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Dizzy Returns Kickstarter

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This is it, Gentlemen. The Oliver Twins are kickstarting another Dizzy game. It's called «Dizzy Returns» and it has all the things a video game Kickstarter typically has: concept art, a video of people talking, promises, multi-touch, so many ideas, keeping it real whilst keeping it fresh, etc.

I loved the Dizzy series, and have pledged to give them a bit of money, and so should you! For more Dizzy discussion, see this thread.

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i can fly

do you think they sleep in the same bed?

if i had a PC i'd back the shit out of this. I hope they keep the movement speed of the old games, really tight fast platforming, i doubt it though if it's going to be appear on ios :sad:

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I just jizzed so much money out my cock and into that Kickstarter.

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were they 50p and £2 coins? ouch

Things they need to keep:

  • Running headlong at a fire breathing head banging dragon

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I prefer Stuntman Seymour... :|

But seriously, remember the last time they promised to make a game that appealed to both new and old gamers? The iOS game that everybody thought was rubbish?

They don't seem to mention anything about learning from their mistakes from the iOS game.

Modern gamers won't tolerate limited lives but old shcool ones won't be happy if you just can't die. Maybe a checkpoint system? I wish they gave more info...

Also, goddamit, why do all the cool Kickstarters happen at the same time?

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But seriously, remember the last time they promised to make a game that appealed to both new and old gamers? The iOS game that everybody thought was rubbish?

They don't seem to mention anything about learning from their mistakes from the iOS game.

Wasn't that just a port done by some other studio?

In other news, I just tried to pledge and it seems you have to use an actual card nowadays. Keeps declining my perfectly valid VISA so, er... that's that.

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Holy shit though, look at the state of the Oliver twins in that video. A far cry from:

oliver-1992.jpg

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UK kickstarters use credit cards, because for some reason they can't use Amazon. All other kickstarters still use Amazon Payments.

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Wasn't that just a port done by some other studio?

In other news, I just tried to pledge and it seems you have to use an actual card nowadays. Keeps declining my perfectly valid VISA so, er... that's that.

It was made by Codemasters, does that mean they still work for Codemasters or does they simply let them make a game with their license? It's their license, right?

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It was made by Codemasters, does that mean they still work for Codemasters or does they simply let them make a game with their license? It's their license, right?

Are we thinking of the same game? I'm talking about the Dizzy Yolkfolk that was ported to mobiles, which I'm sure was by DNA-something which is why I largely ignored it. It was the Oliver Twins who made the originals anyway really, CodeMasters only ever published Dizzy.

This is the first time they've tackled making a new Dizzy since the classics so it's worthy of attention and anything else like half-assed ports is kind of irrelevant.

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So now we have more than one British developer that has a spotty history but would like to revisit their most beloved work with new ideas and new technology.

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GameCity tried, and failed, to find William Tang. The closest we got was finding out he apparently lives in Melbourne, but it seems he's had nothing to do with the games industry since Horace. Kickstarter will be the vehicle for his glorious return.

There is also this, which seems largely done and close to it's modest goal:

http://www.kickstarter.com/projects/409406442/spuds-quest

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So now we have more than one British developer that has a spotty history but would like to revisit their most beloved work with new ideas and new technology.

And how many American ones?

Also, I personally don't think you can put the Oliver Twins in the same category as Peter Molyneux!

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Indeed.

The Oliver Twins are through and through good guys. They're approachable and good to deal with personally, and I know a lot of people who've worked at Blitz, who all say it's a great place to work. In contrast to the "drain developers, shut down studio when zero cash is left" approach many studio bosses seem to have, they consistently keep about 250 people employed, and their emphasis is on company stability rather than grabbing headlines or selling the studio.

In terms of being part of a pitch, I think their budget is too high compared to the amount of nostalgia people have for Dizzy, and the originals just a bit too far back to have an enormous audience. It'd make me a little sad to see them not succeed with this.

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Yeah, it's clearly going to struggle. Dizzy is a fond part of many people's childhoods but I'm not that certain too many people — including myself — are really that bothered about seeing a new one. It's a lovely part of my gaming past and that's kind of what I'm happy with.

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Damn, I had forgotten that Dizzy was mostly a UK thing, I only got the Mega Drive one because I never saw the other games for sale in my country.

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Every time I see their profile picture it makes me think of Dizzy.

Yes, that are asking for a LOT, really. I don't know if they're going to get it, but it is early days yet.

Edit: I thought I'd pledged but I haven't, it turns out. I then decided I didn't want to pledge. I guess I don't love Dizzy that much, and this coming from someone who has owned and completed several Dizzy games.

I'd like them to make something amazing, and they may just do it, but I guess they never managed to win me over in the past. Plus I feel they owe me an apology for all the pain they put me through with Treasure Island Dizzy.

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