Thrik

Killzone 2

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There is one thing that bothers me... Helghast.

What's up with them? They're like belligerent alien beings that I get. But why, and what are they apart from humans with red goggles ?

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Does it matter?

From my hazy memories of the first game I think they are human colonists who have evolved or mutated or something and wanted to become independent.

So your role is basically like that of the English in the American War of Independence.

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Yeah basically I'm a story lover I had among my friends a lot of contrasted feedbacks: some loved it, some loathe that game... To me, the thing that can save any game is the story so if the Helghast are so not inventive and unoriginal I guess I'll pass on KZ2. Even if it has a stunning 91% on metacritic, I'll try it at friend's :P

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Wikipedia FTW:

The game is set in an era of space colonization where the Helghast Empire has recovered from its defeat in the First Helghan War and launched a blitzkrieg against the outer Interplanetary Strategic Alliance (I.S.A.) colony planet Vekta. Vekta's orbital Strategic Defense (S.D.) platforms failed during the initial assault, allowing the Helghast to land swarms of soldiers onto the surface and making it all the more difficult for the outnumbered I.S.A. forces.

In the game, the Helghast are a faction of human descendants who colonized the planet Helghan many generations ago. The planet's harsh environment forced the Helghast to adapt and mutate so much that they can no longer be considered human. They are stronger, faster and more resilient than their human cousins, and possess a burning hatred for humanity. Except for a small number of half-breed Helghast and trained troopers, they require a gas mask and air processing tank that creates air similar to that found on the planet Helghan.

The player takes control of I.S.A. Captain Jan Templar, fighting off the Helghast invasion. Templar and his squad are called back to the base for reassignment, and are promptly sent to find the I.S.A. operative Hakha and the key in his possession. During the course of the game, the player also takes control of several other characters, such as Shadow Marshal Luger (a female special operations assassin), a heavy weapons specialist Sergeant Rico Velasquez (a Helghast-hating soldier with an itchy trigger finger), and Colonel Hakha, a half-Helghast, half-Human spy.

It would appear Killzone 2 covers the counter-attack from the ISA a good while later, where they basically take the war to Helghan with the intention of taking out the military leaders and shit.

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thanks !

Loved that part

"a half-Helghast, half-Human spy"

I'm picturing a regular guy with only one red eye... :tup:

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Killzone's lore is actually interesting, but the way it's presented in the games is so incoherent and, well, fucking terrible.

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thanks !

Loved that part

"a half-Helghast, half-Human spy"

I'm picturing a regular guy with only one red eye... :tup:

Like David Bowie...but from space?

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"Like David Bowie...but from space?"

So just like David Bowie.

The video killed my brain DanJW =D

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To go back to saying something really related to Killzone 2 and not to get away from that original subject anymore, the awesomest of flight of the conchords to me is "If you're into it" which has me rolling on the floor every time.

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Just completed this and just as I was beginning to enjoy it they had to throw in that trash of a final section with a crappy boss battle. You couldn't have gotten any more unimaginative, it was 10 years to late. I'm also amazed that considering this was delayed for some extra polish it had numerous glaring issues and bugs, most of which could have been picked up by a retarded circus chimp.

It's funny, I reviewed the original years back and a lot of the issues I pointed out are also true of this sequel.

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most of which could have been picked up by a retarded circus chimp.

Says image.php?u=2131&dateline=1235633434

sorry that one was to easy to pick up :)

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[*]Probably the weirdest part of this is that the auto-aim is pretty forgiving, but disappears completely when you use the iron sights, so ironically it's easier to make good shots when you shoot from the hip, which feels completely unintuitive for this style of game.

Yeah, that's doubly weird still having the CoD system so ingrained in my mind. I'm used to switching to aim mode for all but the closest of encounters, whereas in Killzone it's really not beneficial to use it unless you're quite some distance away. I think it also reduces your already rather fiddly turn speed (which, other than the time it takes to bring the gun up, was the only reason not to use it in CoD), so tracking a target at anything but long distance is beyond me. I'm still not decided what the best approach for the pistol is, though.

