clyde Posted February 10, 2015 Carte by Barnaque I'm a fan of Barnaque's work, but I hadn't played this one until I happened upon it this morning. It was its' compatibility with ShareCart1000 that peaked my interest. Barnaque tends to make brutally difficult collision avoidance games that are populated with sharp, flat assymetrical abstract sprites. I typically enjoy the abstract sprites more than meeting the requirements of dexterity. But I gave it a little time and I didn't die immediately. Suddenly, the game began to unfold into an exploratory puzzle-game. An hour later I finished it and I'm just struck by how this game managed to engage me. Share this post Link to post Share on other sites
clyde Posted March 9, 2015 MOON MUMMIES AKA NUCLEAR MATADOR SUMMONER Share this post Link to post Share on other sites
clyde Posted March 19, 2015 Little Party Be careful with this one, the camera and the billboarding made me feel nauseous or how ever you spell it. Share this post Link to post Share on other sites
clyde Posted March 22, 2015 Social Interaction Trainer Share this post Link to post Share on other sites
clyde Posted March 22, 2015 Froggy: Backstage Q and A Y'all, I played this on a whim this morning and it has led me on a path I've been exploring all day. If you enjoy ARG-style shit, you should really check this out and poke around. Share this post Link to post Share on other sites
clyde Posted August 10, 2015 Glorious Trainwrecks is in a Knytt Stories phase, so I'm playing a good amount of user-created levels while I try to figure out how to express myself with platformers. I kept seeing people on the internet recommend one called Don't Eat the Mushroom and I just now played it. It was both innovative and joyful. I recommend it. I've attached a gif to show y'all how to install custom levels. -Basically you want to download Knytt Stories from here. -Then download Don't Eat the Mushroom from here. -Then do this: If you end up wanting to try your own hand at making a level here is a good guide that can get you started. Make sure you tell me if you make one! (or just submit it on Glorious Trainwrecks). The thing I like about making Knytt games is that most of my time is spent just flipping through beautiful tile-sheets and trying out combinations of them. It's like trying to match wall-paper and curtains. Share this post Link to post Share on other sites
clyde Posted November 11, 2015 Cat Show by Tom Astle -via Warp Door Share this post Link to post Share on other sites
prettyunsmart Posted June 21, 2016 Crows Crows Crows (the studio started by William Pugh of The Stanley Parable fame) just put out a free TWINE game called The Temple of No. It's pretty neat. Also the illustrations by Dominik Johann are delightful. Share this post Link to post Share on other sites
chummer Posted June 23, 2016 Zen and the Art of Transhumanism by Deconstructeam the folks who made "Gods Will Be Watching" created this 'pottery game' where you install upgrades into humans. the writing is predictable, but the tactile experience of spinning the wheel, shaping the digital clay, sliding the buttons up and down to turn on music and choose designs is so incredibly good. the art and music are nice as well. Share this post Link to post Share on other sites
clyde Posted June 23, 2016 I enjoyed The Temple of No. The illustrations were wonderful. Also I think it would be a good idea if we all recorded our rendition of the jungle song because mine was pretty good and I could do better. I also played all the way through Zen and the Art of Transhumanism. I would sometimes go for the more nihilistic solutions before giving the clients what they thought they wanted. I guess they had to see how unsatisfactory their particular versions of success would be for themselves. It was such an original mechanic and I found myself enjoying it initially and becoming surprisingly fast at making modules which was satisfying on its own. Share this post Link to post Share on other sites
clyde Posted June 23, 2016 Here's a video I made of myself enjoying Breach's Murmur: TraumRock Share this post Link to post Share on other sites
clyde Posted July 5, 2016 These Monsters https://strangethink.itch.io/these-monsters Share this post Link to post Share on other sites
clyde Posted July 16, 2016 This is not a short game, but given that it has no save-system, I find myself playing it as one. Dondgynns Auv Ye Wyrdd Share this post Link to post Share on other sites
clyde Posted September 12, 2016 Not sure if it is short, but I couldn't figure out the best place to put this Let's Play i just made. here is the game link:http://www.glorioustrainwrecks.com/node/10311 Share this post Link to post Share on other sites
clyde Posted October 4, 2016 Executive Towers by daffodil Share this post Link to post Share on other sites
ariskany_evan Posted October 5, 2016 I THOUGHT I recognized that banner header. It's a dream catalog album made into a game! Downloading. Share this post Link to post Share on other sites
Trip Hazard Posted October 7, 2016 I played the demo of Mana Spark and I would recommend having a look. It's a top-down roguelite, somewhat reminiscent of Hammerwatch and Titan Souls. There's no class system as such: you're always equipped with a bow and you can roll, and it's the items you find that determine what extra skills you'll have. The website boasts of a unique AI system which means different types of enemies will work together to kill you (indicated in game by a grey strip joining them together) but in my playthrough I only saw one example of this. It's an idea with potential, nevertheless. My main gripe with it is that it's a bit easy. Bearing in mind it's a demo, there aren't many enemy types, only one type of dungeon, and I got through it with ease. Still, it is possible I just got lucky with my item drops? Give it a go if you've got half an hour. Share this post Link to post Share on other sites
clyde Posted November 15, 2016 Graduated Cylinder by mr. a Share this post Link to post Share on other sites
sergiocornaga Posted March 20, 2017 This Too Shall Pass by @clyde Share this post Link to post Share on other sites
Smurfton Posted March 22, 2017 (edited) On 9/14/2014 at 11:50 AM, tegan said: So about twelve years ago, Lego produced a very short-lived robotics line called "Spybotics" where you could build and program little remote-controlled robots and send them on missions. The website for the Spybotics line included a flash game that was, inexplicably, both virtually unrelated to the toyline and incredibly good. It was called... Oh hey, THIS game. I have a story about this game. So, back in third grade, I would play Spybot every day during recess in the computer lab. And it wasn't just me, actually, there were about ten to twenty people who would also play on their specific computers, which had their personal saves. This game gets really hard towards the end, and I was the only person who had managed to unlock the final boss, though it took almost the entire year to get there. Everyone else had yet to beat the level that unlocks the final boss, and despite my best attempts, I couldn't repeat my victory on another person's save. However, I would never wind up finishing the game. I had to move. Three weeks before the end of term, I had to leave, so shortly after unlocking it. So, on the last day, I said goodbye to my save file, and officially bequeathed it to a friend of mine, because I didn't want the beaten penultimate level to go to waste. I never spoke to him again, and really hope that he managed it within the following three weeks. Edited March 22, 2017 by Smurfton Cleaning up Share this post Link to post Share on other sites