want to complain about a few things for a bit. First, the Wii U: The way the Wii U seems to generally need more than twice a file's actual footprint in storage space to download and install something? That really, really freaking sucks, and the way that information is surfaced in the eShop is incredibly confusing and opaque. So yeah, when i first got Cross, i thought: i should need about ten gigs of space to download and install Cross's datapacks for the disc version. Well great, i have 17 gigs available. So that stuff all started downloading and downloading and apparently maxed out my Wii's storage and errored out and then vanished. Took me a bit of digging to realize what happened. Didn't feel like doing it again at the time so i just started playing the game off the disc. Honestly, the load times didn't really bother me, nor did the pop-in, but the game seemed to be causing some considerable distress to my Wii U's disc drive, so i go back into the eshop store to download just one of those data packs. The basic pack just by itself apparently still makes a huge difference in load times and should ease up on and preserve the lifespan of my Wii U's disc drive. I pay closer attention while downloading just that one pack, and it presents two filesizes when i'm getting to ready to download. It says it's 2 gigs, but that it needs around 4.5 gigs. Okay, whatever. Then the store insists to me that it's already downloaded and on my Wii U. (It's not. What it would be occupying was definitely free space.) I tell the store to download it anyways and now i'm a little worried that i'm going to get a weird error at some point in the process. More than half an hour later it's downloaded and installed and seems to work fine. The game loads significantly faster and isn't causing my Wii U to yowel with pain anymore. I think there's two things to take from this: The Wii U's OS is a bit of a hot mess, and if any of you are playing Xenoblade on disc and don't think you have room for the data packs, go ahead and grab the basic pack that contains the environments just by itself. It's apparently the important one, it's only 2 gigs, and it made a huge difference. The other thing i want to bitch about is how affinity quests, especially the ones that were DLC in japan, are magnitudes more difficult than any other level appropriate quests you find in the game. Getting locked into a DLC affinity quest just barely at its required level and with an underleveled party has been holy-shit miserable. Try to be over-leveled before committing to those is my advice. Take care with your BP though, it's a single semi-finite resource you share between skills and arts upgrades. (The way i've heard it, you should have enough to max out 2 or 3 hotbars worth of arts by the end of the game.) But as you note, the initial unlocks to make use of those skills and arts have no associated resource cost, so the game really does let you play around before you decide where you need to focus your efforts.
  24. Xenoblade Chronicles X - good bye Earth

    Some details i've gleaned from the internet and some observations i've personally had about the game that all might not be outwardly evident on their own: - You have separate cooldowns that can run simultaneously for your ranged and melee attacks. So by stowing the weapon that's in cooldown, you get to cycle two autoattacks during combat and essentially double your DPS. - When a party member, whether it's an AI or a live player, successfully triggers a soul voice prompt that requires an action from another party member, the appropriate skills will flash on your hotbar. (They will flash in their own color-coded color, a white flash just means its cooldown has completed.) This is usually a significant boost in power, to the extent that you might want to keep the skill available so you can use it for soul voice combos. - While your walking speed is reduced in combat, you can still sprint and jump at full speed without exiting the combat state. Use these for positioning. - Good soul voice setups kind of nudge your party along the right direction in terms of tactics and strategy, but sometimes you need more. Holding the right bumper will bring up a list of basic commands for AI party members like focusing attacks or regrouping on you. Hitting start while in combat also opens up a much more elaborate command menu, but i'm honestly not clear quite yet if the AI actually listens to those advanced commands, or if they're for the co-op. (Which turns out to be much more fun than i was expecting, i encourage trying to find some matches.) - Some of your hotbar skills, ones for stealth as an example, are useful even outside of combat. If you lock onto an enemy but don't hit the big button to start your auto-attacks, you can use some of these more passive abilities without engaging in a fight. (I'll concede that i keep forgetting to test this one myself, but i've seen a few people vouch for it.) I think i'm enjoying the combat in Xenoblade Cross a lot more than i enjoyed the combat in the first game. The systems are a little more standardized, there seemingly isn't as much variety among the various classes as there was amongst the first game's characters, and i find myself missing a few mechanics such as Shulk's premonitions, but everything in Cross feels much more active and it all moves with much more momentum. Also, just... God damn, those environments are incredibly gorgeous. This game is so gorgeous. (Also: Right bumper and up on the d-pad when out of combat for drone camera!)
  25. Splatoon is Ink-redible

    So Splatoon was given Best Multiplayer and Best Shooter at the TGAs, a result i thought was pretty interesting. You could argue that its competition was pretty weak this year, but i'd say it's well deserved.