Still, I'm enjoying both modes well enough, although I think the multiplayer has more potential. To be honest my standards aren't astronomically high for most things -- I see bad films at the cinema if there's nothing good on, and sometimes even if there is something good on, and generally don't feel too cheated. I guess I'm just apathetic or something. Which isn't to say that Killzone is a bad game. It's a good if unremarkable game, other than in its graphics and slightly peculiar (to no gain) mechanics. My main disappointment is how dumb the characters are. I suppose that's par for the course with sci-fi shooters, but I think the gritty (or whatever you want to call it) presentation would be better matched by something more understated and realistic. Which is something to be said for the multiplayer: your guy is largely faceless. Better to be a mute cog in a machine than an arse of a hero.

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oooooooooookaaaaaaaaaaaaaay so I finally had an opportunity to play Killzone 2, first thing that comes to mind: oh boy is it fucking short fuck me 5 hours to get through the whole campaign? Dear gods in heaven this does suck hard.

Now I have to say, I've been kicked in the ass by the graphics, but it really was to me like those photo realistic paintings: wow cool, it does look crazily realistic, but appart from that it's hmm yeah not interesting in any way.

The game has so no depth at all, the friend who gave me the game said "you'll see there's a good background" and man... What he meant was "ooh, super deep allegory of the nazis... That is profound" or that is just another shitty attempt to pick some evil dudes who are evil for no good reason, and make no plot... Ok fresh, so why do I fight? "because you can"

Next thing that got through my head was exactly what Chris talked about "this is our planet, you can't take it from us" and you have to give it to the Helghast: he's right...

And for the final thingy, the weapons sure look cool, but they are so imprecise that I felt like you had to get at closer range but if you tried you'd be destroyed... Ok so you are cursed to stay away from the enemies but you can't really kill them from afar and they respawn... Sure, you can make a neat looking game that sucks... This game is a good way to draw the frontier between what is a good game and what just looks good.

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Not really tried the multiplayer, in a rape I'd rather be on the good end of the stick...

No really I'm so bad at console shooters that I have been reluctant to even look at the menu but for your beautiful eyes I'll check on it tonight.

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I'm going to give multiplayer a go tonight too, but I did give the skirmish mode a try last night and to my surprise I found the controls to be much improved over the single player mode. The movement speed and analogue sensitivity are much easier to handle, I probably would have enjoyed single player a lot more if it controlled the same.

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Well, I jumped online and before I knew it an hour had passed and I had moved up the ranks. If you get rid of the shite story, speed the controls up and throw in 32 players you're left with a half decent game. One thing that really impressed me was the quality of the maps. I can see myself putting a lot of time into this.

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Last night I reached the top rank, so I guess the multiplayer is doing something right. The controls definitely do feel better. I don't understand why they don't have toggle crouch in single player. It seems bizarre to acknowledge the demand by including it in multiplayer, but fail to include something so simple in the single player.

I actually generally prefer the less full games. When it's really hectic I find it hard to use any of the badges' abilities without dying incessantly. I guess I could just be a standard soldier, but I'm kind of obsessed with unlocking all the ribbons at the moment.

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Tried the multi, well, it's quite sweet to be franck, I wasn't expecting that.

Note: why the fuck are these controls so better in multi ? I noticed the same thing and could not understand why...

So as controls are basically rules, my position here is two rules two games: the multi is really different...

Cause you get rewarded for getting close from the enemies as they don't respawn forever, cause the enemies are really dynamic and cause tactic is something else than remembreing where the enemies are each time you die.

Definitely, KZ2 is a better game in multi and would justify a 7 out of 10, but would surely loose 1 or 2 points for the single player experience to which I came back to to check on the controls and is surely shittier.

But what's up with "maximum realism to some absurd point sometimes but... I don't know why the grenades leave a huge white trace"

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Glad it wasn't just me that thought the controls were much better in multiplayer.

I am still loving this online and whilst it does rehash some of the best features of popular shooters, it does throw in a few new features itself. I don't think I would be enjoying it so much if I was thrown back to a lobby everytime the game mode changed. Also the ability to create spawn points via smoke markers is genius.

